ParticleEmitter : RotationSpeed has now an effect when setting a faceNormal to a ParticleEmitter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9661 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -40,6 +40,7 @@ import com.jme3.scene.VertexBuffer;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Format;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.scene.VertexBuffer.Usage;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.TempVars;
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import java.nio.ByteBuffer;
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import java.nio.ByteBuffer;
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import java.nio.FloatBuffer;
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import java.nio.FloatBuffer;
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import java.nio.ShortBuffer;
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import java.nio.ShortBuffer;
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@ -207,6 +208,14 @@ public class ParticleTriMesh extends ParticleMesh {
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faceNormal.cross(up, left);
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faceNormal.cross(up, left);
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up.multLocal(p.size);
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up.multLocal(p.size);
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left.multLocal(p.size);
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left.multLocal(p.size);
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if (p.angle != 0) {
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TempVars vars = TempVars.get();
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vars.vect1.set(faceNormal).normalizeLocal();
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vars.quat1.fromAngleNormalAxis(p.angle, vars.vect1);
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vars.quat1.multLocal(left);
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vars.quat1.multLocal(up);
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vars.release();
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}
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}else if (p.angle != 0){
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}else if (p.angle != 0){
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float cos = FastMath.cos(p.angle) * p.size;
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float cos = FastMath.cos(p.angle) * p.size;
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float sin = FastMath.sin(p.angle) * p.size;
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float sin = FastMath.sin(p.angle) * p.size;
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