SkeletonControl made some cleanup, removed old comments

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10579 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 12 years ago
parent a3fe5860cc
commit b93715f66b
  1. 30
      engine/src/core/com/jme3/animation/SkeletonControl.java

@ -425,14 +425,6 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
return skeleton; return skeleton;
} }
/**
* sets the skeleton for this control
*
* @param skeleton
*/
// public void setSkeleton(Skeleton skeleton) {
// this.skeleton = skeleton;
// }
/** /**
* returns a copy of array of the targets meshes of this control * returns a copy of array of the targets meshes of this control
* *
@ -442,14 +434,6 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
return targets.toArray(new Mesh[targets.size()]); return targets.toArray(new Mesh[targets.size()]);
} }
/**
* sets the target meshes of this control
*
* @param targets
*/
// public void setTargets(Mesh[] targets) {
// this.targets = targets;
// }
/** /**
* Update the mesh according to the given transformation matrices * Update the mesh according to the given transformation matrices
* *
@ -731,26 +715,14 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
super.write(ex); super.write(ex);
OutputCapsule oc = ex.getCapsule(this); OutputCapsule oc = ex.getCapsule(this);
oc.write(skeleton, "skeleton", null); oc.write(skeleton, "skeleton", null);
//Targets and materials doesn't need to be saved, th'ay be gathered on each frame //Targets and materials don't need to be saved, they'll be gathered on each frame
//oc.write(targets, "targets", null);
//oc.write(materials, "materials", null);
} }
@Override @Override
public void read(JmeImporter im) throws IOException { public void read(JmeImporter im) throws IOException {
super.read(im); super.read(im);
InputCapsule in = im.getCapsule(this); InputCapsule in = im.getCapsule(this);
// Savable[] sav = in.readSavableArray("targets", null);
// if (sav != null) {
// targets = new Mesh[sav.length];
// System.arraycopy(sav, 0, targets, 0, sav.length);
// }
skeleton = (Skeleton) in.readSavable("skeleton", null); skeleton = (Skeleton) in.readSavable("skeleton", null);
// sav = in.readSavableArray("materials", null);
// if (sav != null) {
// materials = new Material[sav.length];
// System.arraycopy(sav, 0, materials, 0, sav.length);
// }
} }
private void updateTargetsAndMaterials(Spatial spatial) { private void updateTargetsAndMaterials(Spatial spatial) {

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