Support for generating UV coordinates for 3D textures if they are not manually created.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8231 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
Kae..pl 13 years ago
parent 76d9fd3a15
commit b8618eba26
  1. 9
      engine/src/blender/com/jme3/scene/plugins/blender/textures/UVCoordinatesGenerator.java

@ -108,18 +108,17 @@ public class UVCoordinatesGenerator {
inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Position));
break;
case TEXCO_UV:
if (textureDimension == 2) {
FloatBuffer uvCoordinatesBuffer = BufferUtils.createFloatBuffer(mesh.getVertexCount() << 1);
FloatBuffer uvCoordinatesBuffer = BufferUtils.createFloatBuffer(mesh.getVertexCount() * textureDimension);
Vector2f[] data = new Vector2f[] { new Vector2f(0, 1), new Vector2f(0, 0), new Vector2f(1, 0) };
for (int i = 0; i < mesh.getVertexCount(); ++i) {
Vector2f uv = data[i % 3];
uvCoordinatesBuffer.put(uv.x);
uvCoordinatesBuffer.put(uv.y);
if(textureDimension == 3) {
uvCoordinatesBuffer.put(0);
}
result.setupData(Usage.Static, textureDimension, Format.Float, uvCoordinatesBuffer);
} else {
}
result.setupData(Usage.Static, textureDimension, Format.Float, uvCoordinatesBuffer);
break;
case TEXCO_NORM:
inputData = BufferUtils.getFloatArray(mesh.getFloatBuffer(VertexBuffer.Type.Normal));

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