lights now have in-scene marker icons in SceneComposer
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8151 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -5,15 +5,35 @@
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package com.jme3.gde.scenecomposer;
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import com.jme3.asset.AssetManager;
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import com.jme3.bounding.BoundingVolume;
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import com.jme3.collision.Collidable;
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import com.jme3.collision.CollisionResults;
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import com.jme3.collision.UnsupportedCollisionException;
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import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.scene.controller.SceneToolController;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
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import com.jme3.light.Light;
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import com.jme3.light.LightList;
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import com.jme3.light.PointLight;
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import com.jme3.light.SpotLight;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.BlendMode;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue.Bucket;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.SceneGraphVisitor;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.control.BillboardControl;
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import com.jme3.scene.control.Control;
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import com.jme3.scene.shape.Quad;
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import com.jme3.texture.Texture;
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import java.util.Queue;
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import java.util.concurrent.Callable;
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/**
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@ -28,10 +48,14 @@ public class SceneComposerToolController extends SceneToolController {
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private ComposerCameraController cameraController;
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private ViewPort overlayView;
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private Node onTopToolsNode;
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private Node lightMarkersNode;
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private Material lightMarkerMaterial;
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public SceneComposerToolController(Node toolsNode, AssetManager manager, JmeNode rootNode) {
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super(toolsNode, manager);
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this.rootNode = rootNode;
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lightMarkersNode = new Node("lightMarkersNode");
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toolsNode.attachChild(lightMarkersNode);
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}
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public SceneComposerToolController(AssetManager manager) {
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@ -179,4 +203,144 @@ public class SceneComposerToolController extends SceneToolController {
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editTool.draggedSecondary(mouseLoc, pressed, rootNode, editorController.getCurrentDataObject());
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}
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}
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public Node getLightMarkersNode() {
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return lightMarkersNode;
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}
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/**
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* Adds a marker for the light to the scene if it does not exist yet
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*/
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public void addLightMarker(Light light) {
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if (!(light instanceof PointLight) && !(light instanceof SpotLight))
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return; // only handle point and spot lights
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Spatial s = lightMarkersNode.getChild(light.getName());
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if (s != null) {
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// update location maybe? Remove old and replace with new?
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return;
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}
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LightMarker lm = new LightMarker(light);
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lightMarkersNode.attachChild(lm);
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}
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/**
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* Removes a light marker from the scene's tool node
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*/
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public void removeLightMarker(Light light) {
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Spatial s = lightMarkersNode.getChild(light.getName());
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s.removeFromParent();
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}
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private Material getLightMarkerMaterial() {
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if (lightMarkerMaterial == null) {
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Material mat = new Material(manager, "Common/MatDefs/Misc/Unshaded.j3md");
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Texture tex = manager.loadTexture("com/jme3/gde/scenecomposer/lightbulb32.png");
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mat.setTexture("ColorMap", tex);
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mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
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lightMarkerMaterial = mat;
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}
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return lightMarkerMaterial;
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}
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protected void refreshNonSpatialMarkers() {
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lightMarkersNode.detachAllChildren();
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addMarkers(rootNode.getLookup().lookup(Node.class));
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}
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private void addMarkers(Node parent) {
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for (Light light : parent.getLocalLightList())
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addLightMarker(light);
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for (Spatial s : parent.getChildren()) {
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if (s instanceof Node)
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addMarkers((Node)s);
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else {
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//TODO later if we include other types of non-spatial markers
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}
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}
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}
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/**
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* A marker on the screen that shows where a point light or
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* a spot light is. This marker is not part of the scene,
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* but is part of the tools node.
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*/
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protected class LightMarker extends Geometry {
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private Light light;
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protected LightMarker() {}
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protected LightMarker(Light light) {
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this.light = light;
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Quad q = new Quad(0.5f, 0.5f);
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this.setMesh(q);
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this.setMaterial(getLightMarkerMaterial());
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this.addControl(new LightMarkerControl());
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this.setQueueBucket(Bucket.Transparent);
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}
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protected Light getLight() {
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return light;
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}
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@Override
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public void setLocalTranslation(Vector3f location) {
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super.setLocalTranslation(location);
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if (light instanceof PointLight)
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((PointLight)light).setPosition(location);
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else if (light instanceof SpotLight)
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((SpotLight)light).setPosition(location);
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}
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@Override
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public void setLocalTranslation(float x, float y, float z) {
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super.setLocalTranslation(x, y, z);
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if (light instanceof PointLight)
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((PointLight)light).setPosition(new Vector3f(x,y,z));
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else if (light instanceof SpotLight)
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((SpotLight)light).setPosition(new Vector3f(x,y,z));
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}
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}
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/**
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* Updates the marker's position whenever the light has moved.
