diff --git a/jme3-core/src/main/java/com/jme3/bounding/BoundingBox.java b/jme3-core/src/main/java/com/jme3/bounding/BoundingBox.java
index c087950a3..6e422dea4 100644
--- a/jme3-core/src/main/java/com/jme3/bounding/BoundingBox.java
+++ b/jme3-core/src/main/java/com/jme3/bounding/BoundingBox.java
@@ -79,9 +79,9 @@ public class BoundingBox extends BoundingVolume {
* Instantiate a BoundingBox
with given center and extents.
*
* @param c the coordinates of the center of the box (not null, not altered)
- * @param x the X-extent of the box (>=0, may be +Infinity)
- * @param y the Y-extent of the box (>=0, may be +Infinity)
- * @param z the Z-extent of the box (>=0, may be +Infinity)
+ * @param x the X-extent of the box (0 or greater, may be +Infinity)
+ * @param y the Y-extent of the box (0 or greater, may be +Infinity)
+ * @param z the Z-extent of the box (0 or greater, may be +Infinity)
*/
public BoundingBox(Vector3f c, float x, float y, float z) {
this.center.set(c);
diff --git a/jme3-core/src/main/java/com/jme3/bounding/BoundingSphere.java b/jme3-core/src/main/java/com/jme3/bounding/BoundingSphere.java
index 3137f2cbf..7936c7224 100644
--- a/jme3-core/src/main/java/com/jme3/bounding/BoundingSphere.java
+++ b/jme3-core/src/main/java/com/jme3/bounding/BoundingSphere.java
@@ -173,11 +173,11 @@ public class BoundingSphere extends BoundingVolume {
/**
* Calculates a minimum bounding sphere for the set of points. The algorithm
- * was originally found in C++ at
- *
and translated to java by Cep21
- * + * was originally found in C++ at- * Result = Source Color + Destination Color -> (GL_ONE, GL_ONE) + * Result = Source Color + Destination Color -> (GL_ONE, GL_ONE) */ Additive, /** * Premultiplied alpha blending, for use with premult alpha textures. *
- * Result = Source Color + (Dest Color * (1 - Source Alpha) ) -> (GL_ONE, GL_ONE_MINUS_SRC_ALPHA) + * Result = Source Color + (Dest Color * (1 - Source Alpha) ) -> (GL_ONE, GL_ONE_MINUS_SRC_ALPHA) */ PremultAlpha, /** * Additive blending that is multiplied with source alpha. * For use with glows and particle emitters. *
- * Result = (Source Alpha * Source Color) + Dest Color -> (GL_SRC_ALPHA, GL_ONE) + * Result = (Source Alpha * Source Color) + Dest Color -> (GL_SRC_ALPHA, GL_ONE) */ AlphaAdditive, /** * Color blending, blends in color from dest color * using source color. *
- * Result = Source Color + (1 - Source Color) * Dest Color -> (GL_ONE, GL_ONE_MINUS_SRC_COLOR) + * Result = Source Color + (1 - Source Color) * Dest Color -> (GL_ONE, GL_ONE_MINUS_SRC_COLOR) */ Color, /** @@ -300,26 +300,26 @@ public class RenderState implements Cloneable, Savable { * using source alpha. *
* Result = Source Alpha * Source Color + - * (1 - Source Alpha) * Dest Color -> (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) + * (1 - Source Alpha) * Dest Color -> (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) */ Alpha, /** * Multiplies the source and dest colors. *
- * Result = Source Color * Dest Color -> (GL_DST_COLOR, GL_ZERO) + * Result = Source Color * Dest Color -> (GL_DST_COLOR, GL_ZERO) */ Modulate, /** * Multiplies the source and dest colors then doubles the result. *
- * Result = 2 * Source Color * Dest Color -> (GL_DST_COLOR, GL_SRC_COLOR) + * Result = 2 * Source Color * Dest Color -> (GL_DST_COLOR, GL_SRC_COLOR) */ ModulateX2, /** * Opposite effect of Modulate/Multiply. Invert both colors, multiply and * then invert the result. *
- * Result = 1 - (1 - Source Color) * (1 - Dest Color) -> (GL_ONE, GL_ONE_MINUS_SRC_COLOR) + * Result = 1 - (1 - Source Color) * (1 - Dest Color) -> (GL_ONE, GL_ONE_MINUS_SRC_COLOR) */ Screen, /** @@ -327,7 +327,7 @@ public class RenderState implements Cloneable, Savable { * operation. This is directly equivalent to Photoshop's "Exclusion" blend. *
