cleaned up threading in TerrainEditorController
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8639 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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parent
fda1ee37ca
commit
a2975b70a0
@ -39,7 +39,6 @@ import com.jme3.gde.core.scene.SceneApplication;
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import com.jme3.gde.core.sceneexplorer.nodes.AbstractSceneExplorerNode;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeNode;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeSpatial;
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import com.jme3.gde.core.sceneexplorer.nodes.JmeTerrainQuad;
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import com.jme3.gde.core.undoredo.AbstractUndoableSceneEdit;
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import com.jme3.gde.core.undoredo.SceneUndoRedoManager;
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import com.jme3.gde.core.util.TerrainUtils;
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@ -309,116 +308,121 @@ public class TerrainEditorController implements NodeListener {
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* pre-calculate the terrain's entropy values
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*/
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public void generateEntropies(final ProgressMonitor progressMonitor) {
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SceneApplication.getApplication().enqueue(new Callable<Object>() {
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if (SceneApplication.getApplication().isOgl()) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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public Object call() throws Exception {
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doGenerateEntropies(progressMonitor);
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return null;
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}
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});
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}
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terrain.generateEntropy(progressMonitor);
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} else {
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SceneApplication.getApplication().enqueue(new Callable<Object>() {
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private void doGenerateEntropies(ProgressMonitor progressMonitor) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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terrain.generateEntropy(progressMonitor);
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}
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// blocks on scale get
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public Float getTextureScale(final int layer) {
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try {
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Float scale =
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SceneApplication.getApplication().enqueue(new Callable<Float>() {
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public Float call() throws Exception {
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return doGetTextureScale(layer);
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}
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}).get();
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return scale;
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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return null;
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}
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protected Float doGetTextureScale(int layer) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return 1f;
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MatParam matParam = null;
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matParam = terrain.getMaterial().getParam("DiffuseMap_"+layer+"_scale");
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if (matParam == null)
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return -1f;
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return (Float) matParam.getValue();
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}
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// blocks on scale set
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public void setTextureScale(final int layer, final float scale) {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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doSetTextureScale(layer, scale);
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generateEntropies(progressMonitor);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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});
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}
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}
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private void doSetTextureScale(int layer, float scale) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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terrain.getMaterial().setFloat("DiffuseMap_"+layer+"_scale", scale);
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setNeedsSave(true);
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}
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// blocks on texture get
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public Texture getDiffuseTexture(final int layer) {
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try {
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Texture tex =
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SceneApplication.getApplication().enqueue(new Callable<Texture>() {
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public Texture call() throws Exception {
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return doGetDiffuseTexture(layer);
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}
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}).get();
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return tex;
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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return null;
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}
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/**
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* Get the diffuse texture at the specified layer.
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* Run this on the GL thread!
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* Get the scale of the texture at the specified layer.
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* Blocks on the OGL thread
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*/
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private Texture doGetDiffuseTexture(int layer) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return null;
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MatParam matParam = null;
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if (layer == 0)
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matParam = terrain.getMaterial().getParam("DiffuseMap");
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else
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matParam = terrain.getMaterial().getParam("DiffuseMap_"+layer);
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public Float getTextureScale(final int layer) {
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if (SceneApplication.getApplication().isOgl()) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return 1f;
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MatParam matParam = null;
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matParam = terrain.getMaterial().getParam("DiffuseMap_"+layer+"_scale");
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if (matParam == null)
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return -1f;
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return (Float) matParam.getValue();
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} else {
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try {
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Float scale =
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SceneApplication.getApplication().enqueue(new Callable<Float>() {
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public Float call() throws Exception {
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return getTextureScale(layer);
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}
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}).get();
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return scale;
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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return null;
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}
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if (matParam == null || matParam.getValue() == null) {
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/**
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* Set the scale of a texture at the specified layer
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* Blocks on the OGL thread
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*/
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public void setTextureScale(final int layer, final float scale) {
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if (SceneApplication.getApplication().isOgl()) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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terrain.getMaterial().setFloat("DiffuseMap_"+layer+"_scale", scale);
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setNeedsSave(true);
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} else {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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setTextureScale(layer, scale);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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}
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/**
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* Get the diffuse texture at the specified layer.
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* Blocks on the GL thread!
