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@ -106,7 +106,7 @@ public class GLRenderer implements Renderer { |
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this.gl4 = gl instanceof GL4 ? (GL4)gl : null; |
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this.gl4 = gl instanceof GL4 ? (GL4)gl : null; |
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this.glfbo = glfbo; |
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this.glfbo = glfbo; |
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this.glext = glext; |
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this.glext = glext; |
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this.texUtil = new TextureUtil(gl, gl2, glext, context); |
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this.texUtil = new TextureUtil(gl, gl2, glext); |
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} |
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} |
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@Override |
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@Override |
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@ -257,13 +257,17 @@ public class GLRenderer implements Renderer { |
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// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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// gl.glGetInteger(GL.GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, intBuf16);
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// fragUniforms = intBuf16.get(0);
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// fragUniforms = intBuf16.get(0);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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// logger.log(Level.FINER, "Fragment Uniforms: {0}", fragUniforms);
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if (caps.contains(Caps.OpenGLES20)) { |
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_VECTORS)); |
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} else { |
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limits.put(Limits.VertexUniformVectors, getInteger(GL.GL_MAX_VERTEX_UNIFORM_COMPONENTS) / 4); |
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} |
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS)); |
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limits.put(Limits.VertexAttributes, getInteger(GL.GL_MAX_VERTEX_ATTRIBS)); |
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE)); |
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limits.put(Limits.TextureSize, getInteger(GL.GL_MAX_TEXTURE_SIZE)); |
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE)); |
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limits.put(Limits.CubemapSize, getInteger(GL.GL_MAX_CUBE_MAP_TEXTURE_SIZE)); |
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if (hasExtension("GL_ARB_draw_instanced") && |
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if (hasExtension("GL_ARB_draw_instanced") && |
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hasExtension("GL_ARB_instanced_arrays")) { |
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hasExtension("GL_ARB_instanced_arrays")) { |
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caps.add(Caps.MeshInstancing); |
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caps.add(Caps.MeshInstancing); |
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} |
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} |
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@ -280,11 +284,11 @@ public class GLRenderer implements Renderer { |
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boolean hasFloatTexture; |
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boolean hasFloatTexture; |
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") && |
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hasFloatTexture = hasExtension("GL_OES_texture_half_float") && |
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hasExtension("GL_OES_texture_float"); |
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hasExtension("GL_OES_texture_float"); |
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if (!hasFloatTexture) { |
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if (!hasFloatTexture) { |
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hasFloatTexture = hasExtension("GL_ARB_texture_float") && |
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hasFloatTexture = hasExtension("GL_ARB_texture_float") && |
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hasExtension("GL_ARB_half_float_pixel"); |
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hasExtension("GL_ARB_half_float_pixel"); |
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if (!hasFloatTexture) { |
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if (!hasFloatTexture) { |
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hasFloatTexture = caps.contains(Caps.OpenGL30); |
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hasFloatTexture = caps.contains(Caps.OpenGL30); |
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@ -302,8 +306,8 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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if (hasExtension("GL_OES_rgb8_rgba8") || |
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if (hasExtension("GL_OES_rgb8_rgba8") || |
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hasExtension("GL_ARM_rgba8") || |
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hasExtension("GL_ARM_rgba8") || |
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hasExtension("GL_EXT_texture_format_BGRA8888")) { |
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hasExtension("GL_EXT_texture_format_BGRA8888")) { |
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caps.add(Caps.Rgba8); |
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caps.add(Caps.Rgba8); |
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} |
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} |
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@ -312,7 +316,7 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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if (hasExtension("GL_ARB_color_buffer_float") && |
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if (hasExtension("GL_ARB_color_buffer_float") && |
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hasExtension("GL_ARB_half_float_pixel")) { |
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hasExtension("GL_ARB_half_float_pixel")) { |
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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// XXX: Require both 16 and 32 bit float support for FloatColorBuffer.
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caps.add(Caps.FloatColorBuffer); |
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caps.add(Caps.FloatColorBuffer); |
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} |
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} |
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@ -322,7 +326,7 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) || |
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if ((hasExtension("GL_EXT_packed_float") && hasFloatTexture) || |
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caps.contains(Caps.OpenGL30)) { |
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caps.contains(Caps.OpenGL30)) { |
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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// Either OpenGL3 is available or both packed_float & half_float_pixel.