* Result = (Source Color * (1 - Dest Color)) + (Dest Color * (1 - Source Color)) - * -> (GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR) + * -> (GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_COLOR) */ Exclusion, /** diff --git a/jme3-core/src/main/java/com/jme3/material/Technique.java b/jme3-core/src/main/java/com/jme3/material/Technique.java index 5b02d77e7..a2fb1a037 100644 --- a/jme3-core/src/main/java/com/jme3/material/Technique.java +++ b/jme3-core/src/main/java/com/jme3/material/Technique.java @@ -169,7 +169,7 @@ public final class Technique { /** * Get the {@link DefineList} for dynamic defines. * - * Dynamic defines are used to implement material parameter -> define + * Dynamic defines are used to implement material parameter -- define * bindings as well as {@link TechniqueDefLogic} specific functionality. * * @return all dynamic defines. diff --git a/jme3-core/src/main/java/com/jme3/math/FastMath.java b/jme3-core/src/main/java/com/jme3/math/FastMath.java index 1bbf37fca..5ab1a601c 100644 --- a/jme3-core/src/main/java/com/jme3/math/FastMath.java +++ b/jme3-core/src/main/java/com/jme3/math/FastMath.java @@ -91,7 +91,7 @@ final public class FastMath { * Get the next power of two of the given number. * * E.g. for an input 100, this returns 128. - * Returns 1 for all numbers <= 1. + * Returns 1 for all numbers less than or equal to 1. * * @param number The number to obtain the POT for. * @return The next power of two. @@ -942,7 +942,8 @@ final public class FastMath { * Converts a single precision (32 bit) floating point value * into half precision (16 bit). * - *
Source:
+ * ftp://www.fox-toolkit.org/pub/fasthalffloatconversion.pdf
*
* @param half The half floating point value as a short.
* @return floating point value of the half.
diff --git a/jme3-core/src/main/java/com/jme3/math/Ray.java b/jme3-core/src/main/java/com/jme3/math/Ray.java
index 8b2ab216b..81e54d99f 100644
--- a/jme3-core/src/main/java/com/jme3/math/Ray.java
+++ b/jme3-core/src/main/java/com/jme3/math/Ray.java
@@ -43,8 +43,9 @@ import java.io.IOException;
/**
* Ray
defines a line segment which has an origin and a direction.
* That is, a point and an infinite ray is cast from this point. The ray is
- * defined by the following equation: R(t) = origin + t*direction for t >= 0.
- *
+ * defined by the following equation: {@literal
+ * R(t) = origin + t*direction for t >= 0.
+ * }
* @author Mark Powell
* @author Joshua Slack
*/
diff --git a/jme3-core/src/main/java/com/jme3/renderer/Caps.java b/jme3-core/src/main/java/com/jme3/renderer/Caps.java
index fbfee004b..4e9ccabe5 100644
--- a/jme3-core/src/main/java/com/jme3/renderer/Caps.java
+++ b/jme3-core/src/main/java/com/jme3/renderer/Caps.java
@@ -238,7 +238,7 @@ public enum Caps {
TextureBuffer,
/**
- * Supports floating point & half textures (Format.RGB16F)
+ * Supports floating point and half textures (Format.RGB16F)
*/
FloatTexture,
diff --git a/jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java b/jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
index 19bdfffff..f0e2a3626 100644
--- a/jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
+++ b/jme3-core/src/main/java/com/jme3/renderer/opengl/GL.java
@@ -249,40 +249,357 @@ public interface GL {
public long glGetQueryObjectui64(int query, int pname);
public int glGetQueryObjectiv(int query, int pname);
public void glGetShader(int shader, int pname, IntBuffer params);
- public String glGetShaderInfoLog(int shader, int maxSize);
- public String glGetString(int name);
- public int glGetUniformLocation(int program, String name);
- public boolean glIsEnabled(int cap);
- public void glLineWidth(float width);
- public void glLinkProgram(int program);
- public void glPixelStorei(int pname, int param);
- public void glPolygonOffset(float factor, float units);
- public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data);
- public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset);
- public void glScissor(int x, int y, int width, int height);
+
+ /**
+ *
+ * Returns the information log for a shader object. + * + * @param shader the shader object whose information log is to be queried. + * @param maxSize the size of the character buffer for storing the returned information log. + */ + public String glGetShaderInfoLog(int shader, int maxSize); + + /** + *
+ *
+ * Return strings describing properties of the current GL context.
