git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10052 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.animation; |
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import com.jme3.animation.AnimControl; |
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import com.jme3.animation.AnimationFactory; |
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import com.jme3.animation.LoopMode; |
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import com.jme3.app.DebugKeysAppState; |
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import com.jme3.app.FlyCamAppState; |
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import com.jme3.app.ResetStatsState; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.app.StatsAppState; |
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import com.jme3.cinematic.Cinematic; |
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import com.jme3.cinematic.MotionPath; |
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import com.jme3.cinematic.PlayState; |
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import com.jme3.cinematic.events.AnimationEvent; |
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import com.jme3.cinematic.events.MotionEvent; |
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import com.jme3.input.KeyInput; |
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import com.jme3.input.controls.ActionListener; |
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import com.jme3.input.controls.KeyTrigger; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.light.PointLight; |
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import com.jme3.light.SpotLight; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.FastMath; |
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import com.jme3.math.Vector2f; |
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import com.jme3.math.Vector3f; |
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import com.jme3.post.FilterPostProcessor; |
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import com.jme3.post.filters.FXAAFilter; |
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import com.jme3.post.ssao.SSAOFilter; |
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import com.jme3.renderer.queue.RenderQueue; |
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import com.jme3.scene.CameraNode; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.shape.Quad; |
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import com.jme3.shadow.EdgeFilteringMode; |
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import com.jme3.shadow.SpotLightShadowRenderer; |
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/** |
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* |
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* @author Nehon |
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*/ |
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public class TestJaime extends SimpleApplication { |
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Cinematic cinematic; |
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public static void main(String... argv){ |
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TestJaime app = new TestJaime(); |
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app.start(); |
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} |
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@Override |
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public void simpleInitApp() { |
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stateManager.detach(stateManager.getState(FlyCamAppState.class)); |
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stateManager.detach(stateManager.getState(ResetStatsState.class)); |
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stateManager.detach(stateManager.getState(DebugKeysAppState.class)); |
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stateManager.detach(stateManager.getState(StatsAppState.class)); |
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final Node jaime = LoadModel(); |
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setupLights(); |
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setupCamera(); |
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setupFloor(); |
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setupCinematic(jaime); |
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setupInput(); |
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} |
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public Node LoadModel() { |
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Node jaime = (Node)assetManager.loadModel("Models/Jaime/Jaime.j3o"); |
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jaime.setShadowMode(RenderQueue.ShadowMode.CastAndReceive); |
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rootNode.attachChild(jaime); |
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return jaime; |
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} |
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public void setupLights() { |
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AmbientLight al = new AmbientLight(); |
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al.setColor(new ColorRGBA(0.1f, 0.1f, 0.1f, 1)); |
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rootNode.addLight(al); |
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SpotLight sl = new SpotLight(); |
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sl.setColor(ColorRGBA.White.mult(1.0f)); |
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sl.setPosition(new Vector3f(1.2074411f, 10.6868908f, 4.1489987f)); |
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sl.setDirection(sl.getPosition().mult(-1)); |
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sl.setSpotOuterAngle(0.1f); |
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sl.setSpotInnerAngle(0.004f); |
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rootNode.addLight(sl); |
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//pointlight to fake indirect light coming from the ground
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PointLight pl = new PointLight(); |
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pl.setColor(ColorRGBA.White.mult(1.5f)); |
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pl.setPosition(new Vector3f(0, 0, 1)); |
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pl.setRadius(2); |
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rootNode.addLight(pl); |
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SpotLightShadowRenderer shadows = new SpotLightShadowRenderer(assetManager, 1024); |
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shadows.setLight(sl); |
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shadows.setShadowIntensity(0.3f); |
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shadows.setEdgeFilteringMode(EdgeFilteringMode.PCF8); |
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viewPort.addProcessor(shadows); |
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager); |
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SSAOFilter filter = new SSAOFilter(0.10997847f,0.440001f,0.39999998f,-0.008000026f);; |
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fpp.addFilter(filter); |
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fpp.addFilter(new FXAAFilter()); |
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fpp.addFilter(new FXAAFilter()); |
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viewPort.addProcessor(fpp); |
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} |
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public void setupCamera() { |
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flyCam.setEnabled(false); |
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} |
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public void setupCinematic(final Node jaime) { |
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cinematic = new Cinematic(rootNode, 60); |
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stateManager.attach(cinematic); |
