Modify TestDepthStencil to be simpler (based on TestFBOPassthrough)
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2014 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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@ -33,208 +33,63 @@
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package jme3test.renderer;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.material.Material;
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import com.jme3.material.RenderState.StencilOperation;
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import com.jme3.material.RenderState.TestFunction;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.FastMath;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.post.SceneProcessor;
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import com.jme3.renderer.Camera;
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import com.jme3.material.RenderState;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.control.AbstractControl;
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import com.jme3.scene.shape.Box;
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import com.jme3.system.AppSettings;
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import com.jme3.system.JmeContext.Type;
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import com.jme3.scene.shape.Sphere;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture2D;
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import com.jme3.util.BufferUtils;
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import com.jme3.util.Screenshots;
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import java.awt.Color;
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import java.awt.Dimension;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.event.KeyEvent;
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import java.awt.event.KeyListener;
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import java.awt.event.WindowAdapter;
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import java.awt.event.WindowEvent;
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import java.awt.image.BufferedImage;
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import java.nio.ByteBuffer;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.SwingUtilities;
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import com.jme3.ui.Picture;
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/**
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* This test renders a scene to an offscreen framebuffer, then copies
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* the contents to a Swing JFrame. Note that some parts are done inefficently,
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* this is done to make the code more readable.
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*/
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public class TestDepthStencil extends SimpleApplication implements SceneProcessor {
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private static String TOGGLE_STENCIL = "TOGGLE_STENCIL";
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public class TestDepthStencil extends SimpleApplication {
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private Geometry offBox;
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private float angle = 0;
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private FrameBuffer offBuffer;
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private ViewPort offView;
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private Texture2D offTex;
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private Camera offCamera;
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private ImageDisplay display;
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private boolean enableStencil = false;
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private static final int width = 800, height = 600;
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private final ByteBuffer cpuBuf = BufferUtils.createByteBuffer(width * height * 4);
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private final byte[] cpuArray = new byte[width * height * 4];
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private final BufferedImage image = new BufferedImage(width, height,
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BufferedImage.TYPE_4BYTE_ABGR);
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private class ImageDisplay extends JPanel {
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private long t;
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private long total;
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private int frames;
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private int fps;
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@Override
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public void paintComponent(Graphics gfx) {
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super.paintComponent(gfx);
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Graphics2D g2d = (Graphics2D) gfx;
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if (t == 0)
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t = timer.getTime();
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// g2d.setBackground(Color.BLACK);
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// g2d.clearRect(0,0,width,height);
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synchronized (image){
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g2d.drawImage(image, null, 0, 0);
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}
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long t2 = timer.getTime();
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long dt = t2 - t;
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total += dt;
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frames ++;
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t = t2;
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if (total > 1000){
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fps = frames;
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total = 0;
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frames = 0;
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}
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g2d.setColor(Color.white);
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g2d.drawString("FPS: "+fps, 0, getHeight() - 100);
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g2d.drawString("Toggle Stencil : [SPACE] (" + enableStencil + ")", 0, getHeight() - 10);
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}
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}
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private Node fbNode = new Node("Framebuffer Node");
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private FrameBuffer fb;
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public static void main(String[] args){
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TestDepthStencil app = new TestDepthStencil();
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app.setPauseOnLostFocus(false);
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AppSettings settings = new AppSettings(true);
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settings.setResolution(1, 1);
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app.setSettings(settings);
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app.start(Type.OffscreenSurface);
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app.start();
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}
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public void createDisplayFrame(){
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SwingUtilities.invokeLater(new Runnable(){
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public void run(){
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final JFrame frame = new JFrame("Render Display");
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display = new ImageDisplay();
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display.setPreferredSize(new Dimension(width, height));
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frame.getContentPane().add(display);
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frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
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frame.addWindowListener(new WindowAdapter(){
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public void windowClosed(WindowEvent e){
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stop();
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}
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});
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frame.addKeyListener(new KeyListener() {
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public void keyTyped(KeyEvent ke) {
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}
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@Override
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public void simpleInitApp() {
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int w = settings.getWidth();
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int h = settings.getHeight();
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public void keyPressed(KeyEvent ke) {
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}
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//setup framebuffer
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fb = new FrameBuffer(w, h, 1);
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public void keyReleased(KeyEvent ke) {
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if (ke.getKeyCode() == KeyEvent.VK_SPACE) {
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enableStencil = !enableStencil;
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}else if (ke.getKeyCode() == KeyEvent.VK_ESCAPE) {
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frame.setVisible(false);
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}
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}
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});
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frame.pack();
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frame.setLocationRelativeTo(null);
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frame.setResizable(false);
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frame.setVisible(true);
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}
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});
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}
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public void updateImageContents(){
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cpuBuf.clear();
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renderer.readFrameBuffer(offBuffer, cpuBuf);
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synchronized (image) {
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Screenshots.convertScreenShot(cpuBuf, image);
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}
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if (display != null)
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display.repaint();
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}
