fix SkeletonControl.getAttachmentNode() for odd models (such as Jaime)
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -33,7 +33,9 @@ package com.jme3.animation;
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import com.jme3.export.*;
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import com.jme3.export.*;
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import com.jme3.math.*;
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import com.jme3.math.*;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.util.TempVars;
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import com.jme3.util.TempVars;
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import com.jme3.util.clone.JmeCloneable;
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import com.jme3.util.clone.JmeCloneable;
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import com.jme3.util.clone.Cloner;
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import com.jme3.util.clone.Cloner;
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@ -80,7 +82,10 @@ public final class Bone implements Savable, JmeCloneable {
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* The attachment node.
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* The attachment node.
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*/
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*/
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private Node attachNode;
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private Node attachNode;
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/**
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* A geometry animated by this node, used when updating the attachments node.
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*/
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private Geometry targetGeometry = null;
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/**
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/**
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* Bind transform is the local bind transform of this bone. (local space)
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* Bind transform is the local bind transform of this bone. (local space)
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*/
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*/
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@ -187,6 +192,7 @@ public final class Bone implements Savable, JmeCloneable {
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this.children = cloner.clone(children);
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this.children = cloner.clone(children);
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this.attachNode = cloner.clone(attachNode);
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this.attachNode = cloner.clone(attachNode);
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this.targetGeometry = cloner.clone(targetGeometry);
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this.bindPos = cloner.clone(bindPos);
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this.bindPos = cloner.clone(bindPos);
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this.bindRot = cloner.clone(bindRot);
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this.bindRot = cloner.clone(bindRot);
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@ -505,9 +511,39 @@ public final class Bone implements Savable, JmeCloneable {
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}
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}
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if (attachNode != null) {
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if (attachNode != null) {
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updateAttachNode();
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}
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}
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/**
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* Update the local transform of the attachments node.
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*/
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private void updateAttachNode() {
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Node attachParent = attachNode.getParent();
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if (attachParent == null || targetGeometry == null
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|| targetGeometry.getParent() == attachParent
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&& targetGeometry.getLocalTransform().isIdentity()) {
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/*
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* The animated meshes are in the same coordinate system as the
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* attachments node: no further transforms are needed.
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*/
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attachNode.setLocalTranslation(modelPos);
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attachNode.setLocalTranslation(modelPos);
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attachNode.setLocalRotation(modelRot);
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attachNode.setLocalRotation(modelRot);
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attachNode.setLocalScale(modelScale);
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attachNode.setLocalScale(modelScale);
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} else {
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Spatial loopSpatial = targetGeometry;
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Transform combined = new Transform(modelPos, modelRot, modelScale);
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/*
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* Climb the scene graph applying local transforms until the
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* attachments node's parent is reached.
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*/
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while (loopSpatial != attachParent && loopSpatial != null) {
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Transform localTransform = loopSpatial.getLocalTransform();
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combined.combineWithParent(localTransform);
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loopSpatial = loopSpatial.getParent();
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}
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attachNode.setLocalTransform(combined);
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}
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}
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}
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}
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@ -661,15 +697,21 @@ public final class Bone implements Savable, JmeCloneable {
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}
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}
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/**
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/**
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* Returns the attachment node.
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* Access the attachments node of this bone. If this bone doesn't already
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* Attach models and effects to this node to make
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* have an attachments node, create one. Models and effects attached to the
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* them follow this bone's motions.
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* attachments node will follow this bone's motions.