+ *
+ * @param name the property to query. One of:
{@link #GL_RENDERER RENDERER} | {@link #GL_VENDOR VENDOR} | {@link #GL_EXTENSIONS EXTENSIONS} | {@link #GL_VERSION VERSION} | {@link GL2#GL_SHADING_LANGUAGE_VERSION SHADING_LANGUAGE_VERSION} |
+ * Returns the location of a uniform variable. + * + * @param program the program object to be queried. + * @param name a null terminated string containing the name of the uniform variable whose location is to be queried. + */ + public int glGetUniformLocation(int program, String name); + + /** + *
+ *+ * Determines if {@code cap} is currently enabled (as with {@link #glEnable Enable}) or disabled. + * + * @param cap the enable state to query. + */ + public boolean glIsEnabled(int cap); + + /** + *
+ * + * Sets the width of rasterized line segments. The default width is 1.0. + * + * @param width the line width. + */ + public void glLineWidth(float width); + + /** + * + * + * Links a program object. + * + * @param program the program object to be linked. + */ + public void glLinkProgram(int program); + + /** + * + *+ * Sets the integer value of a pixel store parameter. + * + * @param pname the pixel store parameter to set. + * @param param the parameter value + */ + public void glPixelStorei(int pname, int param); + + /** + *
+ *+ * The depth values of all fragments generated by the rasterization of a polygon may be offset by a single value that is computed for that polygon. This + * function determines that value. + *
+ *
{@code factor} scales the maximum depth slope of the polygon, and {@code units} scales an implementation-dependent constant that relates to the usable + * resolution of the depth buffer. The resulting values are summed to produce the polygon offset value.
+ * + * @param factor the maximum depth slope factor. + * @param units the constant scale. + */ + public void glPolygonOffset(float factor, float units); + + /** + * + *+ * ReadPixels obtains values from the selected read buffer from each pixel with lower left hand corner at {@code (x + i, y + j)} for {@code 0 <= i < width} + * and {@code 0 <= j < height}; this pixel is said to be the ith pixel in the jth row. If any of these pixels lies outside of the + * window allocated to the current GL context, or outside of the image attached to the currently bound read framebuffer object, then the values obtained + * for those pixels are undefined. When {@link GLFbo#GL_READ_FRAMEBUFFER_BINDING_EXT READ_FRAMEBUFFER_BINDING} is zero, values are also undefined for individual pixels that are not owned by + * the current context. Otherwise, {@code ReadPixels} obtains values from the selected buffer, regardless of how those values were placed there. + * + * @param x the left pixel coordinate + * @param y the lower pixel coordinate + * @param width the number of pixels to read in the x-dimension + * @param height the number of pixels to read in the y-dimension + * @param format the pixel format. + * @param type the pixel type. + * @param data a buffer in which to place the returned pixel data. + */ + public void glReadPixels(int x, int y, int width, int height, int format, int type, ByteBuffer data); + + + /** + *
+ *+ * ReadPixels obtains values from the selected read buffer from each pixel with lower left hand corner at {@code (x + i, y + j)} for {@code 0 <= i < width} + * and {@code 0 <= j < height}; this pixel is said to be the ith pixel in the jth row. If any of these pixels lies outside of the + * window allocated to the current GL context, or outside of the image attached to the currently bound read framebuffer object, then the values obtained + * for those pixels are undefined. When {@link GLFbo#GL_READ_FRAMEBUFFER_BINDING_EXT READ_FRAMEBUFFER_BINDING} is zero, values are also undefined for individual pixels that are not owned by + * the current context. Otherwise, {@code ReadPixels} obtains values from the selected buffer, regardless of how those values were placed there. + * + * @param x the left pixel coordinate + * @param y the lower pixel coordinate + * @param width the number of pixels to read in the x-dimension + * @param height the number of pixels to read in the y-dimension + * @param format the pixel format. + * @param type the pixel type. + * @param offset a buffer in which to place the returned pixel data/ + */ + public void glReadPixels(int x, int y, int width, int height, int format, int type, long offset); + + /** + *