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* It is also a BillboardControl, so this marker always faces
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* the camera
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*/
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protected class LightMarkerControl extends BillboardControl {
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LightMarkerControl(){
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super();
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}
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@Override
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protected void controlUpdate(float f) {
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super.controlUpdate(f);
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LightMarker marker = (LightMarker) getSpatial();
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if (marker != null) {
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if (marker.getLight() instanceof PointLight) {
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marker.setLocalTranslation(((PointLight)marker.getLight()).getPosition());
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} else if (marker.getLight() instanceof SpotLight) {
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marker.setLocalTranslation(((SpotLight)marker.getLight()).getPosition());
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}
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}
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}
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@Override
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protected void controlRender(RenderManager rm, ViewPort vp) {
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super.controlRender(rm, vp);
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}
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@Override
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public Control cloneForSpatial(Spatial sptl) {
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LightMarkerControl c = new LightMarkerControl();
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c.setSpatial(sptl);
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//TODO this isn't correct, none of BillboardControl is copied over
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return c;
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}
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}
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}
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@ -894,6 +894,9 @@ private void scaleButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-F
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SelectTool tool = new SelectTool();
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toolController.showEditTool(tool);
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toolController.setShowSelection(true);
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editorController.setToolController(toolController);
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toolController.refreshNonSpatialMarkers();
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}/* else {
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SceneApplication.getApplication().removeSceneListener(this);
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currentRequest = null;
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@ -923,4 +926,5 @@ private void scaleButtonActionPerformed(java.awt.event.ActionEvent evt) {//GEN-F
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public void previewRequested(PreviewRequest request) {
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}
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}
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@ -17,6 +17,7 @@ import com.jme3.effect.ParticleMesh;
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import com.jme3.gde.core.assets.ProjectAssetManager;
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import com.jme3.gde.core.assets.SpatialAssetDataObject;
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import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.scene.controller.SceneToolController;
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import com.jme3.gde.core.sceneexplorer.nodes.AbstractSceneExplorerNode;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
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import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
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@ -72,12 +73,17 @@ public class SceneEditorController implements PropertyChangeListener, NodeListen
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private JmeSpatial selectedSpat;
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private DataObject currentFileObject;
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// private boolean needSave = false;
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private SceneComposerToolController toolController;
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public SceneEditorController(JmeSpatial jmeRootNode, DataObject currentFileObject) {
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this.jmeRootNode = jmeRootNode;
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this.currentFileObject = currentFileObject;
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}
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public void setToolController(SceneComposerToolController toolController) {
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this.toolController = toolController;
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}
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public JmeSpatial getJmeRootNode() {
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return jmeRootNode;
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}
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@ -148,12 +154,14 @@ public class SceneEditorController implements PropertyChangeListener, NodeListen
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public void sceneUndo() throws CannotUndoException {
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//undo stuff here
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undoParent.removeLight(undoLight);
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toolController.removeLightMarker(undoLight);
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}
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@Override
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public void sceneRedo() throws CannotRedoException {
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//redo stuff here
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undoParent.addLight(undoLight);
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toolController.addLightMarker(undoLight);
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}
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@Override
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@ -705,18 +713,22 @@ public class SceneEditorController implements PropertyChangeListener, NodeListen
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public void childrenAdded(NodeMemberEvent ev) {
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// setNeedsSave(true);
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toolController.refreshNonSpatialMarkers();
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}
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public void childrenRemoved(NodeMemberEvent ev) {
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// setNeedsSave(true);
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toolController.refreshNonSpatialMarkers();
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}
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public void childrenReordered(NodeReorderEvent ev) {
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// setNeedsSave(true);
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toolController.refreshNonSpatialMarkers();
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}
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public void nodeDestroyed(NodeEvent ev) {
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// setNeedsSave(true);
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toolController.refreshNonSpatialMarkers();
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}
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public void saveScene() {
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@ -159,7 +159,7 @@ public class AddTerrainAction extends AbstractNewSpatialWizardAction {
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((Node)terrain).setModelBound(new BoundingBox());
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((Node)terrain).updateModelBound();
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((Node)terrain).setLocalTranslation(0, 0, 0);
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((Node)terrain).setLocalScale(4f, 1f, 4f);
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((Node)terrain).setLocalScale(1f, 1f, 1f);
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// add the lod control
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TerrainLodControl control = new TerrainLodControl(terrain, SceneApplication.getApplication().getCamera());
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