diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java b/jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java
index 2099f7f23..42ac5040a 100644
--- a/jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java
+++ b/jme3-jbullet/src/main/java/com/jme3/bullet/PhysicsSpace.java
@@ -788,7 +788,7 @@ public class PhysicsSpace {
/**
* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
- * You have to use different Transforms for start and end (at least distance > 0.4f).
+ * You have to use different Transforms for start and end (at least distance greater than 0.4f).
* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
*/
public List sweepTest(CollisionShape shape, Transform start, Transform end) {
@@ -804,7 +804,7 @@ public class PhysicsSpace {
/**
* Performs a sweep collision test and returns the results as a list of PhysicsSweepTestResults
- * You have to use different Transforms for start and end (at least distance > 0.4f).
+ * You have to use different Transforms for start and end (at least distance greater than 0.4f).
* SweepTest will not see a collision if it starts INSIDE an object and is moving AWAY from its center.
*/
public List sweepTest(CollisionShape shape, Transform start, Transform end, List results) {
@@ -917,7 +917,7 @@ public class PhysicsSpace {
*
* The default is 10. Use 4 for low quality, 20 for high quality.
*
- * @param numIterations The number of iterations used by the contact & constraint solver.
+ * @param numIterations The number of iterations used by the contact and constraint solver.
*/
public void setSolverNumIterations(int numIterations) {
dynamicsWorld.getSolverInfo().numIterations = numIterations;
diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java b/jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
index 529cb9c86..b0bccaa4b 100644
--- a/jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
+++ b/jme3-jbullet/src/main/java/com/jme3/bullet/objects/PhysicsVehicle.java
@@ -301,7 +301,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
* After adding the wheel, use direct wheel access.
* The damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.
- * k = 0.0 undamped & bouncy, k = 1.0 critical damping
+ * k = 0.0 undamped/bouncy, k = 1.0 critical damping
* 0.1 to 0.3 are good values
* @param suspensionCompression the suspensionCompression to set
*/
@@ -312,7 +312,7 @@ public class PhysicsVehicle extends PhysicsRigidBody {
/**
* The damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.
- * k = 0.0 undamped & bouncy, k = 1.0 critical damping
+ * k = 0.0 undamped/bouncy, k = 1.0 critical damping
* 0.1 to 0.3 are good values
* @param wheel
* @param suspensionCompression
diff --git a/jme3-jbullet/src/main/java/com/jme3/bullet/objects/VehicleWheel.java b/jme3-jbullet/src/main/java/com/jme3/bullet/objects/VehicleWheel.java
index 789e0c682..0490626a9 100644
--- a/jme3-jbullet/src/main/java/com/jme3/bullet/objects/VehicleWheel.java
+++ b/jme3-jbullet/src/main/java/com/jme3/bullet/objects/VehicleWheel.java
@@ -178,7 +178,7 @@ public class VehicleWheel implements Savable {
/**
* the damping coefficient for when the suspension is compressed.
* Set to k * 2.0 * FastMath.sqrt(m_suspensionStiffness) so k is proportional to critical damping.
- * k = 0.0 undamped & bouncy, k = 1.0 critical damping
+ * k = 0.0 undamped/bouncy, k = 1.0 critical damping
* 0.1 to 0.3 are good values
* @param wheelsDampingCompression
*/