Serializable water filter
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7765 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -35,6 +35,7 @@ import com.jme3.asset.AssetManager;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.DirectionalLight;
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import com.jme3.light.Light;
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import com.jme3.light.Light;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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@ -76,7 +77,6 @@ public class WaterFilter extends Filter {
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private Texture2D heightTexture;
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private Texture2D heightTexture;
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private Plane plane;
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private Plane plane;
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private Camera reflectionCam;
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private Camera reflectionCam;
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private float speed = 1;
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protected Ray ray = new Ray();
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protected Ray ray = new Ray();
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private Vector3f targetLocation = new Vector3f();
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private Vector3f targetLocation = new Vector3f();
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private ReflectionProcessor reflectionProcessor;
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private ReflectionProcessor reflectionProcessor;
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@ -89,8 +89,8 @@ public class WaterFilter extends Filter {
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private RenderManager renderManager;
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private RenderManager renderManager;
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private ViewPort viewPort;
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private ViewPort viewPort;
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private float time = 0;
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private float time = 0;
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//properties
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//properties
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private float speed = 1;
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private Vector3f lightDirection = new Vector3f(0, -1, 0);
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private Vector3f lightDirection = new Vector3f(0, -1, 0);
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private ColorRGBA lightColor = ColorRGBA.White;
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private ColorRGBA lightColor = ColorRGBA.White;
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private float waterHeight = 0.0f;
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private float waterHeight = 0.0f;
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@ -118,8 +118,8 @@ public class WaterFilter extends Filter {
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private float refractionConstant = 0.5f;
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private float refractionConstant = 0.5f;
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private float reflectionDisplace = 30;
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private float reflectionDisplace = 30;
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private float underWaterFogDistance = 120;
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private float underWaterFogDistance = 120;
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private float causticsIntensity = 0.5f;
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private boolean useCaustics = true;
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private boolean useCaustics = true;
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private float causticsIntensity = 0.5f;
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/**
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/**
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* Create a Water Filter
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* Create a Water Filter
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@ -307,21 +307,91 @@ public class WaterFilter extends Filter {
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@Override
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@Override
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public void write(JmeExporter ex) throws IOException {
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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super.write(ex);
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// OutputCapsule oc = ex.getCapsule(this);
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OutputCapsule oc = ex.getCapsule(this);
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// oc.write(sampleRadius, "sampleRadius", 5.1f);
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// oc.write(intensity, "intensity", 1.5f);
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oc.write(speed, "speed", 1f);
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// oc.write(scale, "scale", 0.2f);
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oc.write(lightDirection, "lightDirection", new Vector3f(0, -1, 0));
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// oc.write(bias, "bias", 0.1f);
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oc.write(lightColor, "lightColor", ColorRGBA.White);
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oc.write(waterHeight, "waterHeight", 0.0f);
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oc.write(waterColor, "waterColor", new ColorRGBA(0.0078f, 0.3176f, 0.5f, 1.0f));
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oc.write(deepWaterColor, "deepWaterColor", new ColorRGBA(0.0039f, 0.00196f, 0.145f, 1.0f));
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oc.write(colorExtinction, "colorExtinction", new Vector3f(5.0f, 20.0f, 30.0f));
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oc.write(waterTransparency, "waterTransparency", 0.1f);
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oc.write(maxAmplitude, "maxAmplitude", 1.5f);
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oc.write(shoreHardness, "shoreHardness", 0.1f);
