Fixed InstanceGeomerty not working properly when using the lighting material and a non DirectionalLight
see https://hub.jmonkeyengine.org/t/instancednode-doesnt-work-with-light/38316/5
This commit is contained in:
parent
088419eef0
commit
b1727b9772
@ -31,6 +31,7 @@
|
||||
*/
|
||||
package com.jme3.scene.instancing;
|
||||
|
||||
import com.jme3.bounding.BoundingVolume;
|
||||
import com.jme3.export.InputCapsule;
|
||||
import com.jme3.export.JmeExporter;
|
||||
import com.jme3.export.JmeImporter;
|
||||
@ -309,6 +310,7 @@ public class InstancedGeometry extends Geometry {
|
||||
} else {
|
||||
// Deleting element in the middle
|
||||
}
|
||||
setBoundRefresh();
|
||||
}
|
||||
|
||||
public void addInstance(Geometry geometry) {
|
||||
@ -327,6 +329,31 @@ public class InstancedGeometry extends Geometry {
|
||||
|
||||
geometries[freeIndex] = geometry;
|
||||
InstancedNode.setGeometryStartIndex2(geometry, freeIndex);
|
||||
setBoundRefresh();
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void updateWorldBound() {
|
||||
refreshFlags &= ~RF_BOUND;
|
||||
BoundingVolume resultBound = null;
|
||||
|
||||
for (int i = 0; i < firstUnusedIndex; i++) {
|
||||
Geometry geom = geometries[i];
|
||||
|
||||
if (geom != null) {
|
||||
if (resultBound != null) {
|
||||
// merge current world bound with child world bound
|
||||
resultBound.mergeLocal(geom.getWorldBound());
|
||||
} else {
|
||||
// set world bound to first non-null child world bound
|
||||
if (geom.getWorldBound() != null) {
|
||||
resultBound = geom.getWorldBound().clone(this.worldBound);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.worldBound = resultBound;
|
||||
}
|
||||
|
||||
public Geometry[] getGeometries() {
|
||||
|
@ -0,0 +1,62 @@
|
||||
package jme3test.scene.instancing;
|
||||
|
||||
import com.jme3.app.SimpleApplication;
|
||||
import com.jme3.light.PointLight;
|
||||
import com.jme3.material.Material;
|
||||
import com.jme3.math.ColorRGBA;
|
||||
import com.jme3.math.Vector3f;
|
||||
import com.jme3.scene.Geometry;
|
||||
import com.jme3.scene.instancing.InstancedNode;
|
||||
import com.jme3.scene.shape.Box;
|
||||
|
||||
public class TestInstanceNodeWithLight extends SimpleApplication {
|
||||
// Try to test with different offset
|
||||
private static float offset = 12;
|
||||
|
||||
public static void main(String[] args) {
|
||||
TestInstanceNodeWithLight app = new TestInstanceNodeWithLight();
|
||||
app.start();
|
||||
}
|
||||
|
||||
Geometry box;
|
||||
PointLight pointLight;
|
||||
|
||||
@Override
|
||||
public void simpleInitApp() {
|
||||
InstancedNode instancedNode = new InstancedNode("testInstancedNode");
|
||||
rootNode.attachChild(instancedNode);
|
||||
|
||||
box = new Geometry("Box", new Box(0.5f, 0.5f, 0.5f));
|
||||
Material material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
|
||||
material.setBoolean("UseInstancing", true);
|
||||
material.setColor("Diffuse", ColorRGBA.Red);
|
||||
material.setBoolean("UseMaterialColors", true);
|
||||
box.setMaterial(material);
|
||||
|
||||
instancedNode.attachChild(box);
|
||||
instancedNode.instance();
|
||||
|
||||
pointLight = new PointLight();
|
||||
pointLight.setColor(ColorRGBA.White);
|
||||
pointLight.setRadius(10f);
|
||||
rootNode.addLight(pointLight);
|
||||
|
||||
box.setLocalTranslation(new Vector3f(offset, 0, 0));
|
||||
pointLight.setPosition(new Vector3f(offset - 3f, 0, 0));
|
||||
|
||||
cam.setLocation(new Vector3f(offset - 5f, 0, 0));
|
||||
cam.lookAtDirection(Vector3f.UNIT_X, Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void simpleUpdate(float tpf) {
|
||||
offset += tpf;
|
||||
|
||||
System.err.println(offset);
|
||||
box.setLocalTranslation(new Vector3f(offset, 0, 0));
|
||||
pointLight.setPosition(new Vector3f(offset - 3f, 0, 0));
|
||||
|
||||
cam.setLocation(new Vector3f(offset - 5f, 0, 0));
|
||||
cam.lookAtDirection(Vector3f.UNIT_X, Vector3f.UNIT_Y);
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user