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*/
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public Texture getDiffuseTexture(final int layer) {
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if (SceneApplication.getApplication().isOgl()) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return null;
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MatParam matParam = null;
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if (layer == 0)
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matParam = terrain.getMaterial().getParam("DiffuseMap");
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else
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matParam = terrain.getMaterial().getParam("DiffuseMap_"+layer);
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if (matParam == null || matParam.getValue() == null) {
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return null;
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}
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Texture tex = (Texture) matParam.getValue();
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return tex;
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} else {
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try {
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Texture tex =
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SceneApplication.getApplication().enqueue(new Callable<Texture>() {
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public Texture call() throws Exception {
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return getDiffuseTexture(layer);
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}
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}).get();
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return tex;
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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return null;
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}
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Texture tex = (Texture) matParam.getValue();
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return tex;
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}
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private Texture doGetAlphaTexture(Terrain terrain, int alphaLayer) {
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@ -447,63 +451,44 @@ public class TerrainEditorController implements NodeListener {
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* @param texturePath if null, the default texture will be used
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*/
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public void setDiffuseTexture(final int layer, final String texturePath) {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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doSetDiffuseTexture(layer, texturePath);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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private void doSetDiffuseTexture(int layer, String texturePath) {
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String path = texturePath;
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if (texturePath == null || texturePath.equals(""))
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texturePath = DEFAULT_TERRAIN_TEXTURE;
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path = DEFAULT_TERRAIN_TEXTURE;
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Texture tex = SceneApplication.getApplication().getAssetManager().loadTexture(texturePath);
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tex.setWrap(WrapMode.Repeat);
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Terrain terrain = (Terrain) getTerrain(null);
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if (layer == 0)
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terrain.getMaterial().setTexture("DiffuseMap", tex);
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else
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terrain.getMaterial().setTexture("DiffuseMap_"+layer, tex);
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doSetTextureScale(layer, DEFAULT_TEXTURE_SCALE);
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setNeedsSave(true);
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Texture tex = SceneApplication.getApplication().getAssetManager().loadTexture(path);
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setDiffuseTexture(layer, tex);
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}
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private void doSetDiffuseTexture(int layer, Texture tex) {
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tex.setWrap(WrapMode.Repeat);
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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if (layer == 0)
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terrain.getMaterial().setTexture("DiffuseMap", tex);
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else
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terrain.getMaterial().setTexture("DiffuseMap_"+layer, tex);
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/**
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* Set the diffuse texture at the specified layer.
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* Blocks on the GL thread
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* @param layer number to set the texture
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*/
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public void setDiffuseTexture(final int layer, final Texture texture) {
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if (SceneApplication.getApplication().isOgl()) {
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texture.setWrap(WrapMode.Repeat);
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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if (layer == 0)
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terrain.getMaterial().setTexture("DiffuseMap", texture);
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else
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terrain.getMaterial().setTexture("DiffuseMap_"+layer, texture);
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setNeedsSave(true);
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}
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public void setDiffuseTexture(final int layer, final Texture texture) {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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doSetDiffuseTexture(layer, texture);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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setNeedsSave(true);
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} else {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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setDiffuseTexture(layer, texture);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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}
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@ -513,18 +498,22 @@ public class TerrainEditorController implements NodeListener {
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* @param texturePath
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*/
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public void removeTextureLayer(final int layer) {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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doRemoveDiffuseTexture(layer);
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doRemoveNormalMap(layer);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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if (SceneApplication.getApplication().isOgl()) {
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doRemoveDiffuseTexture(layer);
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doRemoveNormalMap(layer);
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} else {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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removeTextureLayer(layer);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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}
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@ -553,43 +542,42 @@ public class TerrainEditorController implements NodeListener {
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setNeedsSave(true);
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}
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// blocks on normal map get
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public Texture getNormalMap(final int layer) {
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try {
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Texture tex =
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SceneApplication.getApplication().enqueue(new Callable<Texture>() {
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public Texture call() throws Exception {
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return doGetNormalMap(layer);
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}
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}).get();
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return tex;
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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return null;
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}
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/**
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* Get the normal map texture at the specified layer.
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* Run this on the GL thread!
