Update to bullet 2.86.1 (#698)
This commit is contained in:
parent
02bc779866
commit
af60797efd
@ -19,8 +19,8 @@ buildAndroidExamples = false
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ndkPath = /opt/android-ndk-r10c
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ndkPath = /opt/android-ndk-r10c
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# Path for downloading native Bullet
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# Path for downloading native Bullet
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.83.7.zip
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bulletUrl = https://github.com/bulletphysics/bullet3/archive/2.86.1.zip
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bulletFolder = bullet3-2.83.7
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bulletFolder = bullet3-2.86.1
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bulletZipFile = bullet3.zip
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bulletZipFile = bullet3.zip
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# POM settings
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# POM settings
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@ -209,7 +209,7 @@ JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_collision_PhysicsCollisionEvent_
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env->ThrowNew(newExc, "The manifoldPoint does not exist.");
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env->ThrowNew(newExc, "The manifoldPoint does not exist.");
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return 0;
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return 0;
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}
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}
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return mp -> m_lateralFrictionInitialized;
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return (mp -> m_contactPointFlags) & BT_CONTACT_FLAG_LATERAL_FRICTION_INITIALIZED;
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}
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}
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/*
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/*
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@ -129,20 +129,100 @@ extern "C" {
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setUpAxis
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* Method: setUp
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* Signature: (JI)V
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUp
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(JNIEnv *env, jobject object, jlong objectId, jint value) {
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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return;
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}
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}
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character->setUpAxis(value);
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setUp(vec);
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}
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setAngularVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setAngularVelocity(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getAngularVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 a_vel = character->getAngularVelocity();
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jmeBulletUtil::convert(env, &a_vel, value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setLinearVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setLinearVelocity(vec);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getLinearVelocity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearVelocity
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 l_vel = character->getLinearVelocity();
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jmeBulletUtil::convert(env, &l_vel, value);
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}
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setFallSpeed
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* Method: setFallSpeed
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@ -178,25 +258,62 @@ extern "C" {
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setGravity
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* Method: setGravity
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* Signature: (JF)V
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
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(JNIEnv *env, jobject object, jlong objectId, jfloat value) {
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(JNIEnv *env, jobject object, jlong objectId, jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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return;
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}
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}
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character->setGravity(value);
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->setGravity(vec);
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}
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}
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getGravity
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* Method: getGravity
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
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(JNIEnv *env, jobject object, jlong objectId,jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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btVector3 g = character->getGravity();
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jmeBulletUtil::convert(env, &g, value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setLinearDamping
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearDamping
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(JNIEnv *env, jobject object, jlong objectId,jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return ;
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}
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character->setLinearDamping(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getLinearDamping
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* Signature: (J)F
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* Signature: (J)F
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*/
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearDamping
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(JNIEnv *env, jobject object, jlong objectId) {
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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if (character == NULL) {
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@ -204,9 +321,78 @@ extern "C" {
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env->ThrowNew(newExc, "The native object does not exist.");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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return 0;
