test and fix for issue #710 (phantom triangles in a mesh collision)
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jme3-core/src
@ -1013,6 +1013,18 @@ public class Mesh implements Savable, Cloneable, JmeCloneable {
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BoundingVolume worldBound,
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CollisionResults results){
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switch (mode) {
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case Points:
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case Lines:
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case LineStrip:
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case LineLoop:
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/*
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* Collisions can be detected only with triangles,
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* and there are no triangles in this mesh.
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*/
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return 0;
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}
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if (getVertexCount() == 0) {
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return 0;
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}
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128
jme3-core/src/test/java/com/jme3/scene/PhantomTrianglesTest.java
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128
jme3-core/src/test/java/com/jme3/scene/PhantomTrianglesTest.java
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@ -0,0 +1,128 @@
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/*
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* Copyright (c) 2017 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.scene;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.DesktopAssetManager;
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import com.jme3.asset.plugins.ClasspathLocator;
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import com.jme3.collision.CollisionResult;
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import com.jme3.collision.CollisionResults;
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import com.jme3.material.Material;
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import com.jme3.material.plugins.J3MLoader;
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import com.jme3.math.Ray;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.shape.Quad;
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import org.junit.Test;
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/**
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* Verify that collideWith() doesn't reports collisions with phantom triangles.
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* This was issue #710 at GitHub.
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*
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* @author Stephen Gold
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*/
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public class PhantomTrianglesTest {
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AssetManager assetManager;
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/**
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* ray in the -Z direction, starting from (0.1, 0.2, 10)
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*/
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final private Ray ray = new Ray(/* origin */new Vector3f(0.1f, 0.2f, 10f),
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/* direction */ new Vector3f(0f, 0f, -1f));
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Node rootNode;
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/**
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* Cast a ray at the geometries and report all collisions.
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*/
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void castRay() {
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CollisionResults results = new CollisionResults();
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rootNode.collideWith(ray, results);
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int numResults = results.size();
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for (int resultI = 0; resultI < numResults; resultI++) {
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CollisionResult result = results.getCollision(resultI);
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Geometry geometry = result.getGeometry();
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String name = geometry.getName();
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if (name.equals("white lines")) {
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assert false; // phantom triangle
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}
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}
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}
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/**
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* Attach a red square in the XY plane with its lower left corner at (0, 0,
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* 0). It is composed of 2 triangles.
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*/
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void createRedSquare() {
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Mesh quadMesh = new Quad(1f, 1f);
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Geometry redSquare = new Geometry("red square", quadMesh);
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Material red = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
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redSquare.setMaterial(red);
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rootNode.attachChild(redSquare);
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}
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/**
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* Attach a pair of parallel white lines in the z=1 plane.
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*/
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void createWhiteLines() {
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Mesh lineMesh = new Mesh();
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lineMesh.setMode(Mesh.Mode.Lines);
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float[] corners = new float[]{
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-1f, -1f, 0f,
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-1f, 1f, 0f,
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1f, 1f, 0f,
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1f, -1f, 0f
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};
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lineMesh.setBuffer(VertexBuffer.Type.Position, 3, corners);
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short[] indices = new short[]{0, 1, 2, 3};
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lineMesh.setBuffer(VertexBuffer.Type.Index, 2, indices);
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lineMesh.updateBound();
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Geometry whiteLines = new Geometry("white lines", lineMesh);
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Material white = assetManager.loadMaterial("Common/Materials/WhiteColor.j3m");
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whiteLines.setMaterial(white);
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whiteLines.move(0f, 0f, 1f);
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rootNode.attachChild(whiteLines);
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}
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@Test
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public void testPhantomTriangles() {
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assetManager = new DesktopAssetManager();
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assetManager.registerLocator(null, ClasspathLocator.class);
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assetManager.registerLoader(J3MLoader.class, "j3m", "j3md");
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rootNode = new Node();
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createRedSquare();
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createWhiteLines();
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rootNode.updateLogicalState(0.01f);
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rootNode.updateGeometricState();
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castRay();
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}
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}
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