From af3e3a74f5b79181fe60c678ff9f1aa052009ae6 Mon Sep 17 00:00:00 2001 From: "jul..om" Date: Sat, 27 Oct 2012 13:46:18 +0000 Subject: [PATCH] Uses the proper string as attribute name to get its location (and now the shader-based renderer relying on JOGL 2.0 is operational) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9910 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java b/engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java index 89eb632d8..c166ed198 100644 --- a/engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java +++ b/engine/src/jogl/com/jme3/renderer/jogl/JoglRenderer.java @@ -2139,8 +2139,8 @@ public class JoglRenderer implements Renderer { } if (loc == -2) { stringBuf.setLength(0); - stringBuf.append("in").append(vb.getBufferType().name()).append('\0'); - updateNameBuffer(); + // JOGL 2.0 doesn't need a null terminated string + stringBuf.append("in").append(vb.getBufferType().name()); loc = gl.getGL2().glGetAttribLocation(programId, stringBuf.toString()); // not really the name of it in the shader (inPosition\0) but