From af11f870f1c40f00a3c4fa30c07951498dcd6ae9 Mon Sep 17 00:00:00 2001 From: TehLeo Date: Sat, 12 Nov 2016 18:47:09 +0100 Subject: [PATCH] Update GL3.java --- .../java/com/jme3/renderer/opengl/GL3.java | 28 +++++++++++++++++++ 1 file changed, 28 insertions(+) diff --git a/jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java b/jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java index 1fbad5c2d..9b01e46a5 100644 --- a/jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java +++ b/jme3-core/src/main/java/com/jme3/renderer/opengl/GL3.java @@ -54,6 +54,34 @@ public interface GL3 extends GL2 { public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; + public static final int GL_R8I = 33329; + public static final int GL_R8UI = 33330; + public static final int GL_R16I = 33331; + public static final int GL_R16UI = 33332; + public static final int GL_R32I = 33333; + public static final int GL_R32UI = 33334; + public static final int GL_RG8I = 33335; + public static final int GL_RG8UI = 33336; + public static final int GL_RG16I = 33337; + public static final int GL_RG16UI = 33338; + public static final int GL_RG32I = 33339; + public static final int GL_RG32UI = 33340; + public static final int GL_RGBA32UI = 36208; + public static final int GL_RGB32UI = 36209; + public static final int GL_RGBA16UI = 36214; + public static final int GL_RGB16UI = 36215; + public static final int GL_RGBA8UI = 36220; + public static final int GL_RGB8UI = 36221; + public static final int GL_RGBA32I = 36226; + public static final int GL_RGB32I = 36227; + public static final int GL_RGBA16I = 36232; + public static final int GL_RGB16I = 36233; + public static final int GL_RGBA8I = 36238; + public static final int GL_RGB8I = 36239; + public static final int GL_RED_INTEGER = 36244; + public static final int GL_RG_INTEGER = 33320; + public static final int GL_RGB_INTEGER = 36248; + public static final int GL_RGBA_INTEGER = 36249; public void glBindFragDataLocation(int param1, int param2, String param3); /// GL3+ public void glBindVertexArray(int param1); /// GL3+