git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7073 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/** |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3game.golem; |
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import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimEventListener; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.bullet.BulletAppState; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.bounding.BoundingBox; |
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import com.jme3.bullet.PhysicsSpace; |
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import com.jme3.bullet.collision.PhysicsCollisionEvent; |
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import com.jme3.bullet.collision.PhysicsCollisionListener; |
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import com.jme3.bullet.collision.shapes.BoxCollisionShape; |
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape; |
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import com.jme3.bullet.collision.shapes.SphereCollisionShape; |
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import com.jme3.bullet.nodes.PhysicsCharacterNode; |
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import com.jme3.bullet.nodes.PhysicsNode; |
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import com.jme3.bullet.util.CollisionShapeFactory; |
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import com.jme3.effect.EmitterSphereShape; |
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import com.jme3.effect.ParticleEmitter; |
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import com.jme3.effect.ParticleMesh.Type; |
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import com.jme3.input.ChaseCamera; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.Camera; |
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import com.jme3.renderer.queue.RenderQueue.ShadowMode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.Spatial.CullHint; |
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import com.jme3.scene.shape.Box; |
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import com.jme3.scene.shape.Sphere; |
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import com.jme3.scene.shape.Sphere.TextureMode; |
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import com.jme3.system.AppSettings; |
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import com.jme3.terrain.geomipmap.TerrainLodControl; |
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import com.jme3.terrain.geomipmap.TerrainQuad; |
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import com.jme3.terrain.heightmap.AbstractHeightMap; |
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import com.jme3.terrain.heightmap.ImageBasedHeightMap; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.Texture.WrapMode; |
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import com.jme3.util.SkyFactory; |
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import java.util.ArrayList; |
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import java.util.List; |
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import jme3tools.converters.ImageToAwt; |
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/** |
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* |
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* @author normenhansen |
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*/ |
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public class Golem extends SimpleApplication |
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implements ActionListener, PhysicsCollisionListener, AnimEventListener { |
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// constants
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static final Quaternion ROTATE_LEFT = new Quaternion(); |
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static { |
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ROTATE_LEFT.fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y); |
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} |
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//
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float myTimer; |
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private BulletAppState bulletAppState; |
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//character
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PhysicsCharacterNode characterNode; |
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Node character; |
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//temp vectors
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Vector3f walkDirection = new Vector3f(); |
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Quaternion modelRotation = new Quaternion(); |
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Vector3f modelDirection = new Vector3f(); |
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Vector3f modelRight = new Vector3f(); |
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//terrain
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TerrainQuad terrain; |
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Node terrainNode; |
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//Materials
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Material matTerrain; |
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Material matWire; |
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Material matBullet; |
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Material matBomb; |
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Material matRock; |
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//animation
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AnimChannel animationChannel; |
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AnimChannel shootingChannel; |
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AnimControl animationControl; |
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float airTime = 0; |
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//camera
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boolean left = false, right = false, up = false, down = false; |
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ChaseCamera chaseCam; |
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//player's bullet
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Sphere bullet; |
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SphereCollisionShape bulletCollisionShape; |
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//enemy's bomb
