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@ -340,6 +340,13 @@ public class SkeletonControl extends AbstractControl implements Cloneable { |
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// iterate vertices and apply skinning transform for each effecting bone
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for (int vert = verts - 1; vert >= 0; vert--) { |
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// Skip this vertex if the first weight is zero.
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if (weights[idxWeights] == 0) { |
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idxPositions += 3; |
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idxWeights += 4; |
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continue; |
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} |
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float nmx = normBuf[idxPositions]; |
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float vtx = posBuf[idxPositions++]; |
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float nmy = normBuf[idxPositions]; |
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@ -455,6 +462,14 @@ public class SkeletonControl extends AbstractControl implements Cloneable { |
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// iterate vertices and apply skinning transform for each effecting bone
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for (int vert = verts - 1; vert >= 0; vert--) { |
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// Skip this vertex if the first weight is zero.
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if (weights[idxWeights] == 0) { |
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idxTangents += 4; |
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idxPositions += 3; |
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idxWeights += 4; |
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continue; |
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} |
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float nmx = normBuf[idxPositions]; |
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float vtx = posBuf[idxPositions++]; |
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float nmy = normBuf[idxPositions]; |
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