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caps.add(Caps.PackedFloatColorBuffer); |
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caps.add(Caps.PackedFloatColorBuffer); |
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caps.add(Caps.PackedFloatTexture); |
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caps.add(Caps.PackedFloatTexture); |
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@ -350,13 +354,13 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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if (hasExtension("GL_ARB_texture_non_power_of_two") || |
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if (hasExtension("GL_ARB_texture_non_power_of_two") || |
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hasExtension("GL_OES_texture_npot") || |
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hasExtension("GL_OES_texture_npot") || |
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caps.contains(Caps.OpenGL30)) { |
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caps.contains(Caps.OpenGL30)) { |
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caps.add(Caps.NonPowerOfTwoTextures); |
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caps.add(Caps.NonPowerOfTwoTextures); |
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} else { |
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} else { |
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logger.log(Level.WARNING, "Your graphics card does not " |
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logger.log(Level.WARNING, "Your graphics card does not " |
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+ "support non-power-of-2 textures. " |
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+ "support non-power-of-2 textures. " |
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+ "Some features might not work."); |
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+ "Some features might not work."); |
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} |
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} |
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if (caps.contains(Caps.OpenGLES20)) { |
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if (caps.contains(Caps.OpenGLES20)) { |
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@ -422,7 +426,7 @@ public class GLRenderer implements Renderer { |
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// Supports sRGB pipeline.
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// Supports sRGB pipeline.
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if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB")) |
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if ( (hasExtension("GL_ARB_framebuffer_sRGB") && hasExtension("GL_EXT_texture_sRGB")) |
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|| caps.contains(Caps.OpenGL30) ) { |
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|| caps.contains(Caps.OpenGL30) ) { |
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caps.add(Caps.Srgb); |
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caps.add(Caps.Srgb); |
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} |
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} |
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@ -444,18 +448,18 @@ public class GLRenderer implements Renderer { |
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// Print context information
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// Print context information
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logger.log(Level.INFO, "OpenGL Renderer Information\n" + |
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logger.log(Level.INFO, "OpenGL Renderer Information\n" + |
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" * Vendor: {0}\n" + |
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" * Vendor: {0}\n" + |
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" * Renderer: {1}\n" + |
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" * Renderer: {1}\n" + |
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" * OpenGL Version: {2}\n" + |
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" * OpenGL Version: {2}\n" + |
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" * GLSL Version: {3}\n" + |
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" * GLSL Version: {3}\n" + |
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" * Profile: {4}", |
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" * Profile: {4}", |
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new Object[]{ |
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new Object[]{ |
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gl.glGetString(GL.GL_VENDOR), |
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gl.glGetString(GL.GL_VENDOR), |
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gl.glGetString(GL.GL_RENDERER), |
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gl.glGetString(GL.GL_RENDERER), |
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gl.glGetString(GL.GL_VERSION), |
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gl.glGetString(GL.GL_VERSION), |
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gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION), |
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gl.glGetString(GL.GL_SHADING_LANGUAGE_VERSION), |
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caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility" |
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caps.contains(Caps.CoreProfile) ? "Core" : "Compatibility" |
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}); |
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}); |
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// Print capabilities (if fine logging is enabled)
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// Print capabilities (if fine logging is enabled)
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if (logger.isLoggable(Level.FINE)) { |
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if (logger.isLoggable(Level.FINE)) { |
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@ -536,8 +540,8 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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/*********************************************************************\ |
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/*********************************************************************\ |
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|* Render State *| |
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|* Render State *| |
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\*********************************************************************/ |
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\*********************************************************************/ |
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public void setDepthRange(float start, float end) { |
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public void setDepthRange(float start, float end) { |
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gl.glDepthRange(start, end); |
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gl.glDepthRange(start, end); |
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} |
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} |
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@ -815,8 +819,8 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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/*********************************************************************\ |
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/*********************************************************************\ |
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|* Camera and World transforms *| |
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|* Camera and World transforms *| |
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\*********************************************************************/ |
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\*********************************************************************/ |
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public void setViewPort(int x, int y, int w, int h) { |
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public void setViewPort(int x, int y, int w, int h) { |
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if (x != vpX || vpY != y || vpW != w || vpH != h) { |
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if (x != vpX || vpY != y || vpW != w || vpH != h) { |
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gl.glViewport(x, y, w, h); |
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gl.glViewport(x, y, w, h); |
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@ -859,8 +863,8 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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/*********************************************************************\ |
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/*********************************************************************\ |
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|* Shaders *| |
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|* Shaders *| |
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\*********************************************************************/ |
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\*********************************************************************/ |
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protected void updateUniformLocation(Shader shader, Uniform uniform) { |
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protected void updateUniformLocation(Shader shader, Uniform uniform) { |
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int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName()); |
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int loc = gl.glGetUniformLocation(shader.getId(), uniform.getName()); |
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if (loc < 0) { |
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if (loc < 0) { |
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@ -1043,7 +1047,7 @@ public class GLRenderer implements Renderer { |
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if (gles2 && !language.equals("GLSL100")) { |
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if (gles2 && !language.equals("GLSL100")) { |
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throw new RendererException("This shader cannot run in OpenGL ES 2. " |
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throw new RendererException("This shader cannot run in OpenGL ES 2. " |
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+ "Only GLSL 1.00 shaders are supported."); |
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+ "Only GLSL 1.00 shaders are supported."); |
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} |
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} |
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// Upload shader source.
