fixed NPE during loading shader node material without vertex nodes.
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@ -206,7 +206,9 @@ public class ShaderGenerationInfo implements Savable, Cloneable {
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clone.vertexUniforms.add(uniform.clone());
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clone.vertexUniforms.add(uniform.clone());
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}
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}
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clone.vertexGlobal = vertexGlobal.clone();
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if (vertexGlobal != null) {
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clone.vertexGlobal = vertexGlobal.clone();
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}
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for (ShaderNodeVariable varying : varyings) {
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for (ShaderNodeVariable varying : varyings) {
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clone.varyings.add(varying.clone());
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clone.varyings.add(varying.clone());
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