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/* |
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* Copyright (c) 2009-2017 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.model.anim; |
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|
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import com.jme3.animation.AnimChannel; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimEventListener; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.animation.SkeletonControl; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.DirectionalLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.shape.Box; |
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|
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/** |
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* Simple application to an test attachments node on the Jaime model. |
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* |
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* Derived from {@link jme3test.model.anim.TestOgreAnim}. |
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*/ |
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public class TestAttachmentsNode extends SimpleApplication |
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implements AnimEventListener, ActionListener { |
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|
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public static void main(String[] args) { |
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TestAttachmentsNode app = new TestAttachmentsNode(); |
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app.start(); |
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} |
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|
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private AnimChannel channel; |
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private AnimControl control; |
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@Override |
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public void simpleInitApp() { |
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flyCam.setMoveSpeed(10f); |
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cam.setLocation(new Vector3f(6.4f, 7.5f, 12.8f)); |
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cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f)); |
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|
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DirectionalLight dl = new DirectionalLight(); |
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal()); |
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dl.setColor(ColorRGBA.White); |
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rootNode.addLight(dl); |
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|
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Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o"); |
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control = model.getControl(AnimControl.class); |
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SkeletonControl skeletonControl = model.getControl(SkeletonControl.class); |
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|
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model.center(); |
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model.setLocalScale(5f); |
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|
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control.addListener(this); |
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channel = control.createChannel(); |
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channel.setAnim("Idle"); |
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|
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Box box = new Box(0.3f, 0.02f, 0.02f); |
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Geometry saber = new Geometry("saber", box); |
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saber.move(0.4f, 0.05f, 0.01f); |
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Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m"); |
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saber.setMaterial(red); |
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Node n = skeletonControl.getAttachmentsNode("hand.R"); |
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n.attachChild(saber); |
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rootNode.attachChild(model); |
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|
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inputManager.addListener(this, "Attack"); |
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inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE)); |
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} |
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|
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@Override |
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) { |
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if (animName.equals("Punches")) { |
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channel.setAnim("Idle", 0.5f); |
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channel.setLoopMode(LoopMode.DontLoop); |
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channel.setSpeed(1f); |
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} |
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} |
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|
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@Override |
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) { |
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} |
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@Override |
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public void onAction(String binding, boolean value, float tpf) { |
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if (binding.equals("Attack") && value) { |
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if (!channel.getAnimationName().equals("Punches")) { |
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channel.setAnim("Punches", 0.5f); |
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channel.setLoopMode(LoopMode.Cycle); |
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channel.setSpeed(0.5f); |
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} |
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} |
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} |
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} |
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