Removed the call to glHint GL10.GL_PERSPECTIVE_CORRECTION_HINT as it generates an INVALID_ENUM error.

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9170 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
rem..om 2012-02-17 13:03:44 +00:00
parent 60479107bb
commit afc2710626

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@ -107,7 +107,7 @@ public class OGLESShaderRenderer implements Renderer {
private boolean powerOf2 = false;
private boolean verboseLogging = false;
private boolean useVBO = false;
private boolean checkErrors = false;
private boolean checkErrors = true;
public OGLESShaderRenderer() {
}
@ -374,7 +374,8 @@ public class OGLESShaderRenderer implements Renderer {
logger.info("GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST)");
}
GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
//It seems that GL10.GL_PERSPECTIVE_CORRECTION_HINT gives invalid_enum error on android.
// GLES20.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
// checkGLError();