SkeletonControl gatheres target on render instead of on update

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10578 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
rem..om 2013-04-27 14:43:42 +00:00
parent 517f621871
commit a3fe5860cc

View File

@ -289,6 +289,7 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
@Override
protected void controlRender(RenderManager rm, ViewPort vp) {
updateTargetsAndMaterials(spatial);
if (!wasMeshUpdated) {
// Prevent illegal cases. These should never happen.
assert hwSkinningTested || (!hwSkinningTested && !hwSkinningSupported && !hwSkinningEnabled);
@ -326,7 +327,6 @@ public class SkeletonControl extends AbstractControl implements Cloneable {
@Override
protected void controlUpdate(float tpf) {
wasMeshUpdated = false;
updateTargetsAndMaterials(spatial);
}
//only do this for software updates