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*
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* @param target a geometry animated by this bone, or null to indicate that
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* all geometries affected by this bone have the same global transform as
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* the attachment node's parent
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*/
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*/
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Node getAttachmentsNode() {
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Node getAttachmentsNode(Geometry target) {
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if (attachNode == null) {
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if (attachNode == null) {
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attachNode = new Node(name + "_attachnode");
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attachNode = new Node(name + "_attachnode");
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attachNode.setUserData("AttachedBone", this);
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attachNode.setUserData("AttachedBone", this);
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}
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}
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targetGeometry = target;
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return attachNode;
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return attachNode;
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}
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}
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@ -823,6 +865,7 @@ public final class Bone implements Savable, JmeCloneable {
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}
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}
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attachNode = (Node) input.readSavable("attachNode", null);
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attachNode = (Node) input.readSavable("attachNode", null);
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targetGeometry = (Geometry) input.readSavable("targetGeometry", null);
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localPos.set(bindPos);
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localPos.set(bindPos);
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localRot.set(bindRot);
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localRot.set(bindRot);
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@ -845,6 +888,7 @@ public final class Bone implements Savable, JmeCloneable {
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output.write(name, "name", null);
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output.write(name, "name", null);
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output.write(attachNode, "attachNode", null);
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output.write(attachNode, "attachNode", null);
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output.write(targetGeometry, "targetGeometry", null);
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output.write(bindPos, "bindPos", null);
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output.write(bindPos, "bindPos", null);
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output.write(bindRot, "bindRot", null);
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output.write(bindRot, "bindRot", null);
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output.write(bindScale, "bindScale", new Vector3f(1.0f, 1.0f, 1.0f));
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output.write(bindScale, "bindScale", new Vector3f(1.0f, 1.0f, 1.0f));
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -52,7 +52,6 @@ import java.io.IOException;
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import java.nio.Buffer;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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import java.util.Arrays;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.Set;
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import java.util.logging.Level;
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import java.util.logging.Level;
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@ -75,6 +74,11 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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* List of targets which this controller effects.
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* List of targets which this controller effects.
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*/
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*/
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private SafeArrayList<Mesh> targets = new SafeArrayList<Mesh>(Mesh.class);
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private SafeArrayList<Mesh> targets = new SafeArrayList<Mesh>(Mesh.class);
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/**
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* Geometry with an animated mesh, for calculating attachments node
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* transforms. A null means no geometry is subject to this control.
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*/
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private Geometry targetGeometry = null;
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/**
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/**
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* Used to track when a mesh was updated. Meshes are only updated if they
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* Used to track when a mesh was updated. Meshes are only updated if they
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* are visible in at least one camera.
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* are visible in at least one camera.
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@ -210,15 +214,23 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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this.skeleton = skeleton;
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this.skeleton = skeleton;
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}
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}
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/**
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* If specified the geometry has an animated mesh, add its mesh and material
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* to the lists of animation targets.
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*/
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private void findTargets(Geometry geometry) {
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Mesh mesh = geometry.getMesh();
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if (mesh.isAnimated()) {
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targets.add(mesh);
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targetGeometry = geometry;
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materials.add(geometry.getMaterial());
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}
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}
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private void findTargets(Node node) {
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private void findTargets(Node node) {
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for (Spatial child : node.getChildren()) {
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for (Spatial child : node.getChildren()) {
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if (child instanceof Geometry) {
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if (child instanceof Geometry) {
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Geometry geom = (Geometry) child;
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findTargets((Geometry) child);
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Mesh mesh = geom.getMesh();
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if (mesh.isAnimated()) {
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targets.add(mesh);
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materials.add(geom.getMaterial());
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}
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} else if (child instanceof Node) {
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} else if (child instanceof Node) {
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findTargets((Node) child);
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findTargets((Node) child);
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}
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}
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@ -432,9 +444,13 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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}
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}
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/**
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/**
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* Access the attachments node of the named bone. If the bone doesn't
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* already have an attachments node, create one and attach it to the scene
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* graph. Models and effects attached to the attachments node will follow
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* the bone's motions.
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*
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*
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* @param boneName the name of the bone
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* @param boneName the name of the bone
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* @return the node attached to this bone
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* @return the attachments node of the bone
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*/
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*/
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public Node getAttachmentsNode(String boneName) {
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public Node getAttachmentsNode(String boneName) {
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Bone b = skeleton.getBone(boneName);
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Bone b = skeleton.getBone(boneName);
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@ -443,9 +459,19 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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+ "in the skeleton.");
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+ "in the skeleton.");
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}
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}
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Node n = b.getAttachmentsNode();
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updateTargetsAndMaterials(spatial);
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Node model = (Node) spatial;
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Node n = b.getAttachmentsNode(targetGeometry);
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model.attachChild(n);
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/*
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* Select a node to parent the attachments node.
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*/
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Node parent;
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if (spatial instanceof Node) {
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parent = (Node) spatial; // the usual case
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} else {
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parent = spatial.getParent();
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}
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parent.attachChild(n);
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return n;
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return n;
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}
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}
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@ -758,12 +784,20 @@ public class SkeletonControl extends AbstractControl implements Cloneable, JmeCl
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skeleton = (Skeleton) in.readSavable("skeleton", null);
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skeleton = (Skeleton) in.readSavable("skeleton", null);
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}
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}
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/**
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* Update the lists of animation targets.
