GLDebug: Use a method handle instead of a string comparison to increase the performance
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@ -36,6 +36,8 @@ import com.jme3.renderer.RendererException;
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import java.lang.reflect.InvocationHandler;
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import java.lang.reflect.InvocationHandler;
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import java.lang.reflect.Method;
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import java.lang.reflect.Method;
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import java.lang.reflect.Proxy;
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import java.lang.reflect.Proxy;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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/**
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/**
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* This class uses Reflection to intercept method calls to the Proxy Object ({@link #createProxy(GL, Object, Class[])}
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* This class uses Reflection to intercept method calls to the Proxy Object ({@link #createProxy(GL, Object, Class[])}
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@ -51,10 +53,15 @@ import java.lang.reflect.Proxy;
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public class GLDebug implements InvocationHandler {
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public class GLDebug implements InvocationHandler {
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protected Object obj;
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protected Object obj;
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protected GL gl;
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protected GL gl;
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protected Method methodGlGetError;
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private static final Logger LOG = Logger.getLogger(GLDebug.class.getName());
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private GLDebug(GL gl, Object obj) {
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private GLDebug(GL gl, Object obj) throws NoSuchMethodException {
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this.gl = gl;
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this.gl = gl;
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this.obj = obj;
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this.obj = obj;
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methodGlGetError = GL.class.getMethod("glGetError");
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/* The NoSuchMethodException shouldn't be thrown, but since we're in a constructor and cannot fail safe
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* otherwise, we throw it. */
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}
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}
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protected String decodeError(int err) {
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protected String decodeError(int err) {
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@ -102,7 +109,7 @@ public class GLDebug implements InvocationHandler {
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public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
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public Object invoke(Object proxy, Method method, Object[] args) throws Throwable {
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Object result = method.invoke(obj, args);
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Object result = method.invoke(obj, args);
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if (method.getName().equals("glGetError")) {
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if (method.equals(methodGlGetError)) {
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return result;
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return result;
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}
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}
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@ -117,13 +124,19 @@ public class GLDebug implements InvocationHandler {
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* @param gl The GL Context, required to call {@link GL#glGetError()}
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* @param gl The GL Context, required to call {@link GL#glGetError()}
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* @param obj The object which methods will be proxied
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* @param obj The object which methods will be proxied
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* @param implementedInterfaces The interfaces/class this object implements
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* @param implementedInterfaces The interfaces/class this object implements
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* @return The Proxy object
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* @return The Proxy object (or null if an error occured)
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*/
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*/
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public static Object createProxy(GL gl, Object obj, Class<?>... implementedInterfaces) {
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public static Object createProxy(GL gl, Object obj, Class<?>... implementedInterfaces) {
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try {
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return Proxy.newProxyInstance(
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return Proxy.newProxyInstance(
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GLDebug.class.getClassLoader(),
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GLDebug.class.getClassLoader(),
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implementedInterfaces,
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implementedInterfaces,
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new GLDebug(gl, obj)
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new GLDebug(gl, obj)
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);
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);
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} catch (NoSuchMethodException nsme) {
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LOG.log(Level.SEVERE, "Could not initialize the proxy because the glGetError method wasn't found!",
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nsme);
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return null;
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}
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}
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}
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}
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}
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