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Sphere bomb; |
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SphereCollisionShape bombCollisionShape; |
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Vector3f wallLoc = new Vector3f(0, 11, -105); |
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Vector3f enemyLoc = new Vector3f(wallLoc.x + 15f, wallLoc.y + 15, wallLoc.z); |
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Vector3f trajectory = new Vector3f(0, 10, 10); |
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//explosion
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ParticleEmitter effect; |
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//brick wall
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private Node wallNode; |
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Box brick; |
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float bLength = 1.6f; |
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float bWidth = 1f; |
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float bHeight = 1f; |
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public static void main(String[] args) { |
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Golem app = new Golem(); |
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AppSettings settings = new AppSettings(true); |
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settings.setSamples(4); |
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app.setSettings(settings); |
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app.setShowSettings(false); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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bulletAppState = new BulletAppState(); |
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bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); |
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stateManager.attach(bulletAppState); |
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setupKeys(); |
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prepareBullet(); |
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prepareBomb(); |
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prepareEffect(); |
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createLight(); |
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createSky(); |
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createTerrain(); |
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createWall(wallLoc); |
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createCharacter(); |
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setupChaseCamera(); |
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setupAnimationController(); |
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} |
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private void createWall(Vector3f off) { |
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wallNode = new Node("the wall"); |
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matRock = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md"); |
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Texture tex_ml = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg"); |
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matRock.setTexture("ColorMap", tex_ml); |
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brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth); |
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brick.scaleTextureCoordinates(new Vector2f(1f, 1f)); |
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for (int row = 0; row < 4; row++) { |
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for (int col = 0; col < 10; col++) { |
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Vector3f vt = new Vector3f( |
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off.x + (col + 1f) * bLength * 2.01f, |
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off.y + (row + 1f) * bHeight * 2.01f, |
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off.z); |
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addBrick(vt); |
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} |
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} |
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this.rootNode.attachChild(wallNode); |
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} |
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private void addBrick(Vector3f ori) { |
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Geometry reBoxg = new Geometry("brick", brick); |
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reBoxg.setMaterial(matRock); |
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PhysicsNode brickNode = new PhysicsNode( |
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reBoxg, |
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new BoxCollisionShape(new Vector3f(bLength, bHeight, bWidth)), 1.5f); |
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brickNode.setLocalTranslation(ori); |
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brickNode.setShadowMode(ShadowMode.CastAndReceive); |
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wallNode.attachChild(brickNode); |
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this.getPhysicsSpace().add(brickNode); |
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} |
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private void createCharacter() { |
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CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f); |
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characterNode = new PhysicsCharacterNode(capsule, 0.01f); |
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character = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
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characterNode.attachChild(character); |
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characterNode.setName("the Golem"); |
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characterNode.setLocalTranslation(new Vector3f(0, 10, 50)); |
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characterNode.setMaxSlope(FastMath.PI / 2f * 3f); |
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rootNode.attachChild(characterNode); |
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getPhysicsSpace().add(characterNode); |
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} |
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private void prepareBullet() { |
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bullet = new Sphere(32, 32, 0.4f, true, false); |
