Changes to AndroidInput to properly handle multipoint touch events with proper ids (thanks to techsonic)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9172 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
parent
a3497ca8b2
commit
bb9b2ea5ce
@ -220,142 +220,70 @@ public class AndroidInput extends GLSurfaceView implements TouchInput,
|
|||||||
boolean bWasHandled = false;
|
boolean bWasHandled = false;
|
||||||
TouchEvent touch;
|
TouchEvent touch;
|
||||||
// System.out.println("native : " + event.getAction());
|
// System.out.println("native : " + event.getAction());
|
||||||
|
int action = event.getAction() & MotionEvent.ACTION_MASK;
|
||||||
|
int pointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK)
|
||||||
|
>> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
|
||||||
|
int pointerId = event.getPointerId(pointerIndex);
|
||||||
|
|
||||||
|
// final int historySize = event.getHistorySize();
|
||||||
|
//final int pointerCount = event.getPointerCount();
|
||||||
|
|
||||||
|
|
||||||
final int historySize = event.getHistorySize();
|
switch (action) {
|
||||||
final int pointerCount = event.getPointerCount();
|
|
||||||
|
|
||||||
|
case MotionEvent.ACTION_POINTER_DOWN:
|
||||||
switch (event.getAction()) {
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_POINTER_1_DOWN:
|
|
||||||
case MotionEvent.ACTION_POINTER_2_DOWN:
|
|
||||||
case MotionEvent.ACTION_POINTER_3_DOWN:
|
|
||||||
case MotionEvent.ACTION_DOWN:
|
case MotionEvent.ACTION_DOWN:
|
||||||
|
|
||||||
if (!dontSendHistory) {
|
|
||||||
// Process history
|
|
||||||
for (int h = 0; h < historySize; h++) {
|
|
||||||
// Convert all pointers into events
|
|
||||||
for (int p = 0; p < pointerCount; p++) {
|
|
||||||
touch = getNextFreeTouchEvent();
|
|
||||||
touch.set(Type.DOWN, event.getHistoricalX(p, h), this.getHeight() - event.getHistoricalY(p, h), 0, 0);
|
|
||||||
touch.setPointerId(event.getPointerId(p));
|
|
||||||
touch.setTime(event.getHistoricalEventTime(h));
|
|
||||||
touch.setPressure(event.getHistoricalPressure(p, h));
|
|
||||||
processEvent(touch);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// System.out.println("DOWN : " + pointerCount);
|
|
||||||
|
|
||||||
// only considering the primary pointer event. other pointers will have their own event
|
|
||||||
//for (int p = 0; p < pointerCount; p++) {
|
|
||||||
touch = getNextFreeTouchEvent();
|
touch = getNextFreeTouchEvent();
|
||||||
touch.set(Type.DOWN, event.getX(0), this.getHeight() - event.getY(0), 0, 0);
|
touch.set(Type.DOWN, event.getX(pointerIndex), this.getHeight() - event.getY(pointerIndex), 0, 0);
|
||||||
touch.setPointerId(event.getPointerId(0));
|
touch.setPointerId(pointerId);
|
||||||
touch.setTime(event.getEventTime());
|
touch.setTime(event.getEventTime());
|
||||||
touch.setPressure(event.getPressure(0));
|
touch.setPressure(event.getPressure(pointerIndex));
|
||||||
processEvent(touch);
|
processEvent(touch);
|
||||||
//}
|
|
||||||
|
|
||||||
bWasHandled = true;
|
bWasHandled = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MotionEvent.ACTION_POINTER_1_UP:
|
case MotionEvent.ACTION_POINTER_UP:
|
||||||
case MotionEvent.ACTION_POINTER_2_UP:
|
case MotionEvent.ACTION_CANCEL:
|
||||||
case MotionEvent.ACTION_POINTER_3_UP:
|
|
||||||
case MotionEvent.ACTION_UP:
|
case MotionEvent.ACTION_UP:
|
||||||
|
|
||||||
if (!dontSendHistory) {
|
|
||||||
// Process history
|
|
||||||
for (int h = 0; h < historySize; h++) {
|
|
||||||
// Convert all pointers into events
|
|
||||||
for (int p = 0; p < pointerCount; p++) {
|
|
||||||
touch = getNextFreeTouchEvent();
|
|
||||||
touch.set(Type.UP, event.getHistoricalX(p, h), this.getHeight() - event.getHistoricalY(p, h), 0, 0);
|
|
||||||
touch.setPointerId(event.getPointerId(p));
|
|
||||||
touch.setTime(event.getHistoricalEventTime(h));
|
|
||||||
touch.setPressure(event.getHistoricalPressure(p, h));
|
|
||||||
processEvent(touch);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// only considering the primary pointer event. other pointers will have their own event
|
|
||||||
//for (int p = 0; p < pointerCount; p++) {
|
|
||||||
touch = getNextFreeTouchEvent();
|
touch = getNextFreeTouchEvent();