+ *+ * Defines the scissor rectangle for all viewports. The scissor test is enabled or disabled for all viewports using {@link #glEnable Enable} or {@link #glDisable Disable} + * with the symbolic constant {@link #GL_SCISSOR_TEST SCISSOR_TEST}. When disabled, it is as if the scissor test always passes. When enabled, if + * left <= xw < left + width and bottom <= yw < bottom + height for the scissor rectangle, then the scissor + * test passes. Otherwise, the test fails and the fragment is discarded. + * + * @param x the left scissor rectangle coordinate. + * @param y the bottom scissor rectangle coordinate. + * @param width the scissor rectangle width. + * @param height the scissor rectangle height. + */ + public void glScissor(int x, int y, int width, int height); public void glShaderSource(int shader, String[] string, IntBuffer length); - public void glStencilFuncSeparate(int face, int func, int ref, int mask); - public void glStencilOpSeparate(int face, int sfail, int dpfail, int dppass); + public void glStencilFuncSeparate(int face, int func, int ref, int mask); + + /** + *
+ *
+ * Sets front and/or back stencil test actions.
+ *
+ * @param face whether front and/or back stencil state is updated. One of:
{@link GL#GL_FRONT FRONT} | {@link GL#GL_BACK BACK} | {@link GL#GL_FRONT_AND_BACK FRONT_AND_BACK} |
{@link GL#GL_KEEP KEEP} | {@link GL#GL_ZERO ZERO} | {@link GL#GL_REPLACE REPLACE} | {@link GL#GL_INCR INCR} | {@link GL#GL_INCR_WRAP INCR_WRAP} | {@link GL#GL_DECR DECR} | {@link GL#GL_DECR_WRAP DECR_WRAP} | {@link GL#GL_INVERT INVERT} |
+ * Sets the integer value of a texture parameter, which controls how the texel array is treated when specified or changed, and when applied to a fragment. + * + * @param target the texture target. + * @param pname the parameter to set. + * @param param the parameter value. + */ + public void glTexParameteri(int target, int pname, int param); public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, ByteBuffer data); - public void glUniform1(int location, FloatBuffer value); - public void glUniform1(int location, IntBuffer value); - public void glUniform1f(int location, float v0); - public void glUniform1i(int location, int v0); - public void glUniform2(int location, IntBuffer value); - public void glUniform2(int location, FloatBuffer value); - public void glUniform2f(int location, float v0, float v1); - public void glUniform3(int location, IntBuffer value); - public void glUniform3(int location, FloatBuffer value); - public void glUniform3f(int location, float v0, float v1, float v2); - public void glUniform4(int location, FloatBuffer value); - public void glUniform4(int location, IntBuffer value); - public void glUniform4f(int location, float v0, float v1, float v2, float v3); - public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value); - public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value); - public void glUseProgram(int program); - public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer); - public void glViewport(int x, int y, int width, int height); + public void glUniform1(int location, FloatBuffer value); + + /** + *
+ *+ * Specifies the value of a single int uniform variable or a int uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform1(int location, IntBuffer value); + + /** + *
+ *+ * Specifies the value of a float uniform variable for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param v0 the uniform value. + */ + public void glUniform1f(int location, float v0); + + /** + *
+ *+ * Specifies the value of an int uniform variable for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param v0 the uniform value. + */ + public void glUniform1i(int location, int v0); + + /** + *
+ *+ * Specifies the value of a single ivec2 uniform variable or an ivec2 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform2(int location, IntBuffer value); + + /** + *
+ *+ * Specifies the value of a single vec2 uniform variable or a vec2 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform2(int location, FloatBuffer value); + + /** + *
+ *+ * Specifies the value of a vec2 uniform variable for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param v0 the uniform x value. + * @param v1 the uniform y value. + */ + public void glUniform2f(int location, float v0, float v1); + + /** + *
+ *+ * Specifies the value of a single ivec3 uniform variable or an ivec3 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform3(int location, IntBuffer value); + + /** + *