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*/
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private Texture doGetNormalMap(int layer) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return null;
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MatParam matParam = null;
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if (layer == 0)
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matParam = terrain.getMaterial().getParam("NormalMap");
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else
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matParam = terrain.getMaterial().getParam("NormalMap_"+layer);
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public Texture getNormalMap(final int layer) {
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if (SceneApplication.getApplication().isOgl()) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return null;
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MatParam matParam = null;
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if (layer == 0)
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matParam = terrain.getMaterial().getParam("NormalMap");
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else
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matParam = terrain.getMaterial().getParam("NormalMap_"+layer);
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if (matParam == null || matParam.getValue() == null) {
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return null;
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if (matParam == null || matParam.getValue() == null) {
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return null;
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}
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Texture tex = (Texture) matParam.getValue();
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return tex;
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} else {
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try {
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Texture tex =
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SceneApplication.getApplication().enqueue(new Callable<Texture>() {
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public Texture call() throws Exception {
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return getNormalMap(layer);
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}
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}).get();
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return tex;
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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Texture tex = (Texture) matParam.getValue();
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return tex;
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return null;
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}
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/**
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@ -597,7 +585,13 @@ public class TerrainEditorController implements NodeListener {
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* Blocks on the GL thread
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*/
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public void setNormalMap(final int layer, final String texturePath) {
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try {
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if (texturePath != null) {
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Texture tex = SceneApplication.getApplication().getAssetManager().loadTexture(texturePath);
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setNormalMap(layer, tex);
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} else {
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setNormalMap(layer, (Texture)null);
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}
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/*try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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doSetNormalMap(layer, texturePath);
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@ -608,69 +602,48 @@ public class TerrainEditorController implements NodeListener {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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private void doSetNormalMap(int layer, String texturePath) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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if (texturePath == null) {
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// remove the texture if it is null
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if (layer == 0)
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terrain.getMaterial().clearParam("NormalMap");
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else
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terrain.getMaterial().clearParam("NormalMap_"+layer);
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} else {
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Texture tex = SceneApplication.getApplication().getAssetManager().loadTexture(texturePath);
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tex.setWrap(WrapMode.Repeat);
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if (layer == 0)
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terrain.getMaterial().setTexture("NormalMap", tex);
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else
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terrain.getMaterial().setTexture("NormalMap_"+layer, tex);
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}
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enableTextureButtons();
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setNeedsSave(true);
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}*/
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}
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/**
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* Set the normal map texture at the specified layer
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*/
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public void setNormalMap(final int layer, final Texture texture) {
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try {
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SceneApplication.getApplication().enqueue(new Callable() {