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}
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}
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return character->getGravity();
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return character->getLinearDamping();
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}
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setAngularDamping
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularDamping
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(JNIEnv *env, jobject object, jlong objectId,jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setAngularDamping(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getAngularDamping
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularDamping
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getAngularDamping();
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setStepHeight
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setStepHeight
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(JNIEnv *env, jobject object, jlong objectId,jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setStepHeight(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getStepHeight
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getStepHeight
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getStepHeight();
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}
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setMaxSlope
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* Method: setMaxSlope
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@ -239,6 +425,39 @@ extern "C" {
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return character->getMaxSlope();
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return character->getMaxSlope();
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}
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: setMaxPenetrationDepth
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* Signature: (JF)V
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxPenetrationDepth
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(JNIEnv *env, jobject object, jlong objectId, jfloat value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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}
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character->setMaxPenetrationDepth(value);
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}
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: getMaxPenetrationDepth
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* Signature: (J)F
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*/
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JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxPenetrationDepth
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(JNIEnv *env, jobject object, jlong objectId) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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return 0;
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}
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return character->getMaxPenetrationDepth();
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}
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: onGround
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* Method: onGround
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@ -258,17 +477,37 @@ extern "C" {
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/*
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/*
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Class: com_jme3_bullet_objects_PhysicsCharacter
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* Method: jump
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* Method: jump
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* Signature: (J)V
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* Signature: (JLcom/jme3/math/Vector3f;)V
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*/
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*/
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
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JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
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(JNIEnv *env, jobject object, jlong objectId) {
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(JNIEnv *env, jobject object, jlong objectId,jobject value) {
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
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if (character == NULL) {
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if (character == NULL) {
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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jclass newExc = env->FindClass("java/lang/NullPointerException");
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env->ThrowNew(newExc, "The native object does not exist.");
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env->ThrowNew(newExc, "The native object does not exist.");
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return;
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return;
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}
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}
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character->jump();
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btVector3 vec = btVector3();
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jmeBulletUtil::convert(env, value, &vec);
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character->jump(vec);
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}
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/*
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||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: applyImpulse
|
||||||
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_applyImpulse
|
||||||
|
(JNIEnv *env, jobject object, jlong objectId,jobject value) {
|
||||||
|
btKinematicCharacterController* character = reinterpret_cast<btKinematicCharacterController*>(objectId);
|
||||||
|
if (character == NULL) {
|
||||||
|
jclass newExc = env->FindClass("java/lang/NullPointerException");
|
||||||
|
env->ThrowNew(newExc, "The native object does not exist.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
btVector3 vec = btVector3();
|
||||||
|
jmeBulletUtil::convert(env, value, &vec);
|
||||||
|
character->applyImpulse(vec);
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -83,11 +83,47 @@ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setWalkDire
|
|||||||
|
|
||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
* Method: setUpAxis
|
* Method: setUp
|
||||||
* Signature: (JI)V
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
*/
|
*/
|
||||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUpAxis
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setUp
|
||||||
(JNIEnv *, jobject, jlong, jint);
|
(JNIEnv *, jobject , jlong , jobject );
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: setAngularVelocity