+ *+ * Specifies the value of a single vec3 uniform variable or a vec3 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform3(int location, FloatBuffer value); + + /** + *
+ *+ * Specifies the value of a vec3 uniform variable for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param v0 the uniform x value. + * @param v1 the uniform y value. + * @param v2 the uniform z value. + */ + public void glUniform3f(int location, float v0, float v1, float v2); + + /** + *
+ *+ * Specifies the value of a single vec4 uniform variable or a vec4 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform4(int location, FloatBuffer value); + + /** + *
+ *+ * Specifies the value of a single ivec4 uniform variable or an ivec4 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniform4(int location, IntBuffer value); + + /** + *
+ *+ * Specifies the value of a vec4 uniform variable for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param v0 the uniform x value. + * @param v1 the uniform y value. + * @param v2 the uniform z value. + * @param v3 the uniform w value. + */ + public void glUniform4f(int location, float v0, float v1, float v2, float v3); + + /** + *
+ *+ * Specifies the value of a single mat3 uniform variable or a mat3 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param transpose whether to transpose the matrix as the values are loaded into the uniform variable. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniformMatrix3(int location, boolean transpose, FloatBuffer value); + + /** + *
+ *+ * Specifies the value of a single mat4 uniform variable or a mat4 uniform variable array for the current program object. + * + * @param location the location of the uniform variable to be modified. + * @param transpose whether to transpose the matrix as the values are loaded into the uniform variable. + * @param value a pointer to an array of {@code count} values that will be used to update the specified uniform variable. + */ + public void glUniformMatrix4(int location, boolean transpose, FloatBuffer value); + + /** + *
+ *+ * Installs a program object as part of current rendering state. + * + * @param program the program object whose executables are to be used as part of current rendering state. + */ + public void glUseProgram(int program); + + /** + *
+ *+ * Specifies the location and organization of a vertex attribute array. + * + * @param index the index of the generic vertex attribute to be modified + * @param size the number of values per vertex that are stored in the array. + * @param type the data type of each component in the array. The initial value is GL_FLOAT. + * @param normalized whether fixed-point data values should be normalized or converted directly as fixed-point values when they are accessed + * @param stride the byte offset between consecutive generic vertex attributes. If stride is 0, the generic vertex attributes are understood to be tightly packed in + * the array. The initial value is 0. + * @param pointer the vertex attribute data or the offset of the first component of the first generic vertex attribute in the array in the data store of the buffer + * currently bound to the {@link GL#GL_ARRAY_BUFFER ARRAY_BUFFER} target. The initial value is 0. + */ + public void glVertexAttribPointer(int index, int size, int type, boolean normalized, int stride, long pointer); + + /** + *
+ *+ * Specifies the viewport transformation parameters for all viewports. + *
+ *
In the initial state, {@code width} and {@code height} for each viewport are set to the width and height, respectively, of the window into which the GL is to do + * its rendering. If the default framebuffer is bound but no default framebuffer is associated with the GL context, then {@code width} and {@code height} are + * initially set to zero.
+ * + * @param x the left viewport coordinate. + * @param y the bottom viewport coordinate. + * @param width the viewport width. + * @param height the viewport height. + */ + public void glViewport(int x, int y, int width, int height); } diff --git a/jme3-core/src/main/java/com/jme3/system/SystemListener.java b/jme3-core/src/main/java/com/jme3/system/SystemListener.java index e2e604a4b..132f47523 100644 --- a/jme3-core/src/main/java/com/jme3/system/SystemListener.java +++ b/jme3-core/src/main/java/com/jme3/system/SystemListener.java @@ -32,7 +32,7 @@ package com.jme3.system; /** - * TheContextListener> provides a means for an application
+ * The {@code SystemListener} provides a means for an application
* to receive events relating to a context.