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jaime.move(0, 0, -3); |
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AnimationFactory af = new AnimationFactory(0.7f, "JumpForward"); |
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af.addTimeTranslation(0, new Vector3f(0, 0, -3)); |
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af.addTimeTranslation(0.35f, new Vector3f(0, 1, -1.5f)); |
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af.addTimeTranslation(0.7f, new Vector3f(0, 0, 0)); |
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jaime.getControl(AnimControl.class).addAnim(af.buildAnimation()); |
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cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "Idle",3, LoopMode.DontLoop)); |
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float jumpStart = cinematic.enqueueCinematicEvent(new AnimationEvent(jaime, "JumpStart", LoopMode.DontLoop)); |
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cinematic.addCinematicEvent(jumpStart+0.2f, new AnimationEvent(jaime, "JumpForward", LoopMode.DontLoop,1)); |
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "JumpEnd", LoopMode.DontLoop)); |
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Punches", LoopMode.DontLoop)); |
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "SideKick", LoopMode.DontLoop)); |
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float camStart = cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Taunt", LoopMode.DontLoop)); |
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle",1, LoopMode.DontLoop)); |
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Wave", LoopMode.DontLoop)); |
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cinematic.enqueueCinematicEvent( new AnimationEvent(jaime, "Idle", LoopMode.DontLoop)); |
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CameraNode camNode = cinematic.bindCamera("cam", cam); |
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camNode.setLocalTranslation(new Vector3f(1.1f, 1.2f, 2.9f)); |
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camNode.lookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y); |
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MotionPath path = new MotionPath(); |
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path.addWayPoint(new Vector3f(1.1f, 1.2f, 2.9f)); |
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path.addWayPoint(new Vector3f(0f, 1.2f, 3.0f)); |
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path.addWayPoint(new Vector3f(-1.1f, 1.2f, 2.9f)); |
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path.enableDebugShape(assetManager, rootNode); |
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path.setCurveTension(0.8f); |
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MotionEvent camMotion = new MotionEvent(camNode, path,6); |
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camMotion.setDirectionType(MotionEvent.Direction.LookAt); |
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camMotion.setLookAt(new Vector3f(0, 0.5f, 0), Vector3f.UNIT_Y); |
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cinematic.addCinematicEvent(camStart, camMotion); |
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cinematic.activateCamera(0, "cam"); |
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cinematic.fitDuration(); |
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cinematic.setSpeed(1.2f); |
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cinematic.setLoopMode(LoopMode.Loop); |
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cinematic.play(); |
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} |
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public void setupFloor() { |
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Quad q = new Quad(20, 20); |
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q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10)); |
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Geometry geom = new Geometry("floor", q); |
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Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); |
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mat.setColor("Diffuse", ColorRGBA.White); |
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mat.setColor("Specular", ColorRGBA.White); |
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mat.setColor("Ambient", ColorRGBA.Black); |
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mat.setBoolean("UseMaterialColors", true); |
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mat.setFloat("Shininess", 0); |
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geom.setMaterial(mat); |
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geom.rotate(-FastMath.HALF_PI, 0, 0); |
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geom.center(); |
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geom.setShadowMode(RenderQueue.ShadowMode.Receive); |
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rootNode.attachChild(geom); |
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} |
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public void setupInput() { |
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inputManager.addMapping("start", new KeyTrigger(KeyInput.KEY_PAUSE)); |
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inputManager.addListener(new ActionListener() { |
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public void onAction(String name, boolean isPressed, float tpf) { |
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if(name.equals("start") && isPressed){ |
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if(cinematic.getPlayState() != PlayState.Playing){ |
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cinematic.play(); |
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}else{ |
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cinematic.pause(); |
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} |
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} |
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} |
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}, "start"); |
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} |
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} |
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Material MyMaterial : Common/MatDefs/Light/Lighting.j3md { |
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MaterialParameters { |
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DiffuseMap : Models/Jaime/diffuseMap.jpg |
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NormalMap : Models/Jaime/NormalMap.png |
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UseMaterialColors : true |
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Diffuse : 1.0 1.0 1.0 1.0 |
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Ambient : 0.7058824 0.6509804 0.6 1.0 |
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Specular : 0.87058824 0.8117647 0.7921569 1.0 |
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Shininess : 1.0 |
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} |
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AdditionalRenderState { |
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FaceCull Back |
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Wireframe Off |
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DepthWrite On |
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PolyOffset 0.0 0.0 |
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AlphaTestFalloff 0.0 |
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Blend Off |
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PointSprite Off |
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ColorWrite On |
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DepthTest On |
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} |
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} |
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After Width: | Height: | Size: 165 KiB |
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