Fixed warning when trying to find a srgb format for a Depth format.
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				| @ -90,6 +90,8 @@ final class TextureUtil { | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     public GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) { |     public GLImageFormat getImageFormatWithError(Format fmt, boolean isSrgb) { | ||||||
|  |         //if the passed format is one kind of depth there isno point in getting the srgb format; | ||||||
|  |         isSrgb = isSrgb && fmt != Format.Depth && fmt != Format.Depth16 && fmt != Format.Depth24 && fmt != Format.Depth24Stencil8 && fmt != Format.Depth32 && fmt != Format.Depth32F; | ||||||
|         GLImageFormat glFmt = getImageFormat(fmt, isSrgb); |         GLImageFormat glFmt = getImageFormat(fmt, isSrgb); | ||||||
|         if (glFmt == null && isSrgb) { |         if (glFmt == null && isSrgb) { | ||||||
|             glFmt = getImageFormat(fmt, false);                |             glFmt = getImageFormat(fmt, false);                | ||||||
|  | |||||||
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