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public Object call() throws Exception {
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doSetNormalMap(layer, texture);
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return null;
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}
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}).get();
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} catch (InterruptedException ex) {
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Exceptions.printStackTrace(ex);
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} catch (ExecutionException ex) {
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Exceptions.printStackTrace(ex);
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}
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}
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if (SceneApplication.getApplication().isOgl()) {
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Terrain terrain = (Terrain) getTerrain(null);
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if (terrain == null)
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return;
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if (texture == null) {
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// remove the texture if it is null
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if (layer == 0)
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terrain.getMaterial().clearParam("NormalMap");
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else
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terrain.getMaterial().clearParam("NormalMap_"+layer);
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return;
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}
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texture.setWrap(WrapMode.Repeat);
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|
||||
private void doSetNormalMap(int layer, Texture tex) {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return;
|
||||
if (tex == null) {
|
||||
// remove the texture if it is null
|
||||
if (layer == 0)
|
||||
terrain.getMaterial().clearParam("NormalMap");
|
||||
terrain.getMaterial().setTexture("NormalMap", texture);
|
||||
else
|
||||
terrain.getMaterial().clearParam("NormalMap_"+layer);
|
||||
return;
|
||||
terrain.getMaterial().setTexture("NormalMap_"+layer, texture);
|
||||
|
||||
setNeedsSave(true);
|
||||
} else {
|
||||
try {
|
||||
SceneApplication.getApplication().enqueue(new Callable() {
|
||||
public Object call() throws Exception {
|
||||
setNormalMap(layer, texture);
|
||||
return null;
|
||||
}
|
||||
}).get();
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
}
|
||||
|
||||
tex.setWrap(WrapMode.Repeat);
|
||||
|
||||
if (layer == 0)
|
||||
terrain.getMaterial().setTexture("NormalMap", tex);
|
||||
else
|
||||
terrain.getMaterial().setTexture("NormalMap_"+layer, tex);
|
||||
|
||||
setNeedsSave(true);
|
||||
}
|
||||
|
||||
// blocks on GL thread until terrain is created
|
||||
@ -701,72 +674,6 @@ public class TerrainEditorController implements NodeListener {
|
||||
return null; // if failed
|
||||
}
|
||||
|
||||
/*private Terrain doCreateTerrain(Node parent,
|
||||
int totalSize,
|
||||
int patchSize,
|
||||
int alphaTextureSize,
|
||||
float[] heightmapData,
|
||||
String sceneName,
|
||||
JmeSpatial jmeNodeParent) throws IOException
|
||||
{
|
||||
AssetManager manager = SceneApplication.getApplication().getAssetManager();
|
||||
|
||||
Terrain terrain = new TerrainQuad("terrain-"+sceneName, patchSize, totalSize, heightmapData); //TODO make this pluggable for different Terrain implementations
|
||||
com.jme3.material.Material mat = new com.jme3.material.Material(manager, "Common/MatDefs/Terrain/TerrainLighting.j3md");
|
||||
|
||||
String assetFolder = "";
|
||||
if (manager != null && manager instanceof ProjectAssetManager)
|
||||
assetFolder = ((ProjectAssetManager)manager).getAssetFolderName();
|
||||
|
||||
// write out 3 alpha blend images
|
||||
for (int i=0; i<NUM_ALPHA_TEXTURES; i++) {
|
||||
BufferedImage alphaBlend = new BufferedImage(alphaTextureSize, alphaTextureSize, BufferedImage.TYPE_INT_ARGB);
|
||||
if (i == 0) {
|
||||
// the first alpha level should be opaque so we see the first texture over the whole terrain
|
||||
for (int h=0; h<alphaTextureSize; h++)
|
||||
for (int w=0; w<alphaTextureSize; w++)
|
||||
alphaBlend.setRGB(w, h, 0x00FF0000);//argb
|
||||
}
|
||||
File alphaFolder = new File(assetFolder+"/Textures/terrain-alpha/");
|
||||
if (!alphaFolder.exists())
|
||||
alphaFolder.mkdir();
|
||||
String alphaBlendFileName = "/Textures/terrain-alpha/"+sceneName+"-"+((Node)terrain).getName()+"-alphablend"+i+".png";
|
||||
File alphaImageFile = new File(assetFolder+alphaBlendFileName);
|
||||
ImageIO.write(alphaBlend, "png", alphaImageFile);
|
||||
Texture tex = manager.loadAsset(new TextureKey(alphaBlendFileName, false));
|
||||
if (i == 0)
|
||||
mat.setTexture("AlphaMap", tex);
|
||||
else if (i == 1)
|
||||
mat.setTexture("AlphaMap_1", tex);
|
||||
else if (i == 2)
|
||||
mat.setTexture("AlphaMap_2", tex);
|
||||
}
|
||||
|
||||
// give the first layer default texture
|
||||
Texture defaultTexture = manager.loadTexture(DEFAULT_TERRAIN_TEXTURE);
|
||||
defaultTexture.setWrap(WrapMode.Repeat);
|
||||
mat.setTexture("DiffuseMap", defaultTexture);
|
||||
mat.setFloat("DiffuseMap_0_scale", DEFAULT_TEXTURE_SCALE);
|
||||
mat.setBoolean("WardIso", true);
|
||||
|
||||
((Node)terrain).setMaterial(mat);
|
||||
((Node)terrain).setModelBound(new BoundingBox());
|
||||
((Node)terrain).updateModelBound();
|
||||
((Node)terrain).setLocalTranslation(0, 0, 0);
|
||||
((Node)terrain).setLocalScale(4f, 1f, 4f);
|
||||
|
||||
// add the lod control
|
||||
TerrainLodControl control = new TerrainLodControl(terrain, SceneApplication.getApplication().getCamera());
|
||||
((Node)terrain).addControl(control);
|
||||
|
||||
parent.attachChild((Node)terrain);
|
||||
|
||||
setNeedsSave(true);
|
||||
|
||||
addSpatialUndo(parent, (Node)terrain, jmeNodeParent);
|
||||
|
||||
return terrain;
|
||||
}*/
|
||||
|
||||
private void addSpatialUndo(final Node undoParent, final Spatial undoSpatial, final AbstractSceneExplorerNode parentNode) {
|
||||
//add undo
|
||||
@ -919,22 +826,30 @@ public class TerrainEditorController implements NodeListener {
|
||||
return sky;
|
||||
}
|
||||
|
||||
/**
|
||||
* Is there a texture at the specified layer?