*/
public interface SystemListener {
diff --git a/jme3-core/src/main/java/com/jme3/texture/Texture.java b/jme3-core/src/main/java/com/jme3/texture/Texture.java
index 253423d00..e2166d42a 100644
--- a/jme3-core/src/main/java/com/jme3/texture/Texture.java
+++ b/jme3-core/src/main/java/com/jme3/texture/Texture.java
@@ -278,21 +278,23 @@ public abstract class Texture implements CloneableSmartAsset, Savable, Cloneable
*/
Off,
- /**
+ /**
+ * {@code
* Compares the 3rd texture coordinate R to the value
* in this depth texture. If R <= texture value then result is 1.0,
* otherwise, result is 0.0. If filtering is set to bilinear or trilinear
* the implementation may sample the texture multiple times to provide
- * smoother results in the range [0, 1].
+ * smoother results in the range [0, 1].}
*/
LessOrEqual,
/**
+ * {@code
* Compares the 3rd texture coordinate R to the value
* in this depth texture. If R >= texture value then result is 1.0,
* otherwise, result is 0.0. If filtering is set to bilinear or trilinear
* the implementation may sample the texture multiple times to provide
- * smoother results in the range [0, 1].
+ * smoother results in the range [0, 1].}
*/
GreaterOrEqual
}
diff --git a/jme3-core/src/main/java/com/jme3/texture/TextureCubeMap.java b/jme3-core/src/main/java/com/jme3/texture/TextureCubeMap.java
index e2447fac2..f1a0f7d3b 100644
--- a/jme3-core/src/main/java/com/jme3/texture/TextureCubeMap.java
+++ b/jme3-core/src/main/java/com/jme3/texture/TextureCubeMap.java
@@ -44,14 +44,14 @@ import java.util.ArrayList;
* Describes a cubemap texture.
* The image specified by setImage must contain 6 data units,
* each data contains a 2D image representing a cube's face.
- * The slices are specified in this order:
- *
- * 0 => Positive X (+x)
- * 1 => Negative X (-x)
- * 2 => Positive Y (+y)
- * 3 => Negative Y (-y)
- * 4 => Positive Z (+z)
- * 5 => Negative Z (-z)
+ * The slices are specified in this order:
+ *
+ * 0 -- Positive X (+x)
+ * 1 -- Negative X (-x)
+ * 2 -- Positive Y (+y)
+ * 3 -- Negative Y (-y)
+ * 4 -- Positive Z (+z)
+ * 5 -- Negative Z (-z)
*
* @author Joshua Slack
*/
diff --git a/jme3-core/src/main/java/com/jme3/util/ListSort.java b/jme3-core/src/main/java/com/jme3/util/ListSort.java
index c45353a0c..517f2dd6b 100644
--- a/jme3-core/src/main/java/com/jme3/util/ListSort.java
+++ b/jme3-core/src/main/java/com/jme3/util/ListSort.java
@@ -52,12 +52,13 @@ import java.util.Comparator;
* for optimal performance, but can be called several times if the length of the
* list changes
*
+ * {@code
* Disclaimer : I was intrigued by the use of val >>> 1 in java 7 Timsort class
* instead of val / 2 (integer division). Micro benching revealed that val >>> 1
* is twice faster than val / 2 in java 6 and has similar perf in java 7. The
* following code uses val >>> 1 when ever a value needs to be divided by 2 and
* rounded to its floor
- *
+ * }
*
* @author Nehon
*/
@@ -66,7 +67,7 @@ public class ListSort {
/**
* Threshold for binary sort vs merge. Original algorithm use 64, java7
* TimSort uses 32 and I used 128, see this post for explanations :
- * http://hub.jmonkeyengine.org/groups/development-discussion-jme3/forum/topic/i-got-that-sorted-out-huhuhu/
+ * https://hub.jmonkeyengine.org/t/i-got-that-sorted-out-huhuhu/24478
*/
private static final int MIN_SIZE = 128;
private T[] array;
diff --git a/jme3-core/src/main/java/com/jme3/util/SortUtil.java b/jme3-core/src/main/java/com/jme3/util/SortUtil.java
index 51edc0adb..7628495f5 100644
--- a/jme3-core/src/main/java/com/jme3/util/SortUtil.java
+++ b/jme3-core/src/main/java/com/jme3/util/SortUtil.java
@@ -47,7 +47,7 @@ public class SortUtil {
private static final int INSERTION_SORT_THRESHOLD = 7;
- /**
+ /*
procedure optimizedGnomeSort(a[])
pos := 1
last := 0
diff --git a/jme3-core/src/plugins/java/com/jme3/export/binary/ByteUtils.java b/jme3-core/src/plugins/java/com/jme3/export/binary/ByteUtils.java
index f66a7fc7e..882cb529f 100644
--- a/jme3-core/src/plugins/java/com/jme3/export/binary/ByteUtils.java
+++ b/jme3-core/src/plugins/java/com/jme3/export/binary/ByteUtils.java
@@ -452,7 +452,7 @@ public class ByteUtils {
* of bytes have been read.
