Used the instancing transformation method for the normal pass in SSAO as it was producing a crash when instancing was enabled.

experimental
Rémy Bouquet 9 years ago
parent a22f6772e6
commit b746c71441
  1. 2
      jme3-effects/src/main/resources/Common/MatDefs/SSAO/normal.vert

@ -19,6 +19,6 @@ void main(void)
#ifdef NUM_BONES
Skinning_Compute(modelSpacePos,modelSpaceNormals);
#endif
normal = normalize(g_NormalMatrix * modelSpaceNormals);
normal = normalize(TransformNormal(modelSpaceNormals));
gl_Position = g_WorldViewProjectionMatrix * modelSpacePos;
}
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