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public void setupOffscreenView(){
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offCamera = new Camera(width, height);
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// create a pre-view. a view that is rendered before the main view
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offView = renderManager.createPreView("Offscreen View", offCamera);
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offView.setBackgroundColor(ColorRGBA.DarkGray);
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offView.setClearFlags(true, true, true);
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// this will let us know when the scene has been rendered to the
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// frame buffer
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offView.addProcessor(this);
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// create offscreen framebuffer
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offBuffer = new FrameBuffer(width, height, 1);
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//setup framebuffer's cam
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offCamera.setFrustumPerspective(45f, 1f, 1f, 1000f);
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offCamera.setLocation(new Vector3f(0f, 0f, -5f));
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offCamera.lookAt(new Vector3f(0f, 0f, 0f), Vector3f.UNIT_Y);
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//setup framebuffer's texture
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// offTex = new Texture2D(width, height, Format.RGBA8);
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//setup framebuffer to use renderbuffer
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// this is faster for gpu -> cpu copies
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offBuffer.setDepthBuffer(Format.Depth24Stencil8);
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offBuffer.setColorBuffer(Format.RGBA8);
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// offBuffer.setColorTexture(offTex);
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//set viewport to render to offscreen framebuffer
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offView.setOutputFrameBuffer(offBuffer);
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Texture2D fbTex = new Texture2D(w, h, Format.RGB8);
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fb.setDepthBuffer(Format.Depth24Stencil8);
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fb.setColorTexture(fbTex);
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// setup framebuffer's scene
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Box boxMesh = new Box(Vector3f.ZERO, 1,1,1);
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final Material material = assetManager.loadMaterial("Interface/Logo/Logo.j3m");
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offBox = new Geometry("box", boxMesh);
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offBox.setMaterial(material);
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offBox.addControl(new AbstractControl() {
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Sphere sphMesh = new Sphere(20, 20, 1);
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Material solidColor = assetManager.loadMaterial("Common/Materials/RedColor.j3m");
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final Geometry sphere = new Geometry("sphere", sphMesh);
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sphere.setMaterial(solidColor);
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fbNode.attachChild(sphere);
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sphere.addControl(new AbstractControl() {
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@Override
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protected void controlUpdate(float tpf) {
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material.getAdditionalRenderState().setStencil(enableStencil,
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StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep,
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StencilOperation.Keep, StencilOperation.Keep, StencilOperation.Keep,
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TestFunction.Never, TestFunction.Never
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Material mat = sphere.getMaterial();
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mat.getAdditionalRenderState().setStencil(enableStencil,
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RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep,
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RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep, RenderState.StencilOperation.Keep,
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RenderState.TestFunction.Never, RenderState.TestFunction.Never
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//TestFunction.Always, TestFunction.Always
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);
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}
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@ -244,54 +99,55 @@ public class TestDepthStencil extends SimpleApplication implements SceneProcesso
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}
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});
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// attach the scene to the viewport to be rendered
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offView.attachScene(offBox);
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}
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//setup main scene
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Picture p = new Picture("Picture");
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p.setPosition(0, 0);
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p.setWidth(w);
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p.setHeight(h);
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p.setTexture(assetManager, fbTex, false);
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@Override
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public void simpleInitApp() {
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setupOffscreenView();
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createDisplayFrame();
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rootNode.attachChild(p);
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inputManager.addMapping("toggle", new KeyTrigger(KeyInput.KEY_SPACE));
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ActionListener acl = new ActionListener() {
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public void onAction(String name, boolean keyPressed, float tpf) {
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if (name.equals("toggle") && keyPressed) {
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if (enableStencil) {
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enableStencil = false;
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System.out.println("Stencil Enabled (model should be hidden)");
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} else {
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enableStencil = true;
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System.out.println("Stencil Disabled (model should be visible)");
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}
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}
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}
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};
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inputManager.addListener(acl, "toggle");
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System.out.println("Press space to toggle stencil");
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}
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@Override
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public void simpleUpdate(float tpf){
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Quaternion q = new Quaternion();
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angle += tpf;
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angle %= FastMath.TWO_PI;
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q.fromAngles(angle, 0, angle);
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offBox.setLocalRotation(q);
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offBox.updateLogicalState(tpf);
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offBox.updateGeometricState();
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fbNode.updateLogicalState(tpf);
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fbNode.updateGeometricState();
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}
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public void initialize(RenderManager rm, ViewPort vp) {
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@Override
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public void simpleRender(RenderManager rm){
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Renderer r = rm.getRenderer();
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//do FBO rendering
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r.setFrameBuffer(fb);
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rm.setCamera(cam, false); // FBO uses current camera
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r.clearBuffers(true, true, true);
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rm.renderScene(fbNode, viewPort);
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rm.flushQueue(viewPort);
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//go back to default rendering and let
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//SimpleApplication render the default scene
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r.setFrameBuffer(null);
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}
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public void reshape(ViewPort vp, int w, int h) {
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}
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public boolean isInitialized() {
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return true;
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}
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public void preFrame(float tpf) {
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}
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public void postQueue(RenderQueue rq) {
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}
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/**
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* Update the CPU image's contents after the scene has
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* been rendered to the framebuffer.
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*/
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public void postFrame(FrameBuffer out) {
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updateImageContents();
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}
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public void cleanup() {
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}
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}
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