|
||||
* Blocks on ogl thread
|
||||
*/
|
||||
public boolean hasTextureAt(final int i) {
|
||||
try {
|
||||
Boolean result =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Boolean>() {
|
||||
public Boolean call() throws Exception {
|
||||
Texture tex = doGetDiffuseTexture(i);
|
||||
return tex != null;
|
||||
}
|
||||
}).get();
|
||||
return result;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
if (SceneApplication.getApplication().isOgl()) {
|
||||
Texture tex = getDiffuseTexture(i);
|
||||
return tex != null;
|
||||
} else {
|
||||
try {
|
||||
Boolean result =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Boolean>() {
|
||||
public Boolean call() throws Exception {
|
||||
return hasTextureAt(i);
|
||||
}
|
||||
}).get();
|
||||
return result;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -942,11 +857,11 @@ public class TerrainEditorController implements NodeListener {
|
||||
* on how many textures are currently being used.
|
||||
*/
|
||||
protected void enableTextureButtons() {
|
||||
SceneApplication.getApplication().enqueue(new Callable<Object>() {
|
||||
public Object call() throws Exception {
|
||||
final int numAvailable = MAX_TEXTURES-doGetNumUsedTextures();
|
||||
final boolean add = doGetNumDiffuseTextures() < MAX_DIFFUSE && numAvailable > 0;
|
||||
final boolean remove = doGetNumDiffuseTextures() > 1;
|
||||
//SceneApplication.getApplication().enqueue(new Callable<Object>() {
|
||||
// public Object call() throws Exception {
|
||||
final int numAvailable = MAX_TEXTURES-getNumUsedTextures();
|
||||
final boolean add = getNumDiffuseTextures() < MAX_DIFFUSE && numAvailable > 0;
|
||||
final boolean remove = getNumDiffuseTextures() > 1;
|
||||
|
||||
java.awt.EventQueue.invokeLater(new Runnable() {
|
||||
public void run() {
|
||||
@ -956,9 +871,9 @@ public class TerrainEditorController implements NodeListener {
|
||||
topComponent.setAddNormalTextureEnabled(numAvailable>0);
|
||||
}
|
||||
});
|
||||
return null;
|
||||
}
|
||||
});
|
||||
// return null;
|
||||
// }
|
||||
//});
|
||||
|
||||
}
|
||||
|
||||
@ -967,35 +882,35 @@ public class TerrainEditorController implements NodeListener {
|
||||
* Blocking call on GL thread
|
||||
*/
|
||||
protected int getNumDiffuseTextures() {
|
||||
try {
|
||||
Integer count =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Integer>() {
|
||||
public Integer call() throws Exception {
|
||||
return doGetNumDiffuseTextures();
|
||||
}
|
||||
}).get();
|
||||
if (SceneApplication.getApplication().isOgl()) {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return 0;
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (int i=0; i<MAX_TEXTURES; i++) {
|
||||
Texture tex = getDiffuseTexture(i);
|
||||
if (tex != null)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} else {
|
||||
try {
|
||||
Integer count =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Integer>() {
|
||||
public Integer call() throws Exception {
|
||||
return getNumDiffuseTextures();
|
||||
}
|
||||
}).get();
|
||||
return count;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
private int doGetNumDiffuseTextures() {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return 0;
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (int i=0; i<MAX_TEXTURES; i++) {
|
||||
Texture tex = doGetDiffuseTexture(i);
|
||||
if (tex != null)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -1003,80 +918,65 @@ public class TerrainEditorController implements NodeListener {
|
||||
* Blocking call on GL thread
|
||||
*/
|
||||
protected int getNumUsedTextures() {
|
||||
try {
|
||||
Integer count =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Integer>() {
|
||||
public Integer call() throws Exception {
|
||||
return doGetNumUsedTextures();
|
||||
}
|
||||
}).get();
|
||||
if (SceneApplication.getApplication().isOgl()) {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return 0;
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (int i=0; i<MAX_TEXTURES; i++) {
|
||||
Texture tex = getDiffuseTexture(i);
|
||||
if (tex != null)
|
||||
count++;
|
||||
tex = getNormalMap(i);
|
||||
if (tex != null)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} else {
|
||||
try {
|
||||