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bullet.setTextureMode(TextureMode.Projected); |
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bulletCollisionShape = new SphereCollisionShape(0.4f); |
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matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md"); |
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matBullet.setColor("Color", ColorRGBA.Green); |
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getPhysicsSpace().addCollisionListener(this); |
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} |
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private void prepareBomb() { |
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bomb = new Sphere(32, 32, 2f, true, false); |
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bomb.setTextureMode(TextureMode.Projected); |
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bombCollisionShape = new SphereCollisionShape(2); |
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matBomb = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md"); |
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matBomb.setColor("Color", ColorRGBA.Red); |
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getPhysicsSpace().addCollisionListener(this); |
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} |
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private void prepareEffect() { |
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int COUNT_FACTOR = 1; |
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float COUNT_FACTOR_F = 1f; |
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effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR); |
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effect.setSelectRandomImage(true); |
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effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F))); |
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effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f)); |
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effect.setStartSize(1.3f); |
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effect.setEndSize(2f); |
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effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f)); |
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effect.setParticlesPerSec(0); |
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effect.setGravity(-5f); |
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effect.setLowLife(.4f); |
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effect.setHighLife(.5f); |
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effect.setInitialVelocity(new Vector3f(0, 7, 0)); |
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effect.setVelocityVariation(1f); |
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effect.setImagesX(2); |
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effect.setImagesY(2); |
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Material mat = new Material( |
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assetManager, "Common/MatDefs/Misc/Particle.j3md"); |
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mat.setTexture("Texture", |
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assetManager.loadTexture("Effects/Explosion/flame.png")); |
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effect.setMaterial(mat); |
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effect.setLocalScale(100); |
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effect.setCullHint(CullHint.Never); |
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rootNode.attachChild(effect); |
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} |
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private void createLight() { |
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Vector3f direction = new Vector3f(0.1f, -0.7f, 1).normalizeLocal(); |
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(direction); |
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f)); |
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rootNode.addLight(dl); |
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// PointLight spotlight = new PointLight();
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// spotlight.setPosition(Vector3f.ZERO);
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// spotlight.setRadius(50);
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// spotlight.setColor(ColorRGBA.White);
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// rootNode.addLight(spotlight);
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} |
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private void createSky() { |
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rootNode.attachChild( |
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SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false)); |
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} |
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private void createTerrain() { |
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md"); |
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matTerrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap2.png")); |
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/fortress512.png"); |
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg"); |
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grass.setWrap(WrapMode.Repeat); |
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matTerrain.setTexture("Tex1", grass); |
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matTerrain.setFloat("Tex1Scale", 64f); |
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg"); |
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dirt.setWrap(WrapMode.Repeat); |
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matTerrain.setTexture("Tex2", dirt); |
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matTerrain.setFloat("Tex2Scale", 32f); |
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg"); |
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rock.setWrap(WrapMode.Repeat); |
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matTerrain.setTexture("Tex3", rock); |
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matTerrain.setFloat("Tex3Scale", 128f); |
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matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md"); |
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matWire.setColor("Color", ColorRGBA.Green); |
