Don't upload NULL texture slices
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@ -199,10 +199,12 @@ final class TextureUtil {
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format.format,
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format.dataType,
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data);
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} else {
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} else if (data != null) {
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// For texture arrays, only upload 1 slice at a time.
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// zoffset specifies slice index, and depth is 1 to indicate
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// a single texture in the array.
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// We don't need to do this for NULL data because the
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// main texture storage was already allocated with slice == -1
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gl2.glTexSubImage3D(target,
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level, // level
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0, // xoffset
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