|
||||||
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularVelocity
|
||||||
|
(JNIEnv *, jobject , jlong , jobject ) ;
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: getAngularVelocity
|
||||||
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularVelocity
|
||||||
|
(JNIEnv *, jobject , jlong , jobject );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: setLinearVelocity
|
||||||
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearVelocity
|
||||||
|
(JNIEnv *, jobject , jlong , jobject );
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: getLinearVelocity
|
||||||
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearVelocity
|
||||||
|
(JNIEnv *, jobject , jlong , jobject );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
@ -108,18 +144,72 @@ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setJumpSpee
|
|||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
* Method: setGravity
|
* Method: setGravity
|
||||||
* Signature: (JF)V
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
*/
|
*/
|
||||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setGravity
|
||||||
(JNIEnv *, jobject, jlong, jfloat);
|
(JNIEnv *, jobject, jlong, jobject);
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
* Method: getGravity
|
* Method: getGravity
|
||||||
* Signature: (J)F
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
*/
|
*/
|
||||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getGravity
|
||||||
(JNIEnv *, jobject, jlong);
|
(JNIEnv *, jobject, jlong, jobject);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: setLinearDamping
|
||||||
|
* Signature: (JF)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setLinearDamping
|
||||||
|
(JNIEnv *, jobject , jlong ,jfloat );
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: getLinearDamping
|
||||||
|
* Signature: (J)F
|
||||||
|
*/
|
||||||
|
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getLinearDamping
|
||||||
|
(JNIEnv *, jobject , jlong );
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: setAngularDamping
|
||||||
|
* Signature: (JF)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setAngularDamping
|
||||||
|
(JNIEnv *, jobject , jlong ,jfloat );
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: getAngularDamping
|
||||||
|
* Signature: (J)F
|
||||||
|
*/
|
||||||
|
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getAngularDamping
|
||||||
|
(JNIEnv *, jobject , jlong );
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: setStepHeight
|
||||||
|
* Signature: (JF)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setStepHeight
|
||||||
|
(JNIEnv *, jobject , jlong ,jfloat );
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: getStepHeight
|
||||||
|
* Signature: (J)F
|
||||||
|
*/
|
||||||
|
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getStepHeight
|
||||||
|
(JNIEnv *, jobject , jlong );
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
@ -137,6 +227,24 @@ JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxSlope
|
|||||||
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
|
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxSlope
|
||||||
(JNIEnv *, jobject, jlong);
|
(JNIEnv *, jobject, jlong);
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: setMaxPenetrationDepth
|
||||||
|
* Signature: (JF)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_setMaxPenetrationDepth
|
||||||
|
(JNIEnv *, jobject , jlong , jfloat );
|
||||||
|
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: getMaxPenetrationDepth
|
||||||
|
* Signature: (J)F
|
||||||
|
*/
|
||||||
|
JNIEXPORT jfloat JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_getMaxPenetrationDepth
|
||||||
|
(JNIEnv *, jobject , jlong );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
* Method: onGround
|
* Method: onGround
|
||||||
@ -148,10 +256,18 @@ JNIEXPORT jboolean JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_onGroun
|
|||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
* Method: jump
|
* Method: jump
|
||||||
* Signature: (J)V
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
*/
|
*/
|
||||||
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_jump
|
||||||
(JNIEnv *, jobject, jlong);
|
(JNIEnv *, jobject, jlong, jobject);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
* Method: applyImpulse
|
||||||
|
* Signature: (JLcom/jme3/math/Vector3f;)V
|
||||||
|
*/
|
||||||
|
JNIEXPORT void JNICALL Java_com_jme3_bullet_objects_PhysicsCharacter_applyImpulse
|
||||||
|
(JNIEnv *, jobject , jlong ,jobject );
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
* Class: com_jme3_bullet_objects_PhysicsCharacter
|
||||||
|
@ -128,12 +128,64 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
|
|||||||
return walkDirection;
|
return walkDirection;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setUpAxis(int axis) {
|
/**
|
||||||
upAxis = axis;
|
* @deprecated Deprecated in bullet 2.86.1 use setUp(Vector3f) instead
|
||||||
setUpAxis(characterId, axis);
|
*/
|
||||||
|
@Deprecated
|
||||||
|
public void setUpAxis(int axis) {
|
||||||
|
if(axis<0) axis=0;
|
||||||
|
else if(axis>2) axis=2;
|
||||||
|
switch(axis){
|
||||||
|
case 0:
|
||||||
|
setUp(Vector3f.UNIT_X);
|
||||||
|
break;
|
||||||
|
case 1:
|
||||||
|
setUp(Vector3f.UNIT_Y);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
setUp(Vector3f.UNIT_Z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setUp(Vector3f axis) {
|
||||||
|
setUp(characterId, axis);
|
||||||
}
|
}
|
||||||
|
|
||||||
private native void setUpAxis(long characterId, int axis);
|
|
||||||
|
private native void setUp(long characterId, Vector3f axis);
|
||||||
|
|
||||||
|
|
||||||
|
public void setAngularVelocity(Vector3f v){
|
||||||
|
setAngularVelocity(characterId,v);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void setAngularVelocity(long characterId, Vector3f v);
|
||||||
|
|
||||||
|
|
||||||
|
public Vector3f getAngularVelocity(Vector3f out){
|
||||||
|
if(out==null)out=new Vector3f();
|
||||||
|
getAngularVelocity(characterId,out);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void getAngularVelocity(long characterId, Vector3f out);
|
||||||
|
|
||||||
|
|
||||||
|
public void setLinearVelocity(Vector3f v){
|
||||||
|
setLinearVelocity(characterId,v);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void setLinearVelocity(long characterId, Vector3f v);
|
||||||
|
|
||||||
|
|
||||||
|
public Vector3f getLinearVelocity(Vector3f out){
|
||||||
|
if(out==null)out=new Vector3f();
|
||||||
|
getLinearVelocity(characterId,out);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void getLinearVelocity(long characterId, Vector3f out);
|
||||||
|
|
||||||
|
|
||||||
public int getUpAxis() {
|
public int getUpAxis() {
|
||||||
return upAxis;
|
return upAxis;
|
||||||
@ -161,17 +213,95 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
|
|||||||
return jumpSpeed;
|
return jumpSpeed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @deprecated Deprecated in bullet 2.86.1. Use setGravity(Vector3f) instead.
