Removed sdk folder leftovers after the merge with the PBR branch
This commit is contained in:
parent
dc40faaff8
commit
ba2c0bbfa3
sdk
jme3-core/src/com/jme3/gde/core/sceneexplorer/nodes
jme3-scenecomposer/src/com/jme3/gde/scenecomposer/gizmo/light
@ -1,131 +0,0 @@
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.gde.core.sceneexplorer.nodes;
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import com.jme3.light.LightProbe;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import java.beans.PropertyEditor;
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import java.lang.reflect.InvocationTargetException;
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import org.openide.nodes.PropertySupport;
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import org.openide.nodes.Sheet;
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/**
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*
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* @author normenhansen
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*/
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@org.openide.util.lookup.ServiceProvider(service=SceneExplorerNode.class)
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@SuppressWarnings({"unchecked", "rawtypes"})
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public class JmeLightProbe extends JmeLight{
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protected LightProbe lightProbe;
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public JmeLightProbe() {
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}
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public JmeLightProbe(Spatial spatial, LightProbe lightProbe) {
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super(spatial, lightProbe);
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this.lightProbe = lightProbe;
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lookupContents.add(lightProbe);
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setName("LightProbe");
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}
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@Override
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protected Sheet createSheet() {
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//TODO: multithreading..
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Sheet sheet = super.createSheet();
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Sheet.Set set = Sheet.createPropertiesSet();
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set.setDisplayName("LightProbe");
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set.setName(LightProbe.class.getName());
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LightProbe obj = lightProbe;
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if (obj == null) {
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return sheet;
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}
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set.put(makeProperty(obj, Vector3f.class, "getPosition", "setPosition", "Position"));
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set.put(makeEmbedProperty(obj.getBounds(), obj.getBounds().getClass(), float.class, "getRadius", "setRadius", "Radius"));
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set.put(createButtonProperty());
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sheet.put(set);
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return sheet;
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}
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public LightProbe getLightProbe() {
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return lightProbe;
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}
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@Override
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public Class getExplorerObjectClass() {
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return LightProbe.class;
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}
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@Override
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public Class getExplorerNodeClass() {
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return JmeLightProbe.class;
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}
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protected void setModified(){
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java.awt.EventQueue.invokeLater(new Runnable() {
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@Override
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public void run() {
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fireSave(true);
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}
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});
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}
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private Property createButtonProperty() {
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return new PropertySupport.ReadWrite<Object>("update", Object.class, "Refresh maps", "Click here to refresh environment maps ") {
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JmeLightProbeButtonProperty pe;
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@Override
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public Object getValue() throws IllegalAccessException, InvocationTargetException {
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return "";
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}
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@Override
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public PropertyEditor getPropertyEditor() {
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if (pe == null) {
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pe = new JmeLightProbeButtonProperty(JmeLightProbe.this, (Node)getSpatial());
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pe.attachEnv(pe.env);
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}
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return pe;
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}
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@Override
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public void setValue(Object t) throws IllegalAccessException, IllegalArgumentException, InvocationTargetException {
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}
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};
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}
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}
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package com.jme3.gde.core.sceneexplorer.nodes;
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import com.jme3.environment.EnvironmentCamera;
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import com.jme3.environment.LightProbeFactory;
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import com.jme3.environment.generation.JobProgressAdapter;
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import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.scene.controller.SceneToolController;
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import com.jme3.gde.core.util.ButtonInplaceEditor;
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import com.jme3.light.LightProbe;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import java.awt.Graphics;
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import java.awt.Rectangle;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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import java.beans.PropertyEditorSupport;
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import java.util.concurrent.Callable;
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import org.netbeans.api.progress.ProgressHandle;
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import org.netbeans.api.progress.ProgressHandleFactory;
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import org.openide.explorer.propertysheet.ExPropertyEditor;
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import org.openide.explorer.propertysheet.InplaceEditor;
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import org.openide.explorer.propertysheet.PropertyEnv;
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/**
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*
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* @author Nehon
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*/
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public class JmeLightProbeButtonProperty extends PropertyEditorSupport implements ExPropertyEditor, InplaceEditor.Factory {
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JmeLightProbe probe;
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Node node;
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public JmeLightProbeButtonProperty(JmeLightProbe pe, Node node) {
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super();
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this.node = node;
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this.probe = pe;
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}
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PropertyEnv env;
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@Override
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public void attachEnv(PropertyEnv env) {
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this.env = env;
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env.registerInplaceEditorFactory(this);
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}
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private ButtonInplaceEditor ed = null;
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@Override
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public InplaceEditor getInplaceEditor() {
