From a98026b700b61c27b5a14a61d69aa98e3f9d6792 Mon Sep 17 00:00:00 2001 From: "nor..67" Date: Thu, 9 Aug 2012 09:57:20 +0000 Subject: [PATCH] - fix bug in native bullet ray direction (thanks to EmpirePhoenix) git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9628 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp b/engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp index 37d00c219..cd27c21ee 100644 --- a/engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp +++ b/engine/src/bullet-native/com_jme3_bullet_PhysicsSpace.cpp @@ -419,7 +419,7 @@ extern "C" { } JNIEXPORT void JNICALL Java_com_jme3_bullet_PhysicsSpace_rayTest_1native - (JNIEnv * env, jobject object, jobject to, jobject from, jlong spaceId, jobject resultlist) { + (JNIEnv * env, jobject object, jobject from, jobject to, jlong spaceId, jobject resultlist) { jmePhysicsSpace* space = reinterpret_cast (spaceId); if (space == NULL) {