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
public void setGravity(float value) {
|
public void setGravity(float value) {
|
||||||
|
setGravity(new Vector3f(0,value,0));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setGravity(Vector3f value) {
|
||||||
setGravity(characterId, value);
|
setGravity(characterId, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
private native void setGravity(long characterId, float gravity);
|
private native void setGravity(long characterId, Vector3f gravity);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @deprecated Deprecated in bullet 2.86.1. Use getGravity(Vector3f) instead.
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
public float getGravity() {
|
public float getGravity() {
|
||||||
return getGravity(characterId);
|
return getGravity(null).y;
|
||||||
}
|
}
|
||||||
|
|
||||||
private native float getGravity(long characterId);
|
public Vector3f getGravity(Vector3f out) {
|
||||||
|
if(out==null)out=new Vector3f();
|
||||||
|
getGravity(characterId,out);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void getGravity(long characterId,Vector3f out);
|
||||||
|
|
||||||
|
|
||||||
|
public float getLinearDamping(){
|
||||||
|
return getLinearDamping(characterId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native float getLinearDamping(long characterId);
|
||||||
|
|
||||||
|
|
||||||
|
public void setLinearDamping(float v ){
|
||||||
|
setLinearDamping(characterId,v );
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void setLinearDamping(long characterId,float v);
|
||||||
|
|
||||||
|
|
||||||
|
public float getAngularDamping(){
|
||||||
|
return getAngularDamping(characterId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native float getAngularDamping(long characterId);
|
||||||
|
|
||||||
|
|
||||||
|
public void setAngularDamping(float v ){
|
||||||
|
setAngularDamping(characterId,v );
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void setAngularDamping(long characterId,float v);
|
||||||
|
|
||||||
|
|
||||||
|
public float getStepHeight(){
|
||||||
|
return getStepHeight(characterId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native float getStepHeight(long characterId);
|
||||||
|
|
||||||
|
|
||||||
|
public void setStepHeight(float v ){
|
||||||
|
setStepHeight(characterId,v );
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void setStepHeight(long characterId,float v);
|
||||||
|
|
||||||
|
|
||||||
|
public float getMaxPenetrationDepth(){
|
||||||
|
return getMaxPenetrationDepth(characterId);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native float getMaxPenetrationDepth(long characterId);
|
||||||
|
|
||||||
|
|
||||||
|
public void setMaxPenetrationDepth(float v ){
|
||||||
|
setMaxPenetrationDepth(characterId,v );
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void setMaxPenetrationDepth(long characterId,float v);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void setMaxSlope(float slopeRadians) {
|
public void setMaxSlope(float slopeRadians) {
|
||||||
setMaxSlope(characterId, slopeRadians);
|
setMaxSlope(characterId, slopeRadians);
|
||||||
@ -191,11 +321,20 @@ public class PhysicsCharacter extends PhysicsCollisionObject {
|
|||||||
|
|
||||||
private native boolean onGround(long characterId);
|
private native boolean onGround(long characterId);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @deprecated Deprecated in bullet 2.86.1. Use jump(Vector3f) instead.
|
||||||
|
*/
|
||||||
|
@Deprecated
|
||||||
public void jump() {
|
public void jump() {
|
||||||
jump(characterId);
|
jump(Vector3f.UNIT_Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
private native void jump(long characterId);
|
|
||||||
|
public void jump(Vector3f dir) {
|
||||||
|
jump(characterId,dir);
|
||||||
|
}
|
||||||
|
|
||||||
|
private native void jump(long characterId,Vector3f v);
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void setCollisionShape(CollisionShape collisionShape) {
|
public void setCollisionShape(CollisionShape collisionShape) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user