Fixes node version of unshaded material

This commit is contained in:
Nehon 2018-03-12 23:13:59 +01:00
parent 514e809326
commit b62fbdbf84

View File

@ -18,26 +18,26 @@ MaterialDef UnshadedNodes {
ShaderNode GpuSkinning {
Definition : BasicGPUSkinning : Common/MatDefs/ShaderNodes/HardwareSkinning/HardwareSkinning.j3sn
Condition : NumberOfBones
InputMapping {
InputMappings {
modelPosition = Global.position
boneMatrices = MatParam.BoneMatrices
boneWeight = Attr.inHWBoneWeight
boneIndex = Attr.inHWBoneIndex
}
OutputMapping {
OutputMappings {
Global.position = modModelPosition
}
}
ShaderNode UnshadedVert {
Definition : CommonVert : Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
InputMapping {
InputMappings {
worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
modelPosition = Global.position.xyz
texCoord1 = Attr.inTexCoord : ColorMap || (LightMap && !SeparateTexCoord)
texCoord2 = Attr.inTexCoord2 : SeparateTexCoord
vertColor = Attr.inColor : VertexColor
}
OutputMapping {
OutputMappings {
Global.position = projPosition
}
}
@ -89,7 +89,7 @@ MaterialDef UnshadedNodes {
ShaderNode AlphaDiscardThreshold {
Definition : AlphaDiscard : Common/MatDefs/ShaderNodes/Basic/AlphaDiscard.j3sn
Condition : AlphaDiscardThreshold
InputMapping {
InputMappings {
alpha = Global.outColor.a
threshold = MatParam.AlphaDiscardThreshold
}