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if (ed == null) {
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ed = new ButtonInplaceEditor("Refresh");
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ed.addActionListener(new ActionListener() {
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@Override
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public void actionPerformed(ActionEvent e) {
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SceneApplication.getApplication().enqueue(new Callable<Object>() {
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@Override
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public Object call() throws Exception {
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EnvironmentCamera envCam = SceneApplication.getApplication().getStateManager().getState(EnvironmentCamera.class);
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SceneToolController toolController = SceneApplication.getApplication().getStateManager().getState(SceneToolController.class);
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if (toolController != null) {
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envCam.setPosition(toolController.getCursorLocation());
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} else {
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envCam.setPosition(new Vector3f(0, 0, 0));
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}
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LightProbeFactory.updateProbe(probe.getLightProbe(), envCam, node, new JmeLightProbeProgressHandler());
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probe.setModified();
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return null;
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}
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});
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}
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});
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}
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return ed;
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}
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@Override
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public boolean isPaintable() {
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return true;
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}
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@Override
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public void paintValue(Graphics gfx, Rectangle box) {
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if (ed == null) {
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getInplaceEditor();
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}
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ed.setSize(box.width, box.height);
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ed.doLayout();
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Graphics g = gfx.create(box.x, box.y, box.width, box.height);
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ed.setOpaque(false);
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ed.paint(g);
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g.dispose();
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probe.refresh(false);
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}
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}
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package com.jme3.gde.core.sceneexplorer.nodes;
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import com.jme3.environment.generation.JobProgressAdapter;
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import com.jme3.light.LightProbe;
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import org.netbeans.api.progress.ProgressHandle;
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import org.netbeans.api.progress.ProgressHandleFactory;
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/**
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*
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* @author Nehon
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*/
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public class JmeLightProbeProgressHandler extends JobProgressAdapter<LightProbe> {
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int lastProgress;
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ProgressHandle handle = ProgressHandleFactory.createHandle("Generating environment maps");
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@Override
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public void start() {
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handle.start(100);
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}
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@Override
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public void progress(double value) {
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lastProgress = (int) (value * 100);
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handle.progress(lastProgress);
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}
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@Override
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public void step(String message) {
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handle.progress(message, lastProgress);
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}
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@Override
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public void done(LightProbe t) {
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handle.finish();
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.jme3.gde.scenecomposer.gizmo.light;
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import com.jme3.light.Light;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.control.BillboardControl;
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import java.lang.reflect.InvocationTargetException;
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import java.lang.reflect.Method;
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import org.openide.util.Exceptions;
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/**
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* Updates the marker's position whenever the light has moved. It is also a
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* BillboardControl, so this marker always faces the camera
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*/
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public class LightGizmoControl extends BillboardControl {
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private final Vector3f lastPos = new Vector3f();
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private Vector3f lightPos;
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LightGizmoControl(Light light) {
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super();
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try {
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Method getPosition = light.getClass().getMethod("getPosition");
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lightPos = (Vector3f) getPosition.invoke(light);
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} catch (NoSuchMethodException ex) {
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//light type doesn't have a get position method, silancing the exception
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} catch (SecurityException ex) {
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Exceptions.printStackTrace(ex);
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} catch (IllegalAccessException ex) {
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Exceptions.printStackTrace(ex);
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} catch (IllegalArgumentException ex) {
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Exceptions.printStackTrace(ex);
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} catch (InvocationTargetException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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@Override
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protected void controlUpdate(float f) {
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super.controlUpdate(f);
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if (!lightPos.equals(lastPos)) {
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if (getSpatial() != null) {
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lastPos.set(lightPos);
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getSpatial().setLocalTranslation(lastPos);
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}
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}
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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||||
* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package com.jme3.gde.scenecomposer.gizmo.light;
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import com.jme3.asset.AssetManager;
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import com.jme3.environment.util.BoundingSphereDebug;
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import com.jme3.gde.scenecomposer.gizmo.light.shape.ProbeRadiusShape;
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import com.jme3.light.Light;
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import com.jme3.light.LightProbe;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.BillboardControl;
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import com.jme3.scene.shape.Quad;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.Texture;
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/**
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* Handles the creation of the appropriate light gizmo according to the light type.