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*
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* @param spatial the controlled spatial
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*/
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private void updateTargetsAndMaterials(Spatial spatial) {
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private void updateTargetsAndMaterials(Spatial spatial) {
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targets.clear();
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targets.clear();
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targetGeometry = null;
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materials.clear();
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materials.clear();
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if (spatial != null && spatial instanceof Node) {
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Node node = (Node) spatial;
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if (spatial instanceof Node) {
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findTargets(node);
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findTargets((Node) spatial);
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} else if (spatial instanceof Geometry) {
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findTargets((Geometry) spatial);
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}
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}
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -288,6 +288,17 @@ public final class Transform implements Savable, Cloneable, java.io.Serializable
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rot.set(0, 0, 0, 1);
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rot.set(0, 0, 0, 1);
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}
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}
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/**
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* Test for exact identity.
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*
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* @return true if exactly equal to {@link #IDENTITY}, otherwise false
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*/
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public boolean isIdentity() {
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return translation.x == 0f && translation.y == 0f && translation.z == 0f
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&& scale.x == 1f && scale.y == 1f && scale.z == 1f
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&& rot.w == 1f && rot.x == 0f && rot.y == 0f && rot.z == 0f;
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}
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@Override
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@Override
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public int hashCode() {
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public int hashCode() {
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int hash = 7;
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int hash = 7;
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@ -0,0 +1,127 @@
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/*
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* Copyright (c) 2009-2017 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.model.anim;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.animation.SkeletonControl;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Box;
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/**
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* Simple application to an test attachments node on the Jaime model.
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*
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* Derived from {@link jme3test.model.anim.TestOgreAnim}.
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*/
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public class TestAttachmentsNode extends SimpleApplication
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implements AnimEventListener, ActionListener {
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public static void main(String[] args) {
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TestAttachmentsNode app = new TestAttachmentsNode();
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app.start();
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}
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private AnimChannel channel;
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private AnimControl control;
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@Override
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public void simpleInitApp() {
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flyCam.setMoveSpeed(10f);
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cam.setLocation(new Vector3f(6.4f, 7.5f, 12.8f));
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cam.setRotation(new Quaternion(-0.060740203f, 0.93925786f, -0.2398315f, -0.2378785f));
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(ColorRGBA.White);
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rootNode.addLight(dl);
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Spatial model = assetManager.loadModel("Models/Jaime/Jaime.j3o");
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control = model.getControl(AnimControl.class);
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SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
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model.center();
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model.setLocalScale(5f);
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control.addListener(this);
|
||||||
|
channel = control.createChannel();
|
||||||
|
channel.setAnim("Idle");
|
||||||
|
|
||||||
|
Box box = new Box(0.3f, 0.02f, 0.02f);
|
||||||
|
Geometry saber = new Geometry("saber", box);
|
||||||
|
saber.move(0.4f, 0.05f, 0.01f);
|
||||||
|
Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
|
||||||
|
saber.setMaterial(red);
|
||||||
|
Node n = skeletonControl.getAttachmentsNode("hand.R");
|
||||||
|
n.attachChild(saber);
|
||||||
|
rootNode.attachChild(model);
|
||||||
|
|
||||||
|
inputManager.addListener(this, "Attack");
|
||||||
|
inputManager.addMapping("Attack", new KeyTrigger(KeyInput.KEY_SPACE));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
|
||||||
|
if (animName.equals("Punches")) {
|
||||||
|
channel.setAnim("Idle", 0.5f);
|
||||||
|
channel.setLoopMode(LoopMode.DontLoop);
|
||||||
|
channel.setSpeed(1f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void onAction(String binding, boolean value, float tpf) {
|
||||||
|
if (binding.equals("Attack") && value) {
|
||||||
|
if (!channel.getAnimationName().equals("Punches")) {
|
||||||
|
channel.setAnim("Punches", 0.5f);
|
||||||
|
channel.setLoopMode(LoopMode.Cycle);
|
||||||
|
channel.setSpeed(0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
x
Reference in New Issue
Block a user