|
||||||
touch.set(Type.UP, event.getX(0), this.getHeight() - event.getY(0), 0, 0);
|
touch.set(Type.UP, event.getX(pointerIndex), this.getHeight() - event.getY(pointerIndex), 0, 0);
|
||||||
touch.setPointerId(event.getPointerId(0));
|
touch.setPointerId(pointerId);
|
||||||
touch.setTime(event.getEventTime());
|
touch.setTime(event.getEventTime());
|
||||||
touch.setPressure(event.getPressure(0));
|
touch.setPressure(event.getPressure(pointerIndex));
|
||||||
processEvent(touch);
|
processEvent(touch);
|
||||||
//}
|
|
||||||
|
|
||||||
bWasHandled = true;
|
bWasHandled = true;
|
||||||
break;
|
break;
|
||||||
case MotionEvent.ACTION_MOVE:
|
case MotionEvent.ACTION_MOVE:
|
||||||
|
|
||||||
if (!dontSendHistory) {
|
|
||||||
// Process history
|
|
||||||
for (int h = 0; h < historySize; h++) {
|
|
||||||
// Convert all pointers into events
|
|
||||||
for (int p = 0; p < pointerCount; p++) {
|
|
||||||
Vector2f lastPos = lastPositions.get(event.getPointerId(p));
|
|
||||||
if (lastPos == null) {
|
|
||||||
lastPos = new Vector2f(event.getHistoricalX(p, h), this.getHeight() - event.getHistoricalY(p, h));
|
|
||||||
lastPositions.put(event.getPointerId(p), lastPos);
|
|
||||||
}
|
|
||||||
|
|
||||||
touch = getNextFreeTouchEvent();
|
|
||||||
touch.set(Type.MOVE, event.getHistoricalX(p, h), this.getHeight() - event.getHistoricalY(p, h),
|
|
||||||
event.getHistoricalX(p, h) - lastPos.x, this.getHeight() - event.getHistoricalY(p, h) - lastPos.y);
|
|
||||||
touch.setPointerId(event.getPointerId(p));
|
|
||||||
touch.setTime(event.getHistoricalEventTime(h));
|
|
||||||
touch.setPressure(event.getHistoricalPressure(p, h));
|
|
||||||
processEvent(touch);
|
|
||||||
lastPos.set(event.getHistoricalX(p, h), this.getHeight() - event.getHistoricalY(p, h));
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// if (event.getPointerCount() > 1) {
|
|
||||||
// System.out.println("MOVE : " + event.getPointerCount());
|
|
||||||
// }
|
|
||||||
// Convert all pointers into events
|
// Convert all pointers into events
|
||||||
for (int p = 0; p < event.getPointerCount(); p++) {
|
for (int p = 0; p < event.getPointerCount(); p++) {
|
||||||
Vector2f lastPos = lastPositions.get(event.getPointerId(p));
|
Vector2f lastPos = lastPositions.get(pointerIndex);
|
||||||
if (lastPos == null) {
|
if (lastPos == null) {
|
||||||
lastPos = new Vector2f(event.getX(p), this.getHeight() - event.getY(p));
|
lastPos = new Vector2f(event.getX(pointerIndex), this.getHeight() - event.getY(pointerIndex));
|
||||||
lastPositions.put(event.getPointerId(p), lastPos);
|
lastPositions.put(pointerId, lastPos);
|
||||||
}
|
}
|
||||||
touch = getNextFreeTouchEvent();
|
touch = getNextFreeTouchEvent();
|
||||||
touch.set(Type.MOVE, event.getX(p), this.getHeight() - event.getY(p), event.getX(p) - lastPos.x, this.getHeight() - event.getY(p) - lastPos.y);
|
touch.set(Type.MOVE, event.getX(pointerIndex), this.getHeight() - event.getY(pointerIndex), event.getX(pointerIndex) - lastPos.x, this.getHeight() - event.getY(pointerIndex) - lastPos.y);
|
||||||
touch.setPointerId(event.getPointerId(p));
|
touch.setPointerId(pointerId);
|
||||||
touch.setTime(event.getEventTime());
|
touch.setTime(event.getEventTime());
|
||||||
touch.setPressure(event.getPressure(p));
|
touch.setPressure(event.getPressure(pointerIndex));
|
||||||
processEvent(touch);
|
processEvent(touch);
|
||||||
lastPos.set(event.getX(p), this.getHeight() - event.getY(p));
|
lastPos.set(event.getX(pointerIndex), this.getHeight() - event.getY(pointerIndex));
|
||||||
}
|
}
|
||||||
bWasHandled = true;
|
bWasHandled = true;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// // TODO: implement motion events
|
|
||||||
// case MotionEvent.ACTION_POINTER_UP:
|
|
||||||
// break;
|
|
||||||
//
|
|
||||||
// case MotionEvent.ACTION_POINTER_DOWN:
|
|
||||||
// break;
|
|
||||||
|
|
||||||
case MotionEvent.ACTION_OUTSIDE:
|
case MotionEvent.ACTION_OUTSIDE:
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case MotionEvent.ACTION_CANCEL:
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Try to detect gestures
|
// Try to detect gestures
|
||||||
|
Loading…
x
Reference in New Issue
Block a user