Update to bullet 2.86.1 (#698)
This commit is contained in:
parent
02bc779866
commit
af60797efd
@ -19,8 +19,8 @@ buildAndroidExamples = false
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ndkPath = /opt/android-ndk-r10c
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# Path for downloading native Bullet
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.83.7.zip
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bulletFolder = bullet3-2.83.7
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.86.1.zip
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bulletFolder = bullet3-2.86.1
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bulletZipFile = bullet3.zip
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# POM settings
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@ -209,7 +209,7 @@ JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_
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env->ThrowNew(newExc, "The manifoldPoint does not exist.");
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return 0;
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}
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return mp -> m_lateralFrictionInitialized;
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return (mp -> m_contactPointFlags) & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
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}
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/*
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@ -129,20 +129,100 @@ extern "C" {
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setUpAxis
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* Signature: (JI)V
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* Method: setUp
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
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(JNIEnv *env, jobject object, jlong objectId, jint value) {
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUp
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setUpAxis(value);
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setUp(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setAngularVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setAngularVelocity(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getAngularVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 a_vel = character->getAngularVelocity();
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jmeBulletUtil::convert(env, &a_vel, value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setLinearVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setLinearVelocity(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getLinearVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 l_vel = character->getLinearVelocity();
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jmeBulletUtil::convert(env, &l_vel, value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setFallSpeed
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@ -178,25 +258,62 @@ extern "C" {
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setGravity
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* Signature: (JF)V
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
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(JNIEnv *env, jobject object, jlong objectId, jfloat value) {
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setGravity(value);
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setGravity(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getGravity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
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(JNIEnv *env, jobject object, jlong objectId,jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 g = character->getGravity();
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jmeBulletUtil::convert(env, &g, value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setLinearDamping
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearDamping
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(JNIEnv *env, jobject object, jlong objectId,jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return ;
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}
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character->setLinearDamping(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getLinearDamping
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearDamping
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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@ -204,9 +321,78 @@ extern "C" {
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getGravity();
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return character->getLinearDamping();
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setAngularDamping
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularDamping
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(JNIEnv *env, jobject object, jlong objectId,jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setAngularDamping(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getAngularDamping
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularDamping
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getAngularDamping();
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setStepHeight
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setStepHeight
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(JNIEnv *env, jobject object, jlong objectId,jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setStepHeight(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getStepHeight
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getStepHeight
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getStepHeight();
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setMaxSlope
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@ -239,6 +425,39 @@ extern "C" {
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return character->getMaxSlope();
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setMaxPenetrationDepth
