diff --git a/jme3-core/src/main/resources/Common/ShaderLib/Instancing.glsllib b/jme3-core/src/main/resources/Common/ShaderLib/Instancing.glsllib index 5c1f82698..5a45ed2f2 100644 --- a/jme3-core/src/main/resources/Common/ShaderLib/Instancing.glsllib +++ b/jme3-core/src/main/resources/Common/ShaderLib/Instancing.glsllib @@ -38,15 +38,16 @@ uniform mat3 g_NormalMatrix; // 2 vertex attributes which now can be used for additional per-vertex data. attribute mat4 inInstanceData; -// Extract the world matrix out of the instance data, leaving out the -// quaternion at the end. -mat4 worldMatrix = mat4(vec4(inInstanceData[0].xyz, 0.0), - vec4(inInstanceData[1].xyz, 0.0), - vec4(inInstanceData[2].xyz, 0.0), - vec4(inInstanceData[3].xyz, 1.0)); + vec4 TransformWorld(vec4 position) { + // Extract the world matrix out of the instance data, leaving out the + // quaternion at the end. + mat4 worldMatrix = mat4(vec4(inInstanceData[0].xyz, 0.0), + vec4(inInstanceData[1].xyz, 0.0), + vec4(inInstanceData[2].xyz, 0.0), + vec4(inInstanceData[3].xyz, 1.0)); return (worldMatrix * position); }