Removed the call to glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT as it generates an INVALID_ENUM error.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9170 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -107,7 +107,7 @@ public class OGLESShaderRenderer implements Renderer {
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private boolean powerOf2 = false;
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private boolean verboseLogging = false;
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private boolean useVBO = false;
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private boolean checkErrors = false;
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private boolean checkErrors = true;
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public OGLESShaderRenderer() {
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}
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@ -374,7 +374,8 @@ public class OGLESShaderRenderer implements Renderer {
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logger.info("GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST)");
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}
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GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
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//It seems that GL10.GL_PERSPECTIVE_CORRECTION_HINT gives invalid_enum error on android.
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// GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
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// checkGLError();
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