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// Upload shader source.
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@ -1246,8 +1250,8 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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/*********************************************************************\ |
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/*********************************************************************\ |
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|* Framebuffers *| |
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|* Framebuffers *| |
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\*********************************************************************/ |
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\*********************************************************************/ |
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { |
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public void copyFrameBuffer(FrameBuffer src, FrameBuffer dst) { |
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copyFrameBuffer(src, dst, true); |
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copyFrameBuffer(src, dst, true); |
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} |
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} |
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@ -1663,7 +1667,7 @@ public class GLRenderer implements Renderer { |
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gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf); |
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gl.glReadPixels(vpX, vpY, vpW, vpH, glFormat, dataType, byteBuf); |
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} |
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} |
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public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) { |
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public void readFrameBufferWithFormat(FrameBuffer fb, ByteBuffer byteBuf, Image.Format format) { |
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GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false); |
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GLImageFormat glFormat = texUtil.getImageFormatWithError(format, false); |
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readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType); |
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readFrameBufferWithGLFormat(fb, byteBuf, glFormat.format, glFormat.dataType); |
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} |
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} |
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@ -1696,12 +1700,12 @@ public class GLRenderer implements Renderer { |
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} |
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} |
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/*********************************************************************\ |
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/*********************************************************************\ |
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|* Textures *| |
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|* Textures *| |
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\*********************************************************************/ |
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\*********************************************************************/ |
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private int convertTextureType(Texture.Type type, int samples, int face) { |
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private int convertTextureType(Texture.Type type, int samples, int face) { |
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if (samples > 1 && !caps.contains(Caps.TextureMultisample)) { |
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if (samples > 1 && !caps.contains(Caps.TextureMultisample)) { |
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throw new RendererException("Multisample textures are not supported" + |
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throw new RendererException("Multisample textures are not supported" + |
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" by the video hardware."); |
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" by the video hardware."); |
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} |
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} |
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switch (type) { |
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switch (type) { |
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@ -1724,7 +1728,7 @@ public class GLRenderer implements Renderer { |
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case ThreeDimensional: |
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case ThreeDimensional: |
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if (!caps.contains(Caps.OpenGL20)) { |
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if (!caps.contains(Caps.OpenGL20)) { |
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throw new RendererException("3D textures are not supported" + |
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throw new RendererException("3D textures are not supported" + |
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" by the video hardware."); |
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" by the video hardware."); |
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} |
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} |
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return GL2.GL_TEXTURE_3D; |
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return GL2.GL_TEXTURE_3D; |
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case CubeMap: |
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case CubeMap: |
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@ -1878,8 +1882,8 @@ public class GLRenderer implements Renderer { |
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); |
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_FUNC, GL.GL_LEQUAL); |
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} |
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} |
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}else{ |
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}else{ |
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//restoring default value
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//restoring default value
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); |
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gl2.glTexParameteri(target, GL2.GL_TEXTURE_COMPARE_MODE, GL.GL_NONE); |
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} |
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} |
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tex.compareModeUpdated(); |
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tex.compareModeUpdated(); |
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} |
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} |
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@ -1910,13 +1914,13 @@ public class GLRenderer implements Renderer { |
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if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) { |
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if (!caps.contains(Caps.PartialNonPowerOfTwoTextures)) { |
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// Cannot use any type of NPOT texture (uncommon)
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// Cannot use any type of NPOT texture (uncommon)
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throw new RendererException("non-power-of-2 textures are not " |
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throw new RendererException("non-power-of-2 textures are not " |
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+ "supported by the video hardware"); |
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+ "supported by the video hardware"); |
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} |
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} |
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|
// Partial NPOT supported..
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// Partial NPOT supported..