Integer count =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Integer>() {
|
||||
public Integer call() throws Exception {
|
||||
return getNumUsedTextures();
|
||||
}
|
||||
}).get();
|
||||
return count;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
protected int doGetNumUsedTextures() {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return 0;
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (int i=0; i<MAX_TEXTURES; i++) {
|
||||
Texture tex = doGetDiffuseTexture(i);
|
||||
if (tex != null)
|
||||
count++;
|
||||
tex = doGetNormalMap(i);
|
||||
if (tex != null)
|
||||
count++;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
public boolean isTriPlanarEnabled() {
|
||||
try {
|
||||
Boolean isEnabled =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Boolean>() {
|
||||
public Boolean call() throws Exception {
|
||||
return doIsTriPlanarEnabled();
|
||||
}
|
||||
}).get();
|
||||
return isEnabled;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (SceneApplication.getApplication().isOgl()) {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return false;
|
||||
MatParam param = terrain.getMaterial().getParam("useTriPlanarMapping");
|
||||
if (param != null)
|
||||
return (Boolean)param.getValue();
|
||||
|
||||
private boolean doIsTriPlanarEnabled() {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return false;
|
||||
MatParam param = terrain.getMaterial().getParam("useTriPlanarMapping");
|
||||
if (param != null)
|
||||
return (Boolean)param.getValue();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void setTriPlanarEnabled(final boolean selected) {
|
||||
try {
|
||||
SceneApplication.getApplication().enqueue(new Callable() {
|
||||
public Object call() throws Exception {
|
||||
doSetTriPlanarEnabled(selected);
|
||||
return null;
|
||||
}
|
||||
}).get();
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} else {
|
||||
try {
|
||||
Boolean isEnabled =
|
||||
SceneApplication.getApplication().enqueue(new Callable<Boolean>() {
|
||||
public Boolean call() throws Exception {
|
||||
return isTriPlanarEnabled();
|
||||
}
|
||||
}).get();
|
||||
return isEnabled;
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1087,27 +987,42 @@ public class TerrainEditorController implements NodeListener {
|
||||
* @param enabled
|
||||
* @param terrainTotalSize
|
||||
*/
|
||||
private void doSetTriPlanarEnabled(boolean enabled) {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return;
|
||||
terrain.getMaterial().setBoolean("useTriPlanarMapping", enabled);
|
||||
|
||||
float texCoordSize = 1/terrain.getTextureCoordinateScale();
|
||||
public void setTriPlanarEnabled(final boolean enabled) {
|
||||
if (SceneApplication.getApplication().isOgl()) {
|
||||
Terrain terrain = (Terrain) getTerrain(null);
|
||||
if (terrain == null)
|
||||
return;
|
||||
terrain.getMaterial().setBoolean("useTriPlanarMapping", enabled);
|
||||
|
||||
if (enabled) {
|
||||
for (int i=0; i<doGetNumUsedTextures(); i++) {
|
||||
float scale = 1f/(float)(texCoordSize/doGetTextureScale(i));
|
||||
doSetTextureScale(i, scale);
|
||||
float texCoordSize = 1/terrain.getTextureCoordinateScale();
|
||||
|
||||
if (enabled) {
|
||||
for (int i=0; i<getNumUsedTextures(); i++) {
|
||||
float scale = 1f/(float)(texCoordSize/getTextureScale(i));
|
||||
setTextureScale(i, scale);
|
||||
}
|
||||
} else {
|
||||
for (int i=0; i<getNumUsedTextures(); i++) {
|
||||
float scale = (float)(texCoordSize*getTextureScale(i));
|
||||
setTextureScale(i, scale);
|
||||
}
|
||||
}
|
||||
|
||||
setNeedsSave(true);
|
||||
} else {
|
||||
for (int i=0; i<doGetNumUsedTextures(); i++) {
|
||||
float scale = (float)(texCoordSize*doGetTextureScale(i));
|
||||
doSetTextureScale(i, scale);
|
||||
try {
|
||||
SceneApplication.getApplication().enqueue(new Callable() {
|
||||
public Object call() throws Exception {
|
||||
setTriPlanarEnabled(enabled);
|
||||
return null;
|
||||
}
|
||||
}).get();
|
||||
} catch (InterruptedException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
} catch (ExecutionException ex) {
|
||||
Exceptions.printStackTrace(ex);
|
||||
}
|
||||
}
|
||||
|
||||
setNeedsSave(true);
|
||||
}
|
||||
|
||||
public void propertyChange(PropertyChangeEvent ev) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user