Fixed an error where matching swizzle were reported as wrong when using swizzle of type vec3 v3 = v2.xxy
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@ -120,11 +120,11 @@ public class ShaderUtils {
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card = Integer.parseInt(type.replaceAll(".*vec", ""));
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if (swizzling.length() > 0) {
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if (card >= swizzling.length()) {
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//if (card >= swizzling.length()) {
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card = swizzling.length();
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} else {
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card = 0;
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}
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// } else {
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// card = 0;
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// }
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}
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}
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}
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