Migrate TestSkeletonControlRefresh to new anim system (#1334)
* Migrate TestSkeletonControlRefresh to new anim system Migrate SkeletonControl to new SkinningControl * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java * Eleminate inner class * Update TestSkeletonControlRefresh.java * Update TestSkeletonControlRefresh.java
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@ -37,7 +37,12 @@ package jme3test.model.anim;
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*/
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import com.jme3.animation.*;
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import com.jme3.anim.AnimClip;
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import com.jme3.anim.AnimComposer;
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import com.jme3.anim.SkinningControl;
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import com.jme3.anim.tween.Tweens;
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import com.jme3.anim.tween.action.Action;
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import com.jme3.anim.tween.action.BaseAction;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.TextureKey;
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import com.jme3.font.BitmapText;
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@ -58,15 +63,12 @@ import com.jme3.shadow.DirectionalLightShadowFilter;
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import java.util.ArrayList;
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import java.util.List;
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//TODO rework this Test when the new animation system is done.
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public class TestSkeletonControlRefresh extends SimpleApplication implements ActionListener{
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private AnimChannel channel;
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private AnimControl control;
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private String[] animNames = {"Dodge", "Walk", "pull", "push"};
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private AnimComposer animComposer;
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private final static int SIZE = 10;
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private boolean hwSkinningEnable = true;
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private List<SkeletonControl> skControls = new ArrayList<SkeletonControl>();
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private List<SkinningControl> skinningControls = new ArrayList<>();
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private BitmapText hwsText;
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public static void main(String[] args) {
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@ -92,22 +94,24 @@ public class TestSkeletonControlRefresh extends SimpleApplication implements Act
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for (int i = 0; i < SIZE; i++) {
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for (int j = 0; j < SIZE; j++) {
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Spatial model = assetManager.loadModel("Models/Oto/OtoOldAnim.j3o");
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Spatial model = assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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//setting a different material
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model.setMaterial(m.clone());
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model.setLocalScale(0.1f);
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model.setLocalTranslation(i - SIZE / 2, 0, j - SIZE / 2);
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control = model.getControl(AnimControl.class);
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channel = control.createChannel();
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channel.setAnim(animNames[(i + j) % 4]);
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channel.setLoopMode(LoopMode.DontLoop);
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SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
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//This is a workaround the issue. this call will make the SkeletonControl gather the targets again.
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//skeletonControl.setSpatial(model);
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skeletonControl.setHardwareSkinningPreferred(hwSkinningEnable);
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skControls.add(skeletonControl);
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animComposer = model.getControl(AnimComposer.class);
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for (AnimClip animClip : animComposer.getAnimClips()) {
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Action action = animComposer.action(animClip.getName());
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animComposer.addAction(animClip.getName(), new BaseAction(
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Tweens.sequence(action, Tweens.callMethod(animComposer, "removeCurrentAction", AnimComposer.DEFAULT_LAYER))));
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}
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animComposer.setCurrentAction(new ArrayList<>(animComposer.getAnimClips()).get((i + j) % 4).getName());
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SkinningControl skinningControl = model.getControl(SkinningControl.class);
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skinningControl.setHardwareSkinningPreferred(hwSkinningEnable);
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skinningControls.add(skinningControl);
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rootNode.attachChild(model);
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}
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}
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@ -153,10 +157,10 @@ public class TestSkeletonControlRefresh extends SimpleApplication implements Act
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public void onAction(String name, boolean isPressed, float tpf) {
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if(isPressed && name.equals("toggleHWS")){
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hwSkinningEnable = !hwSkinningEnable;
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for (SkeletonControl skControl : skControls) {
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skControl.setHardwareSkinningPreferred(hwSkinningEnable);
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hwsText.setText("HWS : "+ hwSkinningEnable);
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for (SkinningControl sc : skinningControls) {
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sc.setHardwareSkinningPreferred(hwSkinningEnable);
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}
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hwsText.setText("HWS : "+ hwSkinningEnable);
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}
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}
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@ -168,4 +172,4 @@ public class TestSkeletonControlRefresh extends SimpleApplication implements Act
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hwsText.setLocalTranslation(0, cam.getHeight(), 0);
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guiNode.attachChild(hwsText);
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}
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}
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}
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