Serializable water filter

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
3.0
rem..om 14 years ago
parent 3d80227b19
commit a6db13e67f
  1. 94
      engine/src/desktop-fx/com/jme3/water/WaterFilter.java

@ -35,6 +35,7 @@ import com.jme3.asset.AssetManager;
import com.jme3.export.InputCapsule; import com.jme3.export.InputCapsule;
import com.jme3.export.JmeExporter; import com.jme3.export.JmeExporter;
import com.jme3.export.JmeImporter; import com.jme3.export.JmeImporter;
import com.jme3.export.OutputCapsule;
import com.jme3.light.DirectionalLight; import com.jme3.light.DirectionalLight;
import com.jme3.light.Light; import com.jme3.light.Light;
import com.jme3.material.Material; import com.jme3.material.Material;
@ -76,7 +77,6 @@ public class WaterFilter extends Filter {
private Texture2D heightTexture; private Texture2D heightTexture;
private Plane plane; private Plane plane;
private Camera reflectionCam; private Camera reflectionCam;
private float speed = 1;
protected Ray ray = new Ray(); protected Ray ray = new Ray();
private Vector3f targetLocation = new Vector3f(); private Vector3f targetLocation = new Vector3f();
private ReflectionProcessor reflectionProcessor; private ReflectionProcessor reflectionProcessor;
@ -89,8 +89,8 @@ public class WaterFilter extends Filter {
private RenderManager renderManager; private RenderManager renderManager;
private ViewPort viewPort; private ViewPort viewPort;
private float time = 0; private float time = 0;
//properties //properties
private float speed = 1;
private Vector3f lightDirection = new Vector3f(0, -1, 0); private Vector3f lightDirection = new Vector3f(0, -1, 0);
private ColorRGBA lightColor = ColorRGBA.White; private ColorRGBA lightColor = ColorRGBA.White;
private float waterHeight = 0.0f; private float waterHeight = 0.0f;
@ -118,8 +118,8 @@ public class WaterFilter extends Filter {
private float refractionConstant = 0.5f; private float refractionConstant = 0.5f;
private float reflectionDisplace = 30; private float reflectionDisplace = 30;
private float underWaterFogDistance = 120; private float underWaterFogDistance = 120;
private float causticsIntensity = 0.5f;
private boolean useCaustics = true; private boolean useCaustics = true;
private float causticsIntensity = 0.5f;
/** /**
* Create a Water Filter * Create a Water Filter
@ -307,21 +307,91 @@ public class WaterFilter extends Filter {
@Override @Override
public void write(JmeExporter ex) throws IOException { public void write(JmeExporter ex) throws IOException {
super.write(ex); super.write(ex);
// OutputCapsule oc = ex.getCapsule(this); OutputCapsule oc = ex.getCapsule(this);
// oc.write(sampleRadius, "sampleRadius", 5.1f);
// oc.write(intensity, "intensity", 1.5f); oc.write(speed, "speed", 1f);
// oc.write(scale, "scale", 0.2f); oc.write(lightDirection, "lightDirection", new Vector3f(0, -1, 0));
// oc.write(bias, "bias", 0.1f); oc.write(lightColor, "lightColor", ColorRGBA.White);
oc.write(waterHeight, "waterHeight", 0.0f);
oc.write(waterColor, "waterColor", new ColorRGBA(0.0078f, 0.3176f, 0.5f, 1.0f));
oc.write(deepWaterColor, "deepWaterColor", new ColorRGBA(0.0039f, 0.00196f, 0.145f, 1.0f));
oc.write(colorExtinction, "colorExtinction", new Vector3f(5.0f, 20.0f, 30.0f));
oc.write(waterTransparency, "waterTransparency", 0.1f);
oc.write(maxAmplitude, "maxAmplitude", 1.5f);
oc.write(shoreHardness, "shoreHardness", 0.1f);
