- remove defect golem game
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7073 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,551 +0,0 @@
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/**
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3game.golem;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.app.SimpleApplication;
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import com.jme3.bounding.BoundingBox;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.PhysicsCollisionEvent;
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import com.jme3.bullet.collision.PhysicsCollisionListener;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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import com.jme3.bullet.nodes.PhysicsCharacterNode;
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import com.jme3.bullet.nodes.PhysicsNode;
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import com.jme3.bullet.util.CollisionShapeFactory;
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import com.jme3.effect.EmitterSphereShape;
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import com.jme3.effect.ParticleEmitter;
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import com.jme3.effect.ParticleMesh.Type;
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import com.jme3.input.ChaseCamera;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial.CullHint;
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import com.jme3.scene.shape.Box;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.scene.shape.Sphere.TextureMode;
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import com.jme3.system.AppSettings;
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import com.jme3.terrain.geomipmap.TerrainLodControl;
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import com.jme3.terrain.geomipmap.TerrainQuad;
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import com.jme3.terrain.heightmap.AbstractHeightMap;
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import com.jme3.terrain.heightmap.ImageBasedHeightMap;
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import com.jme3.texture.Texture;
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import com.jme3.texture.Texture.WrapMode;
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import com.jme3.util.SkyFactory;
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import java.util.ArrayList;
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import java.util.List;
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import jme3tools.converters.ImageToAwt;
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/**
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*
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* @author normenhansen
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*/
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public class Golem extends SimpleApplication
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implements ActionListener, PhysicsCollisionListener, AnimEventListener {
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// constants
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static final Quaternion ROTATE_LEFT = new Quaternion();
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static {
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ROTATE_LEFT.fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_Y);
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}
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//
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float myTimer;
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private BulletAppState bulletAppState;
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//character
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PhysicsCharacterNode characterNode;
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Node character;
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//temp vectors
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Vector3f walkDirection = new Vector3f();
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Quaternion modelRotation = new Quaternion();
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Vector3f modelDirection = new Vector3f();
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Vector3f modelRight = new Vector3f();
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//terrain
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TerrainQuad terrain;
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Node terrainNode;
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//Materials
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Material matTerrain;
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Material matWire;
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Material matBullet;
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Material matBomb;
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Material matRock;
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//animation
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AnimChannel animationChannel;
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AnimChannel shootingChannel;
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AnimControl animationControl;
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float airTime = 0;
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//camera
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boolean left = false, right = false, up = false, down = false;
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ChaseCamera chaseCam;
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//player's bullet
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Sphere bullet;
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SphereCollisionShape bulletCollisionShape;
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//enemy's bomb
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Sphere bomb;
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SphereCollisionShape bombCollisionShape;
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Vector3f wallLoc = new Vector3f(0, 11, -105);
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Vector3f enemyLoc = new Vector3f(wallLoc.x + 15f, wallLoc.y + 15, wallLoc.z);
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Vector3f trajectory = new Vector3f(0, 10, 10);
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//explosion
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ParticleEmitter effect;
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//brick wall
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private Node wallNode;
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Box brick;
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float bLength = 1.6f;
