Fixed warning when trying to find a srgb format for a Depth format.
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				| @ -90,6 +90,8 @@ final class TextureUtil { | ||||
|     } | ||||
| 
 | ||||
|     public GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) { | ||||
|         //if the passed format is one kind of depth there isno point in getting the srgb format; | ||||
|         isSrgb = isSrgb && fmt != Format.Depth && fmt != Format.Depth16 && fmt != Format.Depth24 && fmt != Format.Depth24Stencil8 && fmt != Format.Depth32 && fmt != Format.Depth32F; | ||||
|         GLImageFormat glFmt = getImageFormat(fmt, isSrgb); | ||||
|         if (glFmt == null && isSrgb) { | ||||
|             glFmt = getImageFormat(fmt, false);                | ||||
|  | ||||
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