From a43b5c1835a63cbb45a6933f05a8b530c21a0b00 Mon Sep 17 00:00:00 2001 From: iwgeric Date: Mon, 31 Mar 2014 12:18:02 -0400 Subject: [PATCH] remove android mk files from bullet-native. android native bullet has it's own subproject --- .../src/native/android/Android.mk | 260 ------------------ .../src/native/android/Application.mk | 2 - 2 files changed, 262 deletions(-) delete mode 100644 jme3-bullet-native/src/native/android/Android.mk delete mode 100644 jme3-bullet-native/src/native/android/Application.mk diff --git a/jme3-bullet-native/src/native/android/Android.mk b/jme3-bullet-native/src/native/android/Android.mk deleted file mode 100644 index 45258d04b..000000000 --- a/jme3-bullet-native/src/native/android/Android.mk +++ /dev/null @@ -1,260 +0,0 @@ -# /* -# Bullet Continuous Collision Detection and Physics Library for Android NDK -# Copyright (c) 2006-2009 Noritsuna Imamura http://www.siprop.org/ -# -# This software is provided 'as-is', without any express or implied warranty. -# In no event will the authors be held liable for any damages arising from the use of this software. -# Permission is granted to anyone to use this software for any purpose, -# including commercial applications, and to alter it and redistribute it freely, -# subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -# 3. This notice may not be removed or altered from any source distribution. -# */ -LOCAL_PATH:= $(call my-dir) -JME3_PATH:= -BULLET_PATH:= - -include $(CLEAR_VARS) - -LOCAL_MODULE := bulletjme -LOCAL_C_INCLUDES := $(BULLET_PATH)/\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch\ - $(BULLET_PATH)/BulletCollision/CollisionShapes\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver\ - $(BULLET_PATH)/BulletDynamics/Dynamics\ - $(BULLET_PATH)/BulletDynamics/Vehicle\ - $(BULLET_PATH)/LinearMath\ - $(BULLET_PATH)/BulletCollision\ - $(BULLET_PATH)/BulletDynamics\ - $(BULLET_PATH)/BulletMultiThreaded\ - $(BULLET_PATH)/BulletSoftBody\ - $(BULLET_PATH)/ibmsdk\ - $(BULLET_PATH)/LinearMath\ - $(BULLET_PATH)/MiniCL\ - $(BULLET_PATH)/vectormath\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch\ - $(BULLET_PATH)/BulletCollision/CollisionShapes\ - $(BULLET_PATH)/BulletCollision/Gimpact\ - $(BULLET_PATH)/BulletCollision/ibmsdk\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\ - $(BULLET_PATH)/BulletDynamics/Character\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver\ - $(BULLET_PATH)/BulletDynamics/Dynamics\ - $(BULLET_PATH)/BulletDynamics/ibmsdk\ - $(BULLET_PATH)/BulletDynamics/Vehicle\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\ - $(BULLET_PATH)/BulletMultiThreaded/out\ - $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\ - $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\ - $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\ - $(BULLET_PATH)/LinearMath/ibmsdk\ - $(BULLET_PATH)/MiniCL/MiniCLTask\ - $(BULLET_PATH)/vectormath/scalar\ - $(BULLET_PATH)/vectormath/sse - -LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%) -LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog - -LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\ - $(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\ - $(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\ - $(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\ - $(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\ - $(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\ - $(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\ - $(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\ - $(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\ - $(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\ - $(JME3_PATH)/jmeBulletUtil.cpp\ - $(JME3_PATH)/jmeClasses.cpp\ - $(JME3_PATH)/jmeMotionState.cpp\ - $(JME3_PATH)/jmePhysicsSpace.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\ - $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\ - $(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\ - $(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\ - $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\ - $(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\ - $(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\ - $(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\ - $(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\ - $(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\ - $(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\ - $(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\ - $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\ - $(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\ - $(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\ - $(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\ - $(BULLET_PATH)/LinearMath/btConvexHull.cpp\ - $(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\ - $(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\ - $(BULLET_PATH)/LinearMath/btQuickprof.cpp\ - $(BULLET_PATH)/LinearMath/btSerializer.cpp\ - $(BULLET_PATH)/LinearMath/btPolarDecomposition.cpp\ - $(BULLET_PATH)/MiniCL/MiniCL.cpp\ - $(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\ - $(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp -# $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\ -# $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\ - -include $(BUILD_SHARED_LIBRARY) diff --git a/jme3-bullet-native/src/native/android/Application.mk b/jme3-bullet-native/src/native/android/Application.mk deleted file mode 100644 index 9e8be3571..000000000 --- a/jme3-bullet-native/src/native/android/Application.mk +++ /dev/null @@ -1,2 +0,0 @@ -APP_MODULES := bulletjme -APP_ABI := all \ No newline at end of file