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float bWidth = 1f;
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float bHeight = 1f;
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public static void main(String[] args) {
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Golem app = new Golem();
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AppSettings settings = new AppSettings(true);
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settings.setSamples(4);
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app.setSettings(settings);
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app.setShowSettings(false);
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app.start();
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}
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@Override
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public void simpleInitApp() {
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bulletAppState = new BulletAppState();
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bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
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stateManager.attach(bulletAppState);
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setupKeys();
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prepareBullet();
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prepareBomb();
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prepareEffect();
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createLight();
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createSky();
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createTerrain();
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createWall(wallLoc);
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createCharacter();
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setupChaseCamera();
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setupAnimationController();
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}
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private void createWall(Vector3f off) {
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wallNode = new Node("the wall");
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matRock = new Material(assetManager, "Common/MatDefs/Misc/SimpleTextured.j3md");
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Texture tex_ml = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.jpg");
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matRock.setTexture("ColorMap", tex_ml);
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brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
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brick.scaleTextureCoordinates(new Vector2f(1f, 1f));
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for (int row = 0; row < 4; row++) {
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for (int col = 0; col < 10; col++) {
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Vector3f vt = new Vector3f(
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off.x + (col + 1f) * bLength * 2.01f,
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off.y + (row + 1f) * bHeight * 2.01f,
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off.z);
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addBrick(vt);
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}
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}
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this.rootNode.attachChild(wallNode);
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}
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private void addBrick(Vector3f ori) {
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Geometry reBoxg = new Geometry("brick", brick);
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reBoxg.setMaterial(matRock);
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PhysicsNode brickNode = new PhysicsNode(
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reBoxg,
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new BoxCollisionShape(new Vector3f(bLength, bHeight, bWidth)), 1.5f);
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brickNode.setLocalTranslation(ori);
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brickNode.setShadowMode(ShadowMode.CastAndReceive);
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wallNode.attachChild(brickNode);
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this.getPhysicsSpace().add(brickNode);
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}
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private void createCharacter() {
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CapsuleCollisionShape capsule = new CapsuleCollisionShape(3f, 4f);
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characterNode = new PhysicsCharacterNode(capsule, 0.01f);
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character = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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characterNode.attachChild(character);
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characterNode.setName("the Golem");
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characterNode.setLocalTranslation(new Vector3f(0, 10, 50));
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characterNode.setMaxSlope(FastMath.PI / 2f * 3f);
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rootNode.attachChild(characterNode);
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getPhysicsSpace().add(characterNode);
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}
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private void prepareBullet() {
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bullet = new Sphere(32, 32, 0.4f, true, false);
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bullet.setTextureMode(TextureMode.Projected);
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bulletCollisionShape = new SphereCollisionShape(0.4f);
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matBullet = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
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matBullet.setColor("Color", ColorRGBA.Green);
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getPhysicsSpace().addCollisionListener(this);
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}
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private void prepareBomb() {
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bomb = new Sphere(32, 32, 2f, true, false);
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bomb.setTextureMode(TextureMode.Projected);
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bombCollisionShape = new SphereCollisionShape(2);
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matBomb = new Material(getAssetManager(), "Common/MatDefs/Misc/WireColor.j3md");