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oc.write(useFoam, "useFoam", true);
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oc.write(foamIntensity, "foamIntensity", 0.5f);
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oc.write(foamHardness, "foamHardness", 1.0f);
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oc.write(foamExistence, "foamExistence", new Vector3f(0.45f, 4.35f, 1.5f));
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oc.write(waveScale, "waveScale", 0.005f);
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oc.write(sunScale, "sunScale", 3.0f);
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oc.write(shininess, "shininess", 0.7f);
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oc.write(windDirection, "windDirection", new Vector2f(0.0f, -1.0f));
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oc.write(reflectionMapSize, "reflectionMapSize", 512);
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oc.write(useRipples, "useRipples", true);
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oc.write(normalScale, "normalScale", 3.0f);
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oc.write(useHQShoreline, "useHQShoreline", true);
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oc.write(useSpecular, "useSpecular", true);
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oc.write(useRefraction, "useRefraction", true);
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oc.write(refractionStrength, "refractionStrength", 0.0f);
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oc.write(refractionConstant, "refractionConstant", 0.5f);
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oc.write(reflectionDisplace, "reflectionDisplace", 30f);
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oc.write(underWaterFogDistance, "underWaterFogDistance", 120f);
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oc.write(causticsIntensity, "causticsIntensity", 0.5f);
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oc.write(useCaustics, "useCaustics", true);
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}
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}
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@Override
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@Override
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public void read(JmeImporter im) throws IOException {
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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InputCapsule ic = im.getCapsule(this);
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// sampleRadius = ic.readFloat("sampleRadius", 5.1f);
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speed = ic.readFloat("speed", 1f);
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// intensity = ic.readFloat("intensity", 1.5f);
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lightDirection = (Vector3f) ic.readSavable("lightDirection", new Vector3f(0, -1, 0));
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// scale = ic.readFloat("scale", 0.2f);
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lightColor = (ColorRGBA) ic.readSavable("lightColor", ColorRGBA.White);
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// bias = ic.readFloat("bias", 0.1f);
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waterHeight = ic.readFloat("waterHeight", 0.0f);
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waterColor = (ColorRGBA) ic.readSavable("waterColor", new ColorRGBA(0.0078f, 0.3176f, 0.5f, 1.0f));
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deepWaterColor = (ColorRGBA) ic.readSavable("deepWaterColor", new ColorRGBA(0.0039f, 0.00196f, 0.145f, 1.0f));
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colorExtinction = (Vector3f) ic.readSavable("colorExtinction", new Vector3f(5.0f, 20.0f, 30.0f));
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waterTransparency = ic.readFloat("waterTransparency", 0.1f);
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maxAmplitude = ic.readFloat("maxAmplitude", 1.5f);
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shoreHardness = ic.readFloat("shoreHardness", 0.1f);
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useFoam = ic.readBoolean("useFoam", true);
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foamIntensity = ic.readFloat("foamIntensity", 0.5f);
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foamHardness = ic.readFloat("foamHardness", 1.0f);
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foamExistence = (Vector3f) ic.readSavable("foamExistence", new Vector3f(0.45f, 4.35f, 1.5f));
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waveScale = ic.readFloat("waveScale", 0.005f);
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sunScale = ic.readFloat("sunScale", 3.0f);
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shininess = ic.readFloat("shininess", 0.7f);
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windDirection = (Vector2f) ic.readSavable("windDirection", new Vector2f(0.0f, -1.0f));
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reflectionMapSize = ic.readInt("reflectionMapSize", 512);
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useRipples = ic.readBoolean("useRipples", true);
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normalScale = ic.readFloat("normalScale", 3.0f);
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useHQShoreline = ic.readBoolean("useHQShoreline", true);
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useSpecular = ic.readBoolean("useSpecular", true);
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useRefraction = ic.readBoolean("useRefraction", true);
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refractionStrength = ic.readFloat("refractionStrength", 0.0f);
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refractionConstant = ic.readFloat("refractionConstant", 0.5f);
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reflectionDisplace = ic.readFloat("reflectionDisplace", 30f);
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underWaterFogDistance = ic.readFloat("underWaterFogDistance", 120f);
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causticsIntensity = ic.readFloat("causticsIntensity", 0.5f);
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useCaustics = ic.readBoolean("useCaustics", true);
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}
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}
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/**
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/**
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