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxPenetrationDepth
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(JNIEnv *env, jobject object, jlong objectId, jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setMaxPenetrationDepth(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getMaxPenetrationDepth
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxPenetrationDepth
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getMaxPenetrationDepth();
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: onGround
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@ -258,17 +477,37 @@ extern "C" {
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: jump
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* Signature: (J)V
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
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(JNIEnv *env, jobject object, jlong objectId) {
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(JNIEnv *env, jobject object, jlong objectId,jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->jump();
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->jump(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: applyImpulse
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_applyImpulse
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(JNIEnv *env, jobject object, jlong objectId,jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->applyImpulse(vec);
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}
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/*
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@ -83,11 +83,47 @@ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDire
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setUpAxis
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* Signature: (JI)V
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* Method: setUp
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
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(JNIEnv *, jobject, jlong, jint);
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUp
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(JNIEnv *, jobject , jlong , jobject );
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setAngularVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularVelocity
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(JNIEnv *, jobject , jlong , jobject ) ;
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getAngularVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularVelocity
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(JNIEnv *, jobject , jlong , jobject );
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setLinearVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearVelocity
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(JNIEnv *, jobject , jlong , jobject );
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getLinearVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearVelocity
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(JNIEnv *, jobject , jlong , jobject );
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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@ -108,18 +144,72 @@ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpee
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setGravity
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* Signature: (JF)V
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
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(JNIEnv *, jobject, jlong, jfloat);
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getGravity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
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(JNIEnv *, jobject, jlong, jobject);
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setLinearDamping
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* Signature: (JF)V
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*/
|
||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearDamping
|
||||
(JNIEnv *, jobject , jlong ,jfloat );
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: getLinearDamping
|
||||
* Signature: (J)F
|
||||
*/
|
||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
|
||||
(JNIEnv *, jobject, jlong);
|
||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearDamping
|
||||
(JNIEnv *, jobject , jlong );
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: setAngularDamping
|
||||
* Signature: (JF)V
|
||||
*/
|
||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularDamping
|
||||
(JNIEnv *, jobject , jlong ,jfloat );
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: getAngularDamping
|
||||
* Signature: (J)F
|
||||
*/
|
||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularDamping
|
||||
(JNIEnv *, jobject , jlong );
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: setStepHeight
|
||||
* Signature: (JF)V
|
||||
*/
|
||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setStepHeight
|
||||
(JNIEnv *, jobject , jlong ,jfloat );
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: getStepHeight
|
||||
* Signature: (J)F
|
||||
*/
|
||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getStepHeight
|
||||
(JNIEnv *, jobject , jlong );
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
@ -137,6 +227,24 @@ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
|
||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
|
||||
(JNIEnv *, jobject, jlong);
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: setMaxPenetrationDepth
|
||||
* Signature: (JF)V
|
||||
*/
|
||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxPenetrationDepth
|
||||
(JNIEnv *, jobject , jlong , jfloat );
|
||||
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: getMaxPenetrationDepth
|
||||
* Signature: (J)F
|
||||
*/
|
||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxPenetrationDepth
|
||||
(JNIEnv *, jobject , jlong );
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: onGround
|
||||
