* Tried to fix NVIDIA shininess==0 bug (again!)

* MTL loader now properly follows spec regarding initial values of colors
 * TangentBinormalGenerator now throws proper exception on missing normals

git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7730 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
This commit is contained in:
sha..rd 2011-06-25 19:27:23 +00:00
parent 951d9fe23a
commit 9f7d5410b7
4 changed files with 13 additions and 4 deletions

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@ -78,7 +78,7 @@ jnlp.signed=true
jnlp.signing=generated jnlp.signing=generated
jnlp.signing.alias= jnlp.signing.alias=
jnlp.signing.keystore= jnlp.signing.keystore=
main.class=jme3test.export.TestOgreConvert main.class=testcases.ObjImport
manifest.file=MANIFEST.MF manifest.file=MANIFEST.MF
meta.inf.dir=${src.dir}/META-INF meta.inf.dir=${src.dir}/META-INF
mkdist.disabled=false mkdist.disabled=false

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@ -101,7 +101,9 @@ float lightComputeSpecular(in vec3 norm, in vec3 viewdir, in vec3 lightdir, in f
vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 wvLightDir){ vec2 computeLighting(in vec3 wvPos, in vec3 wvNorm, in vec3 wvViewDir, in vec3 wvLightDir){
float diffuseFactor = lightComputeDiffuse(wvNorm, wvLightDir, wvViewDir); float diffuseFactor = lightComputeDiffuse(wvNorm, wvLightDir, wvViewDir);
float specularFactor = lightComputeSpecular(wvNorm, wvViewDir, wvLightDir, m_Shininess); float specularFactor = lightComputeSpecular(wvNorm, wvViewDir, wvLightDir, m_Shininess);
specularFactor *= step(1.0, m_Shininess);
// if shininess is == 0, spec == 0, if shininess > 1, spec == 1
specularFactor *= min(1.0, m_Shininess);
#ifdef HQ_ATTENUATION #ifdef HQ_ATTENUATION
float att = clamp(1.0 - g_LightPosition.w * length(lightVec), 0.0, 1.0); float att = clamp(1.0 - g_LightPosition.w * length(lightVec), 0.0, 1.0);

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@ -92,8 +92,8 @@ public class MTLLoader implements AssetLoader {
} }
protected void resetMaterial(){ protected void resetMaterial(){
ambient.set(ColorRGBA.Black); ambient.set(ColorRGBA.DarkGray);
diffuse.set(ColorRGBA.Black); diffuse.set(ColorRGBA.LightGray);
specular.set(ColorRGBA.Black); specular.set(ColorRGBA.Black);
shininess = 16; shininess = 16;
shadeless = false; shadeless = false;
@ -189,6 +189,9 @@ public class MTLLoader implements AssetLoader {
specular.set(readColor()); specular.set(readColor());
}else if (cmd.equals("ns")){ }else if (cmd.equals("ns")){
shininess = scan.nextFloat(); /* (128f / 1000f)*/ shininess = scan.nextFloat(); /* (128f / 1000f)*/
if (specular.equals(ColorRGBA.Black)){
specular.set(ColorRGBA.White);
}
}else if (cmd.equals("d") || cmd.equals("tr")){ }else if (cmd.equals("d") || cmd.equals("tr")){
alpha = scan.nextFloat(); alpha = scan.nextFloat();
transparent = true; transparent = true;

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@ -166,6 +166,10 @@ public class TangentBinormalGenerator {
t[i] = new Vector2f(); t[i] = new Vector2f();
} }
if (mesh.getBuffer(Type.Normal) == null){
throw new IllegalArgumentException("The given mesh has no normal data!");
}
VertexData[] vertices; VertexData[] vertices;
switch (mesh.getMode()) { switch (mesh.getMode()) {
case Triangles: case Triangles: