Bone: remove useless loadIdentity()
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@ -553,7 +553,6 @@ public final class Bone implements Savable {
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Vector3f translate = modelPos.add(rotate.mult(scale.mult(modelBindInversePos, tmp2), tmp2), tmp2);
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Vector3f translate = modelPos.add(rotate.mult(scale.mult(modelBindInversePos, tmp2), tmp2), tmp2);
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// Populating the matrix
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// Populating the matrix
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outTransform.loadIdentity();
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outTransform.setTransform(translate, scale, rotate.toRotationMatrix(tmp4));
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outTransform.setTransform(translate, scale, rotate.toRotationMatrix(tmp4));
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}
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}
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