* scene explorer and composer will enable terrain lod control by adding camera in git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8253 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
parent
8deba71f8d
commit
bb4a1d7961
@ -0,0 +1,55 @@ |
|||||||
|
|
||||||
|
package com.jme3.gde.core.util; |
||||||
|
|
||||||
|
import com.jme3.renderer.Camera; |
||||||
|
import com.jme3.scene.Node; |
||||||
|
import com.jme3.scene.Spatial; |
||||||
|
import com.jme3.terrain.Terrain; |
||||||
|
import com.jme3.terrain.geomipmap.TerrainLodControl; |
||||||
|
|
||||||
|
/** |
||||||
|
* |
||||||
|
* @author Brent Owens |
||||||
|
*/ |
||||||
|
public class TerrainUtils { |
||||||
|
|
||||||
|
/** |
||||||
|
* Re-attach the camera to the LOD control. |
||||||
|
* Called when the scene is opened and will only |
||||||
|
* update the control if there is already a terrain present in |
||||||
|
* the scene. |
||||||
|
*/ |
||||||
|
public static void enableLodControl(Camera camera, Node rootNode) { |
||||||
|
|
||||||
|
Terrain terrain = (Terrain) findTerrain(rootNode); |
||||||
|
if (terrain == null) |
||||||
|
return; |
||||||
|
|
||||||
|
TerrainLodControl control = ((Spatial)terrain).getControl(TerrainLodControl.class); |
||||||
|
if (control != null) { |
||||||
|
control.setCamera(camera); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
protected static Node findTerrain(Spatial root) { |
||||||
|
|
||||||
|
// is this the terrain?
|
||||||
|
if (root instanceof Terrain && root instanceof Node) { |
||||||
|
return (Node)root; |
||||||
|
} |
||||||
|
|
||||||
|
if (root instanceof Node) { |
||||||
|
Node n = (Node) root; |
||||||
|
for (Spatial c : n.getChildren()) { |
||||||
|
if (c instanceof Node){ |
||||||
|
Node res = findTerrain(c); |
||||||
|
if (res != null) |
||||||
|
return res; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
} |
Loading…
Reference in new issue