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* @author Nehon
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*/
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public class LightGizmoFactory {
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public static Spatial createGizmo(AssetManager assetManager, Light light){
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switch (light.getType()){
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case Probe:
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return createLightProbeGizmo(assetManager, light);
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default:
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return createDefaultGizmo(assetManager, light);
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}
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}
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private static Spatial createDefaultGizmo(AssetManager assetManager, Light light){
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Quad q = new Quad(0.5f, 0.5f);
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Geometry g = new Geometry(light.getName(), q);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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Texture tex = assetManager.loadTexture("com/jme3/gde/scenecomposer/lightbulb32.png");
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mat.setTexture("ColorMap", tex);
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mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
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g.setMaterial(mat);
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g.addControl(new LightGizmoControl(light));
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g.setQueueBucket(RenderQueue.Bucket.Transparent);
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return g;
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}
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private static Spatial createLightProbeGizmo(AssetManager assetManager, Light light){
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Node debugNode = new Node("Environment debug Node");
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Sphere s = new Sphere(16, 16, 0.5f);
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Geometry debugGeom = new Geometry(light.getName(), s);
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Material debugMaterial = new Material(assetManager, "Common/MatDefs/Misc/reflect.j3md");
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debugGeom.setMaterial(debugMaterial);
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Spatial debugBounds = ProbeRadiusShape.createShape(assetManager);
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debugNode.attachChild(debugGeom);
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debugNode.attachChild(debugBounds);
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debugNode.addControl(new LightProbeGizmoControl((LightProbe)light));
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return debugNode;
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}
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}
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@ -1,59 +0,0 @@
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/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package com.jme3.gde.scenecomposer.gizmo.light;
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import com.jme3.bounding.BoundingSphere;
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import com.jme3.environment.util.LightsDebugState;
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import com.jme3.light.LightProbe;
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import com.jme3.material.Material;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.control.AbstractControl;
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/**
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* Updates the marker's position whenever the light probe has moved.
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* Also update the gizmo radius according to the probe radius.
