Fixes node version of unshaded material
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514e809326
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@ -18,26 +18,26 @@ MaterialDef UnshadedNodes {
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ShaderNode GpuSkinning {
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ShaderNode GpuSkinning {
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Definition : BasicGPUSkinning : Common/MatDefs/ShaderNodes/HardwareSkinning/HardwareSkinning.j3sn
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Definition : BasicGPUSkinning : Common/MatDefs/ShaderNodes/HardwareSkinning/HardwareSkinning.j3sn
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Condition : NumberOfBones
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Condition : NumberOfBones
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InputMapping {
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InputMappings {
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modelPosition = Global.position
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modelPosition = Global.position
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boneMatrices = MatParam.BoneMatrices
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boneMatrices = MatParam.BoneMatrices
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boneWeight = Attr.inHWBoneWeight
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boneWeight = Attr.inHWBoneWeight
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boneIndex = Attr.inHWBoneIndex
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boneIndex = Attr.inHWBoneIndex
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}
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}
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OutputMapping {
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OutputMappings {
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Global.position = modModelPosition
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Global.position = modModelPosition
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}
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}
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}
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}
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ShaderNode UnshadedVert {
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ShaderNode UnshadedVert {
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Definition : CommonVert : Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
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Definition : CommonVert : Common/MatDefs/ShaderNodes/Common/CommonVert.j3sn
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InputMapping {
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InputMappings {
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worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
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worldViewProjectionMatrix = WorldParam.WorldViewProjectionMatrix
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modelPosition = Global.position.xyz
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modelPosition = Global.position.xyz
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texCoord1 = Attr.inTexCoord : ColorMap || (LightMap && !SeparateTexCoord)
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texCoord1 = Attr.inTexCoord : ColorMap || (LightMap && !SeparateTexCoord)
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texCoord2 = Attr.inTexCoord2 : SeparateTexCoord
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texCoord2 = Attr.inTexCoord2 : SeparateTexCoord
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vertColor = Attr.inColor : VertexColor
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vertColor = Attr.inColor : VertexColor
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}
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}
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OutputMapping {
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OutputMappings {
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Global.position = projPosition
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Global.position = projPosition
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}
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}
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}
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}
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@ -89,7 +89,7 @@ MaterialDef UnshadedNodes {
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ShaderNode AlphaDiscardThreshold {
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ShaderNode AlphaDiscardThreshold {
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Definition : AlphaDiscard : Common/MatDefs/ShaderNodes/Basic/AlphaDiscard.j3sn
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Definition : AlphaDiscard : Common/MatDefs/ShaderNodes/Basic/AlphaDiscard.j3sn
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Condition : AlphaDiscardThreshold
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Condition : AlphaDiscardThreshold
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InputMapping {
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InputMappings {
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alpha = Global.outColor.a
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alpha = Global.outColor.a
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threshold = MatParam.AlphaDiscardThreshold
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threshold = MatParam.AlphaDiscardThreshold
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}
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}
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