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|
if (tex.getMinFilter().usesMipMapLevels()) { |
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|
|
if (tex.getMinFilter().usesMipMapLevels()) { |
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|
throw new RendererException("non-power-of-2 textures with mip-maps " |
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|
throw new RendererException("non-power-of-2 textures with mip-maps " |
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+ "are not supported by the video hardware"); |
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+ "are not supported by the video hardware"); |
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} |
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} |
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switch (tex.getType()) { |
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switch (tex.getType()) { |
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@ -1924,7 +1928,7 @@ public class GLRenderer implements Renderer { |
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case ThreeDimensional: |
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case ThreeDimensional: |
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if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) { |
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if (tex.getWrap(WrapAxis.R) != Texture.WrapMode.EdgeClamp) { |
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throw new RendererException("repeating non-power-of-2 textures " |
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throw new RendererException("repeating non-power-of-2 textures " |
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+ "are not supported by the video hardware"); |
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+ "are not supported by the video hardware"); |
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} |
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} |
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// fallthrough intentional!!!
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// fallthrough intentional!!!
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case TwoDimensionalArray: |
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case TwoDimensionalArray: |
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@ -1932,7 +1936,7 @@ public class GLRenderer implements Renderer { |
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if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp |
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if (tex.getWrap(WrapAxis.S) != Texture.WrapMode.EdgeClamp |
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|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) { |
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|| tex.getWrap(WrapAxis.T) != Texture.WrapMode.EdgeClamp) { |
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throw new RendererException("repeating non-power-of-2 textures " |
|
|
|
throw new RendererException("repeating non-power-of-2 textures " |
|
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+ "are not supported by the video hardware"); |
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+ "are not supported by the video hardware"); |
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} |
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} |
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break; |
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break; |
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default: |
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default: |
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@ -2095,9 +2099,9 @@ public class GLRenderer implements Renderer { |
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int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth()); |
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int nextWidth = FastMath.nearestPowerOfTwo(tex.getImage().getWidth()); |
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int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight()); |
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|
int nextHeight = FastMath.nearestPowerOfTwo(tex.getImage().getHeight()); |
|
|
|
logger.log(Level.WARNING, |
|
|
|
logger.log(Level.WARNING, |
|
|
|
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() + |
|
|
|
"Non-power-of-2 textures are not supported! Scaling texture '" + tex.getName() + |
|
|
|
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() + |
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|
"' of size " + tex.getImage().getWidth() + "x" + tex.getImage().getHeight() + |
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|
|
" to " + nextWidth + "x" + nextHeight); |
|
|
|
" to " + nextWidth + "x" + nextHeight); |
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|
} |
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|
} |
|
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|
scaleToPot = true; |
|
|
|
scaleToPot = true; |
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|
|
} |
|
|
|
} |
|
|
@ -2147,8 +2151,8 @@ public class GLRenderer implements Renderer { |
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|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*********************************************************************\ |
|
|
|
/*********************************************************************\ |
|
|
|
|* Vertex Buffers and Attributes *| |
|
|
|
|* Vertex Buffers and Attributes *| |
|
|
|
\*********************************************************************/ |
|
|
|
\*********************************************************************/ |
|
|
|
private int convertUsage(Usage usage) { |
|
|
|
private int convertUsage(Usage usage) { |
|
|
|
switch (usage) { |
|
|
|
switch (usage) { |
|
|
|
case Static: |
|
|
|
case Static: |
|
|
@ -2487,8 +2491,8 @@ public class GLRenderer implements Renderer { |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
|
|
|
|
|
|
/*********************************************************************\ |
|
|
|
/*********************************************************************\ |
|
|
|
|* Render Calls *| |
|
|
|
|* Render Calls *| |
|
|
|
\*********************************************************************/ |
|
|
|
\*********************************************************************/ |
|
|
|
public int convertElementMode(Mesh.Mode mode) { |
|
|
|
public int convertElementMode(Mesh.Mode mode) { |
|
|
|
switch (mode) { |
|
|
|
switch (mode) { |
|
|
|
case Points: |
|
|
|
case Points: |
|
|
@ -2654,7 +2658,7 @@ public class GLRenderer implements Renderer { |
|
|
|
if (!caps.contains(Caps.Srgb) && enableSrgb) { |
|
|
|
if (!caps.contains(Caps.Srgb) && enableSrgb) { |
|
|
|
// Not supported, sorry.
|
|
|
|
// Not supported, sorry.
|
|
|
|
logger.warning("sRGB framebuffer is not supported " + |
|
|
|
logger.warning("sRGB framebuffer is not supported " + |
|
|
|
"by video hardware, but was requested."); |
|
|
|
"by video hardware, but was requested."); |
|
|
|
|
|
|
|
|
|
|
|
return; |
|
|
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|