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*/
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public class LightProbeGizmoControl extends AbstractControl{
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private final Vector3f lastPos = new Vector3f();
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private final LightProbe lightProbe;
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LightProbeGizmoControl(LightProbe light) {
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lightProbe = light;
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}
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@Override
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protected void controlUpdate(float f) {
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if (!lightProbe.getPosition().equals(lastPos)) {
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if (getSpatial() != null) {
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lastPos.set(lightProbe.getPosition());
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getSpatial().setLocalTranslation(lastPos);
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}
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}
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Geometry probeGeom = (Geometry) ((Node) getSpatial()).getChild(0);
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Material m = probeGeom.getMaterial();
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if (lightProbe.isReady()) {
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m.setTexture("CubeMap", lightProbe.getPrefilteredEnvMap());
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}
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Geometry probeRadius = (Geometry) ((Node) getSpatial()).getChild(1);
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probeRadius.setLocalScale(((BoundingSphere) lightProbe.getBounds()).getRadius());
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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}
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}
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@ -1,23 +0,0 @@
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ShaderNodeDefinitions{
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ShaderNodeDefinition Dashed {
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Type: Fragment
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Shader GLSL100: com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/Dashed100.frag
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Documentation{
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Renders dashed lines
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@input vec2 texCoord The texture coordinates
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@input float size the size of the dashes
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@input vec4 inColor the color of the fragment so far
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@outColor vec4 color the output color
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}
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Input {
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||||
vec2 texCoord
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||||
vec4 inColor
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||||
float size
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}
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Output {
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||||
vec4 outColor
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||||
}
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||||
}
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||||
}
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@ -1,11 +0,0 @@
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void main(){
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//@input vec2 texCoord The texture coordinates
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//@input float size the size of the dashes
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//@output vec4 color the output color
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||||
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//insert glsl code here
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outColor = inColor;
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outColor.a = step(1.0 - size, texCoord.x);
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||||
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}
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@ -1,37 +0,0 @@
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MaterialDef Simple {
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MaterialParameters {
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||||
Float DashSize
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}
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||||
Technique {
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||||
WorldParameters {
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||||
WorldViewProjectionMatrix
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}
|
||||
VertexShaderNodes {
|
||||
ShaderNode CommonVert {
|
||||
Definition : CommonVert : Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
|
||||
InputMappings {
|
||||
worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
|
||||
modelPosition = Global.position.xyz
|
||||
texCoord1 = Attr.inTexCoord
|
||||
vertColor = Attr.inColor
|
||||
}
|
||||
OutputMappings {
|
||||
Global.position = projPosition
|
||||
}
|
||||
}
|
||||
}
|
||||
FragmentShaderNodes {
|
||||
ShaderNode Dashed {
|
||||
Definition : Dashed : com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/Dashed.j3sn
|
||||
InputMappings {
|
||||
texCoord = CommonVert.texCoord1
|
||||
inColor = CommonVert.vertColor
|
||||
size = MatParam.DashSize
|
||||
}
|
||||
OutputMappings {
|
||||
Global.color = outColor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,168 +0,0 @@
|
||||
/*
|
||||
* Copyright (c) 2009-2015 jMonkeyEngine
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are
|
||||
* met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
*
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
*
|
||||
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
|
||||
* may be used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
||||
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
package com.jme3.gde.scenecomposer.gizmo.light.shape;
|
||||
|
||||
import com.jme3.asset.AssetManager;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.material.RenderState;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.FastMath;
|
||||
import com.jme3.renderer.queue.RenderQueue;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.Mesh;
|
||||
import com.jme3.scene.VertexBuffer.Type;
|
||||
import com.jme3.scene.control.BillboardControl;
|
||||
import com.jme3.util.BufferUtils;
|
||||
import java.nio.FloatBuffer;
|
||||
import java.nio.ShortBuffer;
|
||||
|
||||
/**
|
||||
*
|
||||
* A debuging shape for a BoundingSphere
|
||||
* Consists of 3 axis aligned circles.
|
||||
*
|
||||
* @author nehon
|
||||
*/
|
||||
public class ProbeRadiusShape extends Mesh {
|
||||
|
||||
protected int vertCount;
|
||||
protected int triCount;
|
||||
protected int radialSamples = 256;
|
||||
protected boolean useEvenSlices;
|
||||
protected boolean interior;
|
||||
/**
|
||||
* the distance from the center point each point falls on
|
||||
*/
|
||||
public float radius;
|
||||
|
||||
public float getRadius() {
|
||||
return radius;
|
||||
}
|
||||
|
||||
public ProbeRadiusShape() {
|
||||
setGeometryData();
|
||||
setIndexData();
|
||||
}
|
||||
|
||||
/**
|
||||
* builds the vertices based on the radius
|
||||
*/
|
||||
private void setGeometryData() {
|
||||
setMode(Mode.Lines);
|
||||
|
||||
FloatBuffer posBuf = BufferUtils.createVector3Buffer((radialSamples + 1));
|
||||
FloatBuffer colBuf = BufferUtils.createFloatBuffer((radialSamples + 1) * 4);
|
||||
FloatBuffer texBuf = BufferUtils.createVector2Buffer(radialSamples + 1);
|
||||
|
||||
|
||||
setBuffer(Type.Position, 3, posBuf);
|
||||
setBuffer(Type.Color, 4, colBuf);
|
||||
setBuffer(Type.TexCoord, 2, texBuf);
|
||||
|
||||
// generate geometry
|
||||
float fInvRS = 1.0f / radialSamples;
|
||||
|
||||
// Generate points on the unit circle to be used in computing the mesh
|
||||
// points on a sphere slice.