oc.write(useFoam, "useFoam", true);
oc.write(foamIntensity, "foamIntensity", 0.5f);
oc.write(foamHardness, "foamHardness", 1.0f);
oc.write(foamExistence, "foamExistence", new Vector3f(0.45f, 4.35f, 1.5f));
oc.write(waveScale, "waveScale", 0.005f);
oc.write(sunScale, "sunScale", 3.0f);
oc.write(shininess, "shininess", 0.7f);
oc.write(windDirection, "windDirection", new Vector2f(0.0f, -1.0f));
oc.write(reflectionMapSize, "reflectionMapSize", 512);
oc.write(useRipples, "useRipples", true);
oc.write(normalScale, "normalScale", 3.0f);
oc.write(useHQShoreline, "useHQShoreline", true);
oc.write(useSpecular, "useSpecular", true);
oc.write(useRefraction, "useRefraction", true);
oc.write(refractionStrength, "refractionStrength", 0.0f);
oc.write(refractionConstant, "refractionConstant", 0.5f);
oc.write(reflectionDisplace, "reflectionDisplace", 30f);
oc.write(underWaterFogDistance, "underWaterFogDistance", 120f);
oc.write(causticsIntensity, "causticsIntensity", 0.5f);
oc.write(useCaustics, "useCaustics", true);
} }
@Override @Override
public void read(JmeImporter im) throws IOException { public void read(JmeImporter im) throws IOException {
super.read(im); super.read(im);
InputCapsule ic = im.getCapsule(this); InputCapsule ic = im.getCapsule(this);
// sampleRadius = ic.readFloat("sampleRadius", 5.1f); speed = ic.readFloat("speed", 1f);
// intensity = ic.readFloat("intensity", 1.5f); lightDirection = (Vector3f) ic.readSavable("lightDirection", new Vector3f(0, -1, 0));
// scale = ic.readFloat("scale", 0.2f); lightColor = (ColorRGBA) ic.readSavable("lightColor", ColorRGBA.White);
// bias = ic.readFloat("bias", 0.1f); waterHeight = ic.readFloat("waterHeight", 0.0f);
waterColor = (ColorRGBA) ic.readSavable("waterColor", new ColorRGBA(0.0078f, 0.3176f, 0.5f, 1.0f));
deepWaterColor = (ColorRGBA) ic.readSavable("deepWaterColor", new ColorRGBA(0.0039f, 0.00196f, 0.145f, 1.0f));
colorExtinction = (Vector3f) ic.readSavable("colorExtinction", new Vector3f(5.0f, 20.0f, 30.0f));
waterTransparency = ic.readFloat("waterTransparency", 0.1f);
maxAmplitude = ic.readFloat("maxAmplitude", 1.5f);
shoreHardness = ic.readFloat("shoreHardness", 0.1f);
useFoam = ic.readBoolean("useFoam", true);
foamIntensity = ic.readFloat("foamIntensity", 0.5f);
foamHardness = ic.readFloat("foamHardness", 1.0f);
foamExistence = (Vector3f) ic.readSavable("foamExistence", new Vector3f(0.45f, 4.35f, 1.5f));
waveScale = ic.readFloat("waveScale", 0.005f);
sunScale = ic.readFloat("sunScale", 3.0f);
shininess = ic.readFloat("shininess", 0.7f);
windDirection = (Vector2f) ic.readSavable("windDirection", new Vector2f(0.0f, -1.0f));
reflectionMapSize = ic.readInt("reflectionMapSize", 512);
useRipples = ic.readBoolean("useRipples", true);
normalScale = ic.readFloat("normalScale", 3.0f);
useHQShoreline = ic.readBoolean("useHQShoreline", true);
useSpecular = ic.readBoolean("useSpecular", true);
useRefraction = ic.readBoolean("useRefraction", true);
refractionStrength = ic.readFloat("refractionStrength", 0.0f);
refractionConstant = ic.readFloat("refractionConstant", 0.5f);
reflectionDisplace = ic.readFloat("reflectionDisplace", 30f);
underWaterFogDistance = ic.readFloat("underWaterFogDistance", 120f);
causticsIntensity = ic.readFloat("causticsIntensity", 0.5f);
useCaustics = ic.readBoolean("useCaustics", true);
} }
/** /**

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