From b06652b6a87c647cec0813c4a6c1835fd95fda81 Mon Sep 17 00:00:00 2001 From: "sha..rd" Date: Mon, 25 Apr 2011 01:49:19 +0000 Subject: [PATCH] * Fix issue 179, shadows and HDR don't work together (thanks spencers) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7304 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core-data/Common/ShaderLib/Shadow.glsllib | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/core-data/Common/ShaderLib/Shadow.glsllib b/engine/src/core-data/Common/ShaderLib/Shadow.glsllib index a44d34857..81a5361a8 100644 --- a/engine/src/core-data/Common/ShaderLib/Shadow.glsllib +++ b/engine/src/core-data/Common/ShaderLib/Shadow.glsllib @@ -99,7 +99,7 @@ float Shadow_DoPCF_2x2(in SHADOWMAP tex, in vec4 projCoord){ float Shadow_GetShadow(in SHADOWMAP tex, in vec4 projCoord){ - return Shadow_DoDither_2x2(tex, projCoord) + Shadow_BorderCheck(projCoord.xy); + return clamp(Shadow_DoDither_2x2(tex, projCoord) + Shadow_BorderCheck(projCoord.xy), 0.0, 1.0); }