@ -148,10 +256,18 @@ JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGroun
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: jump
|
||||
* Signature: (J)V
|
||||
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||
*/
|
||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
|
||||
(JNIEnv *, jobject, jlong);
|
||||
(JNIEnv *, jobject, jlong, jobject);
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
* Method: applyImpulse
|
||||
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||
*/
|
||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_applyImpulse
|
||||
(JNIEnv *, jobject , jlong ,jobject );
|
||||
|
||||
/*
|
||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||
|
@ -128,12 +128,64 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
|
||||
return walkDirection;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Deprecated in bullet 2.86.1 use setUp(Vector3f) instead
|
||||
*/
|
||||
@Deprecated
|
||||
public void setUpAxis(int axis) {
|
||||
upAxis = axis;
|
||||
setUpAxis(characterId, axis);
|
||||
if(axis<0) axis=0;
|
||||
else if(axis>2) axis=2;
|
||||
switch(axis){
|
||||
case 0:
|
||||
setUp(Vector3f.UNIT_X);
|
||||
break;
|
||||
case 1:
|
||||
setUp(Vector3f.UNIT_Y);
|
||||
break;
|
||||
case 2:
|
||||
setUp(Vector3f.UNIT_Z);
|
||||
}
|
||||
}
|
||||
|
||||
private native void setUpAxis(long characterId, int axis);
|
||||
public void setUp(Vector3f axis) {
|
||||
setUp(characterId, axis);
|
||||
}
|
||||
|
||||
|
||||
private native void setUp(long characterId, Vector3f axis);
|
||||
|
||||
|
||||
public void setAngularVelocity(Vector3f v){
|
||||
setAngularVelocity(characterId,v);
|
||||
}
|
||||
|
||||
private native void setAngularVelocity(long characterId, Vector3f v);
|
||||
|
||||
|
||||
public Vector3f getAngularVelocity(Vector3f out){
|
||||
if(out==null)out=new Vector3f();
|
||||
getAngularVelocity(characterId,out);
|
||||
return out;
|
||||
}
|
||||
|
||||
private native void getAngularVelocity(long characterId, Vector3f out);
|
||||
|
||||
|
||||
public void setLinearVelocity(Vector3f v){
|
||||
setLinearVelocity(characterId,v);
|
||||
}
|
||||
|
||||
private native void setLinearVelocity(long characterId, Vector3f v);
|
||||
|
||||
|
||||
public Vector3f getLinearVelocity(Vector3f out){
|
||||
if(out==null)out=new Vector3f();
|
||||
getLinearVelocity(characterId,out);
|
||||
return out;
|
||||
}
|
||||
|
||||
private native void getLinearVelocity(long characterId, Vector3f out);
|
||||
|
||||
|
||||
public int getUpAxis() {
|
||||
return upAxis;
|
||||
@ -161,17 +213,95 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
|
||||
return jumpSpeed;
|
||||
}
|
||||
|
||||
/**
|
||||
* @deprecated Deprecated in bullet 2.86.1. Use setGravity(Vector3f) instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public void setGravity(float value) {
|
||||
setGravity(new Vector3f(0,value,0));
|
||||
}
|
||||
|
||||
public void setGravity(Vector3f value) {
|
||||
setGravity(characterId, value);
|
||||
}
|
||||
|
||||
private native void setGravity(long characterId, float gravity);
|
||||
private native void setGravity(long characterId, Vector3f gravity);
|
||||
|
||||
/**
|
||||
* @deprecated Deprecated in bullet 2.86.1. Use getGravity(Vector3f) instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public float getGravity() {
|
||||
return getGravity(characterId);
|
||||
return getGravity(null).y;
|
||||
}
|
||||
|
||||
private native float getGravity(long characterId);
|
||||
public Vector3f getGravity(Vector3f out) {
|
||||
if(out==null)out=new Vector3f();
|
||||
getGravity(characterId,out);
|
||||
return out;
|
||||
}
|
||||
|
||||
private native void getGravity(long characterId,Vector3f out);
|
||||
|
||||
|
||||
public float getLinearDamping(){
|
||||
return getLinearDamping(characterId);
|
||||
}
|
||||
|
||||
private native float getLinearDamping(long characterId);
|
||||
|
||||
|
||||
public void setLinearDamping(float v ){
|
||||
setLinearDamping(characterId,v );
|
||||
}
|
||||
|
||||
private native void setLinearDamping(long characterId,float v);
|
||||
|
||||
|
||||
public float getAngularDamping(){
|
||||
return getAngularDamping(characterId);
|
||||
}
|
||||
|
||||
private native float getAngularDamping(long characterId);
|
||||
|
||||
|
||||
public void setAngularDamping(float v ){
|
||||
setAngularDamping(characterId,v );
|
||||
}
|
||||
|
||||
private native void setAngularDamping(long characterId,float v);
|
||||
|
||||
|
||||
public float getStepHeight(){
|
||||
return getStepHeight(characterId);
|
||||
}
|
||||
|
||||
private native float getStepHeight(long characterId);
|
||||
|
||||
|
||||
public void setStepHeight(float v ){
|
||||
setStepHeight(characterId,v );
|
||||
}
|
||||
|
||||
private native void setStepHeight(long characterId,float v);
|
||||
|
||||
|
||||
public float getMaxPenetrationDepth(){
|
||||
return getMaxPenetrationDepth(characterId);
|
||||
}
|
||||
|
||||
private native float getMaxPenetrationDepth(long characterId);
|
||||
|
||||
|
||||
public void setMaxPenetrationDepth(float v ){
|
||||
setMaxPenetrationDepth(characterId,v );
|
||||
}
|
||||
|
||||
private native void setMaxPenetrationDepth(long characterId,float v);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public void setMaxSlope(float slopeRadians) {
|
||||
setMaxSlope(characterId, slopeRadians);
|
||||
@ -191,11 +321,20 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
|
||||
|
||||
private native boolean onGround(long characterId);
|
||||
|
||||
/**
|
||||
* @deprecated Deprecated in bullet 2.86.1. Use jump(Vector3f) instead.
|
||||
*/
|
||||
@Deprecated
|
||||
public void jump() {
|
||||
jump(characterId);
|
||||
jump(Vector3f.UNIT_Y);
|
||||
}
|
||||
|
||||
private native void jump(long characterId);
|
||||
|
||||
public void jump(Vector3f dir) {
|
||||
jump(characterId,dir);
|
||||
}
|
||||
|
||||
private native void jump(long characterId,Vector3f v);
|
||||
|
||||
@Override
|
||||
public void setCollisionShape(CollisionShape collisionShape) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user