fix for issue #1126 (TestHoveringTank assertion failures)
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2018 jMonkeyEngine
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* Copyright (c) 2009-2019 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -146,6 +146,7 @@ public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsContro
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Vector3f dir = getForwardVector(tempVect2).multLocal(1, 0, 1).normalizeLocal();
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Vector3f dir = getForwardVector(tempVect2).multLocal(1, 0, 1).normalizeLocal();
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getLinearVelocity(tempVect3);
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getLinearVelocity(tempVect3);
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Vector3f linearVelocity = tempVect3.multLocal(1, 0, 1);
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Vector3f linearVelocity = tempVect3.multLocal(1, 0, 1);
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float groundSpeed = linearVelocity.length();
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if (steeringValue != 0) {
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if (steeringValue != 0) {
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if (rotationVelocity < 1 && rotationVelocity > -1) {
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if (rotationVelocity < 1 && rotationVelocity > -1) {
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@ -164,16 +165,18 @@ public class PhysicsHoverControl extends PhysicsVehicle implements PhysicsContro
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// if we are not going where we want to go.
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// if we are not going where we want to go.
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// this will prevent "drifting" and thus improve control
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// this will prevent "drifting" and thus improve control
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// of the vehicle
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// of the vehicle
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float d = dir.dot(linearVelocity.normalize());
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if (groundSpeed > FastMath.ZERO_TOLERANCE) {
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Vector3f counter = dir.project(linearVelocity).normalizeLocal().negateLocal().multLocal(1 - d);
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float d = dir.dot(linearVelocity.normalize());
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applyForce(counter.multLocal(mass * 10), Vector3f.ZERO);
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Vector3f counter = dir.project(linearVelocity).normalizeLocal().negateLocal().multLocal(1 - d);
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applyForce(counter.multLocal(mass * 10), Vector3f.ZERO);
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}
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if (linearVelocity.length() < 30) {
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if (linearVelocity.length() < 30) {
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applyForce(dir.multLocal(accelerationValue), Vector3f.ZERO);
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applyForce(dir.multLocal(accelerationValue), Vector3f.ZERO);
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}
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}
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} else {
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} else {
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// counter the acceleration value
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// counter the acceleration value
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if (linearVelocity.length() > FastMath.ZERO_TOLERANCE) {
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if (groundSpeed > FastMath.ZERO_TOLERANCE) {
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linearVelocity.normalizeLocal().negateLocal();
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linearVelocity.normalizeLocal().negateLocal();
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applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
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applyForce(linearVelocity.mult(mass * 10), Vector3f.ZERO);
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}
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}
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