|
||||
float[] afSin = new float[(radialSamples + 1)];
|
||||
float[] afCos = new float[(radialSamples + 1)];
|
||||
for (int iR = 0; iR < radialSamples; iR++) {
|
||||
float fAngle = FastMath.TWO_PI * fInvRS * iR;
|
||||
afCos[iR] = FastMath.cos(fAngle);
|
||||
afSin[iR] = FastMath.sin(fAngle);
|
||||
}
|
||||
afSin[radialSamples] = afSin[0];
|
||||
afCos[radialSamples] = afCos[0];
|
||||
|
||||
for (int iR = 0; iR <= radialSamples; iR++) {
|
||||
posBuf.put(afCos[iR])
|
||||
.put(afSin[iR])
|
||||
.put(0);
|
||||
colBuf.put(ColorRGBA.Orange.r)
|
||||
.put(ColorRGBA.Orange.g)
|
||||
.put(ColorRGBA.Orange.b)
|
||||
.put(ColorRGBA.Orange.a);
|
||||
texBuf.put(iR % 2f)
|
||||
.put(iR % 2f);
|
||||
|
||||
}
|
||||
|
||||
updateBound();
|
||||
setStatic();
|
||||
}
|
||||
|
||||
/**
|
||||
* sets the indices for rendering the sphere.
|
||||
*/
|
||||
private void setIndexData() {
|
||||
// allocate connectivity
|
||||
int nbSegments = (radialSamples);// * 3;
|
||||
|
||||
ShortBuffer idxBuf = BufferUtils.createShortBuffer(2 * nbSegments);
|
||||
setBuffer(Type.Index, 2, idxBuf);
|
||||
|
||||
int idx = 0;
|
||||
int segDone = 0;
|
||||
while (segDone < nbSegments) {
|
||||
idxBuf.put((short) idx);
|
||||
idxBuf.put((short) (idx + 1));
|
||||
idx++;
|
||||
segDone++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Convenience factory method that creates a debuging bounding sphere geometry
|
||||
* @param assetManager the assetManager
|
||||
* @return the bounding sphere debug geometry.
|
||||
*/
|
||||
public static Geometry createShape(AssetManager assetManager) {
|
||||
ProbeRadiusShape b = new ProbeRadiusShape();
|
||||
Geometry geom = new Geometry("BoundingDebug", b);
|
||||
|
||||
Material mat = new Material(assetManager, "com/jme3/gde/scenecomposer/gizmo/light/mat/dashed/dashed.j3md");
|
||||
mat.getAdditionalRenderState().setWireframe(true);
|
||||
mat.getAdditionalRenderState().setBlendMode(RenderState.BlendMode.Alpha);
|
||||
mat.getAdditionalRenderState().setDepthWrite(false);
|
||||
mat.getAdditionalRenderState().setDepthTest(false);
|
||||
mat.setFloat("DashSize", 0.5f);
|
||||
geom.setQueueBucket(RenderQueue.Bucket.Transparent);
|
||||
geom.addControl(new BillboardControl());
|
||||
|
||||
|
||||
geom.setMaterial(mat);
|
||||
return geom;
|
||||
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user