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AbstractHeightMap heightmap = null; |
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try { |
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heightmap = new ImageBasedHeightMap( |
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ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f); |
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heightmap.load(); |
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} catch (Exception e) { |
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e.printStackTrace(); |
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} |
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); |
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List<Camera> cameras = new ArrayList<Camera>(); |
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cameras.add(getCamera()); |
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TerrainLodControl control = new TerrainLodControl(terrain, cameras); |
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terrain.addControl(control); |
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terrain.setMaterial(matTerrain); |
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terrain.setModelBound(new BoundingBox()); |
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terrain.updateModelBound(); |
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terrain.setLocalScale(new Vector3f(1, 1, 1)); |
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terrainNode = new PhysicsNode(CollisionShapeFactory.createMeshShape(terrain),0); |
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terrainNode.attachChild(terrain); |
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rootNode.attachChild(terrainNode); |
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getPhysicsSpace().add(terrainNode); |
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} |
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private void setupChaseCamera() { |
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flyCam.setEnabled(false); |
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chaseCam = new ChaseCamera(cam, characterNode, inputManager); |
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} |
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private void setupAnimationController() { |
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animationControl = character.getControl(AnimControl.class); |
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animationControl.addListener(this); |
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animationChannel = animationControl.createChannel(); |
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shootingChannel = animationControl.createChannel(); |
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// System.out.println(animationControl.getSkeleton());
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shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right")); |
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shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right")); |
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shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right")); |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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rootNode.updateLogicalState(tpf); |
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rootNode.updateGeometricState(); |
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Vector3f camDir = cam.getDirection().clone().multLocal(0.2f); |
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Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f); |
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camDir.y = 0; |
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camLeft.y = 0; |
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walkDirection.set(0, 0, 0); |
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modelDirection.set(0, 0, 2); |
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if (left) { |
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walkDirection.addLocal(camLeft); |
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} |
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if (right) { |
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walkDirection.addLocal(camLeft.negate()); |
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} |
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if (up) { |
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walkDirection.addLocal(camDir); |
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} |
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if (down) { |
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walkDirection.addLocal(camDir.negate()); |
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} |
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if (!characterNode.onGround()) { |
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airTime = airTime + tpf; |
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} else { |
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airTime = 0; |
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} |
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if (walkDirection.length() == 0) { |
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if (!"stand".equals(animationChannel.getAnimationName())) { |
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animationChannel.setAnim("stand", 1f); |
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} |
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} else { |
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modelRotation.lookAt(walkDirection, Vector3f.UNIT_Y); |
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if (airTime > .3f) { |
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if (!"stand".equals(animationChannel.getAnimationName())) { |
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animationChannel.setAnim("stand"); |
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} |
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} else if (!"Walk".equals(animationChannel.getAnimationName())) { |
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animationChannel.setAnim("Walk", 0.7f); |
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} |
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} |
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character.setLocalRotation(modelRotation); |
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||||||
modelRotation.multLocal(modelDirection); |
|
||||||
modelRight.set(modelDirection); |
|
||||||