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matBomb.setColor("Color", ColorRGBA.Red);
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getPhysicsSpace().addCollisionListener(this);
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}
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private void prepareEffect() {
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int COUNT_FACTOR = 1;
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float COUNT_FACTOR_F = 1f;
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effect = new ParticleEmitter("Flame", Type.Triangle, 32 * COUNT_FACTOR);
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effect.setSelectRandomImage(true);
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effect.setStartColor(new ColorRGBA(1f, 0.4f, 0.05f, (float) (1f / COUNT_FACTOR_F)));
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effect.setEndColor(new ColorRGBA(.4f, .22f, .12f, 0f));
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effect.setStartSize(1.3f);
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effect.setEndSize(2f);
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effect.setShape(new EmitterSphereShape(Vector3f.ZERO, 1f));
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effect.setParticlesPerSec(0);
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effect.setGravity(-5f);
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effect.setLowLife(.4f);
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effect.setHighLife(.5f);
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effect.setInitialVelocity(new Vector3f(0, 7, 0));
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effect.setVelocityVariation(1f);
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effect.setImagesX(2);
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effect.setImagesY(2);
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Material mat = new Material(
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assetManager, "Common/MatDefs/Misc/Particle.j3md");
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mat.setTexture("Texture",
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assetManager.loadTexture("Effects/Explosion/flame.png"));
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effect.setMaterial(mat);
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effect.setLocalScale(100);
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effect.setCullHint(CullHint.Never);
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rootNode.attachChild(effect);
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}
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private void createLight() {
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Vector3f direction = new Vector3f(0.1f, -0.7f, 1).normalizeLocal();
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(direction);
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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// PointLight spotlight = new PointLight();
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// spotlight.setPosition(Vector3f.ZERO);
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// spotlight.setRadius(50);
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// spotlight.setColor(ColorRGBA.White);
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// rootNode.addLight(spotlight);
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}
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private void createSky() {
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rootNode.attachChild(
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SkyFactory.createSky(assetManager, "Textures/Sky/Bright/BrightSky.dds", false));
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}
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private void createTerrain() {
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matTerrain = new Material(assetManager, "Common/MatDefs/Terrain/Terrain.j3md");
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matTerrain.setTexture("Alpha", assetManager.loadTexture("Textures/Terrain/splat/alphamap2.png"));
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Texture heightMapImage = assetManager.loadTexture("Textures/Terrain/splat/fortress512.png");
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Texture grass = assetManager.loadTexture("Textures/Terrain/splat/grass.jpg");
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grass.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("Tex1", grass);
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matTerrain.setFloat("Tex1Scale", 64f);
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Texture dirt = assetManager.loadTexture("Textures/Terrain/splat/dirt.jpg");
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dirt.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("Tex2", dirt);
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matTerrain.setFloat("Tex2Scale", 32f);
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Texture rock = assetManager.loadTexture("Textures/Terrain/splat/road.jpg");
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rock.setWrap(WrapMode.Repeat);
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matTerrain.setTexture("Tex3", rock);
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matTerrain.setFloat("Tex3Scale", 128f);
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matWire = new Material(assetManager, "Common/MatDefs/Misc/WireColor.j3md");
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matWire.setColor("Color", ColorRGBA.Green);
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AbstractHeightMap heightmap = null;
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try {
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heightmap = new ImageBasedHeightMap(
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ImageToAwt.convert(heightMapImage.getImage(), false, true, 0), 0.25f);
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heightmap.load();
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} catch (Exception e) {
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e.printStackTrace();
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}
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terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());
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List<Camera> cameras = new ArrayList<Camera>();
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cameras.add(getCamera());
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TerrainLodControl control = new TerrainLodControl(terrain, cameras);
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terrain.addControl(control);
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terrain.setMaterial(matTerrain);
