diff --git a/engine/src/test/jme3test/helloworld/HelloMaterial.java b/engine/src/test/jme3test/helloworld/HelloMaterial.java index 832e6e20f..62e7ef8fb 100644 --- a/engine/src/test/jme3test/helloworld/HelloMaterial.java +++ b/engine/src/test/jme3test/helloworld/HelloMaterial.java @@ -59,50 +59,52 @@ public class HelloMaterial extends SimpleApplication { public void simpleInitApp() { /** A simple textured cube -- in good MIP map quality. */ - Box boxshape1 = new Box(new Vector3f(-3f,1.1f,0f), 1f,1f,1f); - Geometry cube = new Geometry("My Textured Box", boxshape1); - Material mat_stl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); - Texture tex_ml = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); - mat_stl.setTexture("ColorMap", tex_ml); - cube.setMaterial(mat_stl); - rootNode.attachChild(cube); + Box box1Mesh = new Box(1f,1f,1f); + Geometry cubePlainGeo = new Geometry("My Textured Box", box1Mesh); + Material stlMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); + Texture monkeyTex = assetManager.loadTexture("Interface/Logo/Monkey.jpg"); + stlMat.setTexture("ColorMap", monkeyTex); + cubePlainGeo.setMaterial(stlMat); + cubePlainGeo.move(new Vector3f(-3f,1.1f,0f)); + rootNode.attachChild(cubePlainGeo); /** A translucent/transparent texture, similar to a window frame. */ - Box boxshape3 = new Box(new Vector3f(0f,0f,0f), 1f,1f,0.01f); - Geometry window_frame = new Geometry("window frame", boxshape3); - Material mat_tt = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); - mat_tt.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); - mat_tt.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // activate transparency - window_frame.setQueueBucket(Bucket.Transparent); - window_frame.setMaterial(mat_tt); - rootNode.attachChild(window_frame); + Box box3Mesh = new Box(1f,1f,0.01f); + Geometry windowGeo = new Geometry("window frame", box3Mesh); + Material ttMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); + ttMat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); + ttMat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha); // activate transparency + windowGeo.setQueueBucket(Bucket.Transparent); + windowGeo.setMaterial(ttMat); + rootNode.attachChild(windowGeo); - /** A cube with its base color "leaking" through a partially transparent texture */ - Box boxshape4 = new Box(new Vector3f(3f,-1f,0f), 1f,1f,1f); - Geometry cube_leak = new Geometry("Leak-through color cube", boxshape4); - Material mat_tl = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); - mat_tl.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); - mat_tl.setColor("Color", new ColorRGBA(1f,0f,1f, 1f)); // purple - cube_leak.setMaterial(mat_tl); - rootNode.attachChild(cube_leak); - // cube_leak.setMaterial((Material) assetManager.loadAsset( "Materials/LeakThrough.j3m")); + /** A cube with its base color "bleeding" through a partially transparent texture */ + Box box4Mesh = new Box(1f,1f,1f); + Geometry bleedCubeGeo = new Geometry("bleed-through colored cube", box4Mesh); + Material tlMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); + tlMat.setTexture("ColorMap", assetManager.loadTexture("Textures/ColoredTex/Monkey.png")); + tlMat.setColor("Color", new ColorRGBA(1f,0f,1f, 1f)); // purple + bleedCubeGeo.setMaterial(tlMat); + bleedCubeGeo.move(new Vector3f(3f,-1f,0f)); + rootNode.attachChild(bleedCubeGeo); + //bleedCubeGeo.setMaterial((Material) assetManager.loadAsset( "Materials/BleedThrough.j3m")); /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */ - Sphere rock = new Sphere(32,32, 2f); - Geometry shiny_rock = new Geometry("Shiny rock", rock); - rock.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres - TangentBinormalGenerator.generate(rock); // for lighting effect - Material mat_lit = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); - mat_lit.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg")); - mat_lit.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); - mat_lit.setBoolean("UseMaterialColors",true); - mat_lit.setColor("Specular",ColorRGBA.White); - mat_lit.setColor("Diffuse",ColorRGBA.White); - mat_lit.setFloat("Shininess", 5f); // [0,128] - shiny_rock.setMaterial(mat_lit); - shiny_rock.setLocalTranslation(0,2,-2); // Move it a bit - shiny_rock.rotate(1.6f, 0, 0); // Rotate it a bit - rootNode.attachChild(shiny_rock); + Sphere sphereMesh = new Sphere(32,32, 2f); + Geometry shinyRockGeo = new Geometry("Shiny rock", sphereMesh); + sphereMesh.setTextureMode(Sphere.TextureMode.Projected); // better quality on spheres + TangentBinormalGenerator.generate(sphereMesh); // for lighting effect + Material litMat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md"); + litMat.setTexture("DiffuseMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond.jpg")); + litMat.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png")); + litMat.setBoolean("UseMaterialColors",true); + litMat.setColor("Specular",ColorRGBA.White); + litMat.setColor("Diffuse",ColorRGBA.White); + litMat.setFloat("Shininess", 64f); // [0,128] + shinyRockGeo.setMaterial(litMat); + shinyRockGeo.setLocalTranslation(0,2,-2); // Move it a bit + shinyRockGeo.rotate(1.6f, 0, 0); // Rotate it a bit + rootNode.attachChild(shinyRockGeo); /** Must add a light to make the lit object visible! */ DirectionalLight sun = new DirectionalLight();