Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled.
This commit is contained in:
parent
a22f6772e6
commit
b746c71441
@ -19,6 +19,6 @@ void main(void)
|
||||
#ifdef NUM_BONES
|
||||
Skinning_Compute(modelSpacePos,modelSpaceNormals);
|
||||
#endif
|
||||
normal = normalize(g_NormalMatrix * modelSpaceNormals);
|
||||
normal = normalize(TransformNormal(modelSpaceNormals));
|
||||
gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user