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@ -108,18 +108,17 @@ public class UVCoordinatesGenerator { |
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inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position)); |
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break; |
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case TEXCO_UV: |
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if (textureDimension == 2) { |
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FloatBuffer uvCoordinatesBuffer = BufferUtils.createFloatBuffer(mesh.getVertexCount() << 1); |
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Vector2f[] data = new Vector2f[] { new Vector2f(0, 1), new Vector2f(0, 0), new Vector2f(1, 0) }; |
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for (int i = 0; i < mesh.getVertexCount(); ++i) { |
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Vector2f uv = data[i % 3]; |
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uvCoordinatesBuffer.put(uv.x); |
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uvCoordinatesBuffer.put(uv.y); |
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FloatBuffer uvCoordinatesBuffer = BufferUtils.createFloatBuffer(mesh.getVertexCount() * textureDimension); |
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Vector2f[] data = new Vector2f[] { new Vector2f(0, 1), new Vector2f(0, 0), new Vector2f(1, 0) }; |
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for (int i = 0; i < mesh.getVertexCount(); ++i) { |
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Vector2f uv = data[i % 3]; |
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uvCoordinatesBuffer.put(uv.x); |
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uvCoordinatesBuffer.put(uv.y); |
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if(textureDimension == 3) { |
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uvCoordinatesBuffer.put(0); |
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} |
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result.setupData(Usage.Static, textureDimension, Format.Float, uvCoordinatesBuffer); |
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} else { |
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} |
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result.setupData(Usage.Static, textureDimension, Format.Float, uvCoordinatesBuffer); |
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break; |
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case TEXCO_NORM: |
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inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal)); |
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