Fixed the swapped bits for Control and Evaluation Shader
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@ -39,8 +39,8 @@ import java.nio.IntBuffer;
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* @author Kirill Vainer
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* @author Kirill Vainer
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*/
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*/
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public interface GL4 extends GL3 {
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public interface GL4 extends GL3 {
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public static final int GL_TESS_CONTROL_SHADER=0x8E87;
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public static final int GL_TESS_CONTROL_SHADER=0x8E88;
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public static final int GL_TESS_EVALUATION_SHADER=0x8E88;
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public static final int GL_TESS_EVALUATION_SHADER=0x8E87;
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public static final int GL_PATCHES=0xE;
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public static final int GL_PATCHES=0xE;
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public void glPatchParameter(int count);
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public void glPatchParameter(int count);
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}
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}
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