*
* @param store
- * the byte array to store in. Should have a length > bytes
+ * the byte array to store in. Array length must be greater than bytes param.
* @param bytes
* the number of bytes to read.
* @param is
diff --git a/jme3-core/src/plugins/java/com/jme3/material/plugins/ConditionParser.java b/jme3-core/src/plugins/java/com/jme3/material/plugins/ConditionParser.java
index 2041fba09..88e0e39fe 100644
--- a/jme3-core/src/plugins/java/com/jme3/material/plugins/ConditionParser.java
+++ b/jme3-core/src/plugins/java/com/jme3/material/plugins/ConditionParser.java
@@ -78,15 +78,13 @@ public class ConditionParser {
* parse a condition and returns the list of defines of this condition.
* additionally this methods updates the formattedExpression with uppercased
* defines names
- *
- * supported expression syntax example:
- *
- * "(LightMap && SeparateTexCoord) || !ColorMap"
- * "#if (defined(LightMap) && defined(SeparateTexCoord)) || !defined(ColorMap)"
- * "#ifdef LightMap"
- * "#ifdef (LightMap && SeparateTexCoord) || !ColorMap"
- *
- *
+ *
+ * supported expression syntax example:
+ * {@code "(LightMap && SeparateTexCoord) || !ColorMap"}
+ * {@code "#if (defined(LightMap) && defined(SeparateTexCoord)) || !defined(ColorMap)"}
+ * {@code "#ifdef LightMap"}
+ * {@code "#ifdef (LightMap && SeparateTexCoord) || !ColorMap"}
+ *
* @param expression the expression to parse
* @return the list of defines
*/
@@ -111,4 +109,4 @@ public class ConditionParser {
public String getFormattedExpression() {
return formattedExpression;
}
-}
\ No newline at end of file
+}
diff --git a/jme3-core/src/plugins/java/com/jme3/material/plugins/ShaderNodeLoaderDelegate.java b/jme3-core/src/plugins/java/com/jme3/material/plugins/ShaderNodeLoaderDelegate.java
index bd2b86c3c..0d410057e 100644
--- a/jme3-core/src/plugins/java/com/jme3/material/plugins/ShaderNodeLoaderDelegate.java
+++ b/jme3-core/src/plugins/java/com/jme3/material/plugins/ShaderNodeLoaderDelegate.java
@@ -984,11 +984,11 @@ public class ShaderNodeLoaderDelegate {
}
/**
- * merges 2 condition with the given operator
+ * Merges 2 conditions with the given operator
*
* @param condition1 the first condition
* @param condition2 the second condition
- * @param operator the operator ("&&" or "||&)
+ * @param operator the operator {@literal ("&&" or "||&)}
* @return the merged condition
*/
public String mergeConditions(String condition1, String condition2, String operator) {
diff --git a/jme3-networking/src/main/java/com/jme3/network/serializing/Serializer.java b/jme3-networking/src/main/java/com/jme3/network/serializing/Serializer.java
index 26374762e..4e560fbfa 100644
--- a/jme3-networking/src/main/java/com/jme3/network/serializing/Serializer.java
+++ b/jme3-networking/src/main/java/com/jme3/network/serializing/Serializer.java
@@ -153,7 +153,7 @@ public abstract class Serializer {
/**
* When set to true, classes that do not have intrinsic IDs in their
- * @Serializable will not be auto-registered during write. Defaults
+ * {@code @Serializable } will not be auto-registered during write. Defaults
* to true since this is almost never desired behavior with the way
* this code works. Set to false to get the old permissive behavior.
*/