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terrain.setModelBound(new BoundingBox());
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terrain.updateModelBound();
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terrain.setLocalScale(new Vector3f(1, 1, 1));
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terrainNode = new PhysicsNode(CollisionShapeFactory.createMeshShape(terrain),0);
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terrainNode.attachChild(terrain);
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rootNode.attachChild(terrainNode);
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getPhysicsSpace().add(terrainNode);
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}
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private void setupChaseCamera() {
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flyCam.setEnabled(false);
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chaseCam = new ChaseCamera(cam, characterNode, inputManager);
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}
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private void setupAnimationController() {
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animationControl = character.getControl(AnimControl.class);
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animationControl.addListener(this);
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animationChannel = animationControl.createChannel();
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shootingChannel = animationControl.createChannel();
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// System.out.println(animationControl.getSkeleton());
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shootingChannel.addBone(animationControl.getSkeleton().getBone("uparm.right"));
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shootingChannel.addBone(animationControl.getSkeleton().getBone("arm.right"));
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shootingChannel.addBone(animationControl.getSkeleton().getBone("hand.right"));
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}
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@Override
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public void simpleUpdate(float tpf) {
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rootNode.updateLogicalState(tpf);
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rootNode.updateGeometricState();
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Vector3f camDir = cam.getDirection().clone().multLocal(0.2f);
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Vector3f camLeft = cam.getLeft().clone().multLocal(0.2f);
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camDir.y = 0;
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camLeft.y = 0;
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walkDirection.set(0, 0, 0);
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modelDirection.set(0, 0, 2);
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if (left) {
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walkDirection.addLocal(camLeft);
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}
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if (right) {
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walkDirection.addLocal(camLeft.negate());
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}
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if (up) {
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walkDirection.addLocal(camDir);
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}
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if (down) {
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walkDirection.addLocal(camDir.negate());
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}
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if (!characterNode.onGround()) {
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airTime = airTime + tpf;
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} else {
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airTime = 0;
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}
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if (walkDirection.length() == 0) {
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if (!"stand".equals(animationChannel.getAnimationName())) {
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animationChannel.setAnim("stand", 1f);
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}
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} else {
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modelRotation.lookAt(walkDirection, Vector3f.UNIT_Y);
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if (airTime > .3f) {
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if (!"stand".equals(animationChannel.getAnimationName())) {
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animationChannel.setAnim("stand");
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}
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} else if (!"Walk".equals(animationChannel.getAnimationName())) {
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animationChannel.setAnim("Walk", 0.7f);
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}
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}
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character.setLocalRotation(modelRotation);
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modelRotation.multLocal(modelDirection);
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modelRight.set(modelDirection);
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ROTATE_LEFT.multLocal(modelRight);
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characterNode.setWalkDirection(walkDirection);
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// attack
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myTimer += tpf;
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if (myTimer > 10) {
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shootBomb();
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myTimer = 0;
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}
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}
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("CharLeft")) {
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if (value) {
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left = true;
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} else {
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left = false;
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}
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} else if (binding.equals("CharRight")) {
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if (value) {
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right = true;