ROTATE_LEFT.multLocal(modelRight); |
|
||||||
characterNode.setWalkDirection(walkDirection); |
|
||||||
|
|
||||||
// attack
|
|
||||||
myTimer += tpf; |
|
||||||
if (myTimer > 10) { |
|
||||||
shootBomb(); |
|
||||||
myTimer = 0; |
|
||||||
} |
|
||||||
|
|
||||||
|
|
||||||
} |
|
||||||
|
|
||||||
public void onAction(String binding, boolean value, float tpf) { |
|
||||||
if (binding.equals("CharLeft")) { |
|
||||||
if (value) { |
|
||||||
left = true; |
|
||||||
} else { |
|
||||||
left = false; |
|
||||||
} |
|
||||||
} else if (binding.equals("CharRight")) { |
|
||||||
if (value) { |
|
||||||
right = true; |
|
||||||
} else { |
|
||||||
right = false; |
|
||||||
} |
|
||||||
} else if (binding.equals("CharForw")) { |
|
||||||
if (value) { |
|
||||||
up = true; |
|
||||||
} else { |
|
||||||
up = false; |
|
||||||
} |
|
||||||
} else if (binding.equals("CharBack")) { |
|
||||||
if (value) { |
|
||||||
down = true; |
|
||||||
} else { |
|
||||||
down = false; |
|
||||||
} |
|
||||||
} else if (binding.equals("CharJump")) { |
|
||||||
characterNode.jump(); |
|
||||||
} else if (binding.equals("CharShoot") && !value) { |
|
||||||
shootBullet(); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
private void shootBullet() { |
|
||||||
shootingChannel.setAnim("Dodge", 0.1f); |
|
||||||
shootingChannel.setLoopMode(LoopMode.DontLoop); |
|
||||||
Geometry bulletGeo = new Geometry("bullet", bullet); |
|
||||||
bulletGeo.setMaterial(matBullet); |
|
||||||
PhysicsNode bulletNode = new PhysicsNode(bulletGeo, bulletCollisionShape, 1); |
|
||||||
bulletNode.setCcdMotionThreshold(0.1f); |
|
||||||
bulletNode.setName("bullet"); |
|
||||||
bulletNode.setLocalTranslation(characterNode.getLocalTranslation().add(modelDirection.mult(1.8f).addLocal(modelRight.mult(0.9f)))); |
|
||||||
bulletNode.setShadowMode(ShadowMode.CastAndReceive); |
|
||||||
bulletNode.setLinearVelocity(modelDirection.mult(40)); |
|
||||||
rootNode.attachChild(bulletNode); |
|
||||||
getPhysicsSpace().add(bulletNode); |
|
||||||
} |
|
||||||
|
|
||||||
private void shootBomb() { |
|
||||||
Geometry bombGeo = new Geometry("bomb", bomb); |
|
||||||
bombGeo.setMaterial(matBomb); |
|
||||||
PhysicsNode bombNode = new PhysicsNode(bombGeo, bombCollisionShape, 1); |
|
||||||
bombNode.setCcdMotionThreshold(0.1f); |
|
||||||
bombNode.setName("bomb"); |
|
||||||
bombNode.setLocalTranslation(enemyLoc); |
|
||||||
bombNode.setShadowMode(ShadowMode.Cast); |
|
||||||
|
|
||||||
Vector3f w = wallNode.getWorldTranslation(); |
|
||||||
Vector3f c = characterNode.getWorldTranslation(); |
|
||||||
bombNode.setLinearVelocity(w.subtract(c).normalize().mult(30)); // TODO
|
|
||||||
rootNode.attachChild(bombNode); |
|
||||||
getPhysicsSpace().add(bombNode); |
|
||||||
} |
|
||||||
|
|
||||||
public void collision(PhysicsCollisionEvent event) { |
|
||||||
if ("bullet".equals(event.getNodeA().getName())) { |
|
||||||
Spatial node = event.getNodeA(); |
|
||||||
bulletHitSomething(node); |
|
||||||
} else if ("bullet".equals(event.getNodeB().getName())) { |
|
||||||
Spatial node = event.getNodeB(); |
|
||||||
bulletHitSomething(node); |
|
||||||
} |
|
||||||
if ("bomb".equals(event.getNodeA().getName())) { |
|
||||||
Spatial agent = event.getNodeA(); |
|
||||||
Spatial target = event.getNodeB(); |
|
||||||
bombHitSomething(agent, target); |
|
||||||
} else if ("bomb".equals(event.getNodeB().getName())) { |
|
||||||
Spatial agent = event.getNodeB(); |
|
||||||
Spatial target = event.getNodeA(); |
|
||||||
bombHitSomething(agent, target); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
private void bombHitSomething(Spatial a, Spatial t) { |
|
||||||
getPhysicsSpace().remove(a); |
|
||||||
a.removeFromParent(); |
|
||||||
effect.killAllParticles(); |
|
||||||
effect.setLocalTranslation(t.getLocalTranslation()); |
|
||||||
effect.emitAllParticles(); |
|
||||||
if ("The Golem".equals(t.getName())) { |
|
||||||
System.out.println("*** A bomb hit " + t.getName() + "! ***"); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
private void bulletHitSomething(Spatial node) { |
|
||||||
getPhysicsSpace().remove(node); |
|
||||||
if (!node.getName().equals("terrain")) { |
|
||||||
node.removeFromParent(); |
|
||||||
} |
|
||||||
effect.killAllParticles(); |
|
||||||
effect.setLocalTranslation(node.getLocalTranslation()); |
|
||||||
effect.emitAllParticles(); |
|
||||||
} |
|
||||||
|
|
||||||
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
|
||||||
if (channel == shootingChannel) { |
|
||||||
channel.setAnim("stand"); |
|
||||||
} |
|
||||||
} |
|
||||||
|
|
||||||
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
|
||||||
} |
|
||||||
|
|
||||||
private void AxisRods() { |
|
||||||
Material mat = new Material(assetManager, |
|
||||||
"Common/MatDefs/Misc/SolidColor.j3md"); |
|
||||||
mat.setColor("Color", ColorRGBA.White); |
|
||||||
Box x = new Box(Vector3f.ZERO, 100f, 0.5f, 0.5f); |
|
||||||
Geometry gx = new Geometry("Box", x); |
|
||||||
gx.setMaterial(mat); |
|
||||||
rootNode.attachChild(gx); |
|
||||||
Box y = new Box(Vector3f.ZERO, 0.5f, 100f, 0.5f); |
|
||||||
Geometry gy = new Geometry("Box", y); |
|
||||||
gy.setMaterial(mat); |
|
||||||
rootNode.attachChild(gy); |
|
||||||
Box z = new Box(Vector3f.ZERO, 0.1f, 0.1f, 100f); |
|
||||||
Geometry gz = new Geometry("Box", z); |
|
||||||
gz.setMaterial(mat); |
|
||||||
rootNode.attachChild(gz); |
|
||||||
} |
|
||||||
|
|
||||||
private PhysicsSpace getPhysicsSpace() { |
|
||||||
return bulletAppState.getPhysicsSpace(); |
|
||||||
} |
|
||||||
|
|
||||||
/** Mapping WASD keys for walking, return for jumping, space for shooting */ |
|
||||||
private void setupKeys() { |
|
||||||
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T)); |
|
||||||
inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A)); |
|
||||||
inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D)); |
|
||||||
inputManager.addMapping("CharForw", new KeyTrigger(KeyInput.KEY_W)); |
|
||||||
inputManager.addMapping("CharBack", new KeyTrigger(KeyInput.KEY_S)); |
|
||||||
inputManager.addMapping("CharJump", new KeyTrigger(KeyInput.KEY_RETURN)); |
|
||||||
inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE)); |
|
||||||
inputManager.addListener(this, "wireframe"); |
|
||||||
inputManager.addListener(this, "CharLeft"); |
|
||||||
inputManager.addListener(this, "CharRight"); |
|
||||||
inputManager.addListener(this, "CharForw"); |
|
||||||
inputManager.addListener(this, "CharBack"); |
|
||||||
inputManager.addListener(this, "CharJump"); |
|
||||||
inputManager.addListener(this, "CharShoot"); |
|
||||||
} |
|
||||||
} |
|
Loading…
Reference in new issue