* Make sure we load the auxilary jinput library as well (required on windows)
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@ -53,6 +53,7 @@ public class TestNativeLoader {
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private static void tryLoadJinput() {
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NativeLibraryLoader.loadNativeLibrary("jinput", true);
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NativeLibraryLoader.loadNativeLibrary("jinput-dx8", true);
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net.java.games.input.ControllerEnvironment ce =
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net.java.games.input.ControllerEnvironment.getDefaultEnvironment();
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