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} else {
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right = false;
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}
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} else if (binding.equals("CharForw")) {
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if (value) {
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up = true;
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} else {
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up = false;
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}
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} else if (binding.equals("CharBack")) {
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if (value) {
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down = true;
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} else {
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down = false;
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}
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} else if (binding.equals("CharJump")) {
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characterNode.jump();
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} else if (binding.equals("CharShoot") && !value) {
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shootBullet();
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}
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}
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private void shootBullet() {
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shootingChannel.setAnim("Dodge", 0.1f);
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shootingChannel.setLoopMode(LoopMode.DontLoop);
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Geometry bulletGeo = new Geometry("bullet", bullet);
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bulletGeo.setMaterial(matBullet);
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PhysicsNode bulletNode = new PhysicsNode(bulletGeo, bulletCollisionShape, 1);
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bulletNode.setCcdMotionThreshold(0.1f);
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bulletNode.setName("bullet");
|
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bulletNode.setLocalTranslation(characterNode.getLocalTranslation().add(modelDirection.mult(1.8f).addLocal(modelRight.mult(0.9f))));
|
||||
bulletNode.setShadowMode(ShadowMode.CastAndReceive);
|
||||
bulletNode.setLinearVelocity(modelDirection.mult(40));
|
||||
rootNode.attachChild(bulletNode);
|
||||
getPhysicsSpace().add(bulletNode);
|
||||
}
|
||||
|
||||
private void shootBomb() {
|
||||
Geometry bombGeo = new Geometry("bomb", bomb);
|
||||
bombGeo.setMaterial(matBomb);
|
||||
PhysicsNode bombNode = new PhysicsNode(bombGeo, bombCollisionShape, 1);
|
||||
bombNode.setCcdMotionThreshold(0.1f);
|
||||
bombNode.setName("bomb");
|
||||
bombNode.setLocalTranslation(enemyLoc);
|
||||
bombNode.setShadowMode(ShadowMode.Cast);
|
||||
|
||||
Vector3f w = wallNode.getWorldTranslation();
|
||||
Vector3f c = characterNode.getWorldTranslation();
|
||||
bombNode.setLinearVelocity(w.subtract(c).normalize().mult(30)); // TODO
|
||||
rootNode.attachChild(bombNode);
|
||||
getPhysicsSpace().add(bombNode);
|
||||
}
|
||||
|
||||
public void collision(PhysicsCollisionEvent event) {
|
||||
if ("bullet".equals(event.getNodeA().getName())) {
|
||||
Spatial node = event.getNodeA();
|
||||
bulletHitSomething(node);
|
||||
} else if ("bullet".equals(event.getNodeB().getName())) {
|
||||
Spatial node = event.getNodeB();
|
||||
bulletHitSomething(node);
|
||||
}
|
||||
if ("bomb".equals(event.getNodeA().getName())) {
|
||||
Spatial agent = event.getNodeA();
|
||||
Spatial target = event.getNodeB();
|
||||
bombHitSomething(agent, target);
|
||||
} else if ("bomb".equals(event.getNodeB().getName())) {
|
||||
Spatial agent = event.getNodeB();
|
||||
Spatial target = event.getNodeA();
|
||||
bombHitSomething(agent, target);
|
||||
}
|
||||
}
|
||||
|
||||
private void bombHitSomething(Spatial a, Spatial t) {
|
||||
getPhysicsSpace().remove(a);
|
||||
a.removeFromParent();
|
||||
effect.killAllParticles();
|
||||
effect.setLocalTranslation(t.getLocalTranslation());
|
||||
effect.emitAllParticles();
|
||||
if ("The Golem".equals(t.getName())) {
|
||||
System.out.println("*** A bomb hit " + t.getName() + "! ***");
|
||||
}
|
||||
}
|
||||
|
||||
private void bulletHitSomething(Spatial node) {
|
||||
getPhysicsSpace().remove(node);
|
||||
if (!node.getName().equals("terrain")) {
|
||||
node.removeFromParent();
|
||||
}
|
||||
effect.killAllParticles();
|
||||
effect.setLocalTranslation(node.getLocalTranslation());
|
||||
effect.emitAllParticles();
|
||||
}
|
||||
|
||||
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
|
||||
if (channel == shootingChannel) {
|
||||
channel.setAnim("stand");
|
||||
}
|
||||
}
|
||||
|
||||
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
|
||||
}
|
||||
|
||||
private void AxisRods() {
|
||||
Material mat = new Material(assetManager,
|
||||
"Common/MatDefs/Misc/SolidColor.j3md");
|
||||
mat.setColor("Color", ColorRGBA.White);
|
||||
Box x = new Box(Vector3f.ZERO, 100f, 0.5f, 0.5f);
|
||||
Geometry gx = new Geometry("Box", x);
|
||||
gx.setMaterial(mat);
|
||||
rootNode.attachChild(gx);
|
||||
Box y = new Box(Vector3f.ZERO, 0.5f, 100f, 0.5f);
|
||||
Geometry gy = new Geometry("Box", y);
|
||||
gy.setMaterial(mat);
|
||||
rootNode.attachChild(gy);
|
||||
Box z = new Box(Vector3f.ZERO, 0.1f, 0.1f, 100f);
|
||||
Geometry gz = new Geometry("Box", z);
|
||||
gz.setMaterial(mat);
|
||||
rootNode.attachChild(gz);
|
||||
}
|
||||
|
||||
private PhysicsSpace getPhysicsSpace() {
|
||||
return bulletAppState.getPhysicsSpace();
|
||||
}
|
||||
|
||||
/** Mapping WASD keys for walking, return for jumping, space for shooting */
|
||||
private void setupKeys() {
|
||||
inputManager.addMapping("wireframe", new KeyTrigger(KeyInput.KEY_T));
|
||||
inputManager.addMapping("CharLeft", new KeyTrigger(KeyInput.KEY_A));
|
||||
inputManager.addMapping("CharRight", new KeyTrigger(KeyInput.KEY_D));
|
||||
inputManager.addMapping("CharForw", new KeyTrigger(KeyInput.KEY_W));
|
||||
inputManager.addMapping("CharBack", new KeyTrigger(KeyInput.KEY_S));
|
||||
inputManager.addMapping("CharJump", new KeyTrigger(KeyInput.KEY_RETURN));
|
||||
inputManager.addMapping("CharShoot", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||
inputManager.addListener(this, "wireframe");
|
||||
inputManager.addListener(this, "CharLeft");
|
||||
inputManager.addListener(this, "CharRight");
|
||||
inputManager.addListener(this, "CharForw");
|
||||
inputManager.addListener(this, "CharBack");
|
||||
inputManager.addListener(this, "CharJump");
|
||